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Raul Gomez, Lluis Gomez, Jaume Gibert and Dimosthenis Karatzas. 2018. Learning to Learn from Web Data through Deep Semantic Embeddings. 15th European Conference on Computer Vision Workshops.514–529. (LNCS.)
Abstract: In this paper we propose to learn a multimodal image and text embedding from Web and Social Media data, aiming to leverage the semantic knowledge learnt in the text domain and transfer it to a visual model for semantic image retrieval. We demonstrate that the pipeline can learn from images with associated text without supervision and perform a thourough analysis of five different text embeddings in three different benchmarks. We show that the embeddings learnt with Web and Social Media data have competitive performances over supervised methods in the text based image retrieval task, and we clearly outperform state of the art in the MIRFlickr dataset when training in the target data. Further we demonstrate how semantic multimodal image retrieval can be performed using the learnt embeddings, going beyond classical instance-level retrieval problems. Finally, we present a new dataset, InstaCities1M, composed by Instagram images and their associated texts that can be used for fair comparison of image-text embeddings.
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Palaiahnakote Shivakumara, Anjan Dutta, Chew Lim Tan and Umapada Pal. 2014. Multi-oriented scene text detection in video based on wavelet and angle projection boundary growing. MTAP, 72(1), 515–539.
Abstract: In this paper, we address two complex issues: 1) Text frame classification and 2) Multi-oriented text detection in video text frame. We first divide a video frame into 16 blocks and propose a combination of wavelet and median-moments with k-means clustering at the block level to identify probable text blocks. For each probable text block, the method applies the same combination of feature with k-means clustering over a sliding window running through the blocks to identify potential text candidates. We introduce a new idea of symmetry on text candidates in each block based on the observation that pixel distribution in text exhibits a symmetric pattern. The method integrates all blocks containing text candidates in the frame and then all text candidates are mapped on to a Sobel edge map of the original frame to obtain text representatives. To tackle the multi-orientation problem, we present a new method called Angle Projection Boundary Growing (APBG) which is an iterative algorithm and works based on a nearest neighbor concept. APBG is then applied on the text representatives to fix the bounding box for multi-oriented text lines in the video frame. Directional information is used to eliminate false positives. Experimental results on a variety of datasets such as non-horizontal, horizontal, publicly available data (Hua’s data) and ICDAR-03 competition data (camera images) show that the proposed method outperforms existing methods proposed for video and the state of the art methods for scene text as well.
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Joan Mas, Jose Antonio Rodriguez, Dimosthenis Karatzas, Gemma Sanchez and Josep Llados. 2008. HistoSketch: A Semi-Automatic Annotation Tool for Archival Documents. Proceedings of the 8th International Workshop on Document Analysis Systems,.517–524.
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Marçal Rusiñol, Dimosthenis Karatzas, Andrew Bagdanov and Josep Llados. 2012. Multipage Document Retrieval by Textual and Visual Representations. 21st International Conference on Pattern Recognition.521–524.
Abstract: In this paper we present a multipage administrative document image retrieval system based on textual and visual representations of document pages. Individual pages are represented by textual or visual information using a bag-of-words framework. Different fusion strategies are evaluated which allow the system to perform multipage document retrieval on the basis of a single page retrieval system. Results are reported on a large dataset of document images sampled from a banking workflow.
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Wenwen Yu and 7 others. 2023. ICDAR 2023 Competition on Reading the Seal Title. 17th International Conference on Document Analysis and Recognition.522–535. (LNCS.)
Abstract: Reading seal title text is a challenging task due to the variable shapes of seals, curved text, background noise, and overlapped text. However, this important element is commonly found in official and financial scenarios, and has not received the attention it deserves in the field of OCR technology. To promote research in this area, we organized ICDAR 2023 competition on reading the seal title (ReST), which included two tasks: seal title text detection (Task 1) and end-to-end seal title recognition (Task 2). We constructed a dataset of 10,000 real seal data, covering the most common classes of seals, and labeled all seal title texts with text polygons and text contents. The competition opened on 30th December, 2022 and closed on 20th March, 2023. The competition attracted 53 participants and received 135 submissions from academia and industry, including 28 participants and 72 submissions for Task 1, and 25 participants and 63 submissions for Task 2, which demonstrated significant interest in this challenging task. In this report, we present an overview of the competition, including the organization, challenges, and results. We describe the dataset and tasks, and summarize the submissions and evaluation results. The results show that significant progress has been made in the field of seal title text reading, and we hope that this competition will inspire further research and development in this important area of OCR technology.
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Salvatore Tabbone and Oriol Ramos Terrades. 2014. An Overview of Symbol Recognition. In D. Doermann and K. Tombre, eds. Handbook of Document Image Processing and Recognition. Springer London, 523–551.
Abstract: According to the Cambridge Dictionaries Online, a symbol is a sign, shape, or object that is used to represent something else. Symbol recognition is a subfield of general pattern recognition problems that focuses on identifying, detecting, and recognizing symbols in technical drawings, maps, or miscellaneous documents such as logos and musical scores. This chapter aims at providing the reader an overview of the different existing ways of describing and recognizing symbols and how the field has evolved to attain a certain degree of maturity.
Keywords: Pattern recognition; Shape descriptors; Structural descriptors; Symbolrecognition; Symbol spotting
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Sanket Biswas, Pau Riba, Josep Llados and Umapada Pal. 2021. Graph-Based Deep Generative Modelling for Document Layout Generation. 16th International Conference on Document Analysis and Recognition.525–537. (LNCS.)
Abstract: One of the major prerequisites for any deep learning approach is the availability of large-scale training data. When dealing with scanned document images in real world scenarios, the principal information of its content is stored in the layout itself. In this work, we have proposed an automated deep generative model using Graph Neural Networks (GNNs) to generate synthetic data with highly variable and plausible document layouts that can be used to train document interpretation systems, in this case, specially in digital mailroom applications. It is also the first graph-based approach for document layout generation task experimented on administrative document images, in this case, invoices.
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Jialuo Chen, Pau Riba, Alicia Fornes, Juan Mas, Josep Llados and Joana Maria Pujadas-Mora. 2018. Word-Hunter: A Gamesourcing Experience to Validate the Transcription of Historical Manuscripts. 16th International Conference on Frontiers in Handwriting Recognition.528–533.
Abstract: Nowadays, there are still many handwritten historical documents in archives waiting to be transcribed and indexed. Since manual transcription is tedious and time consuming, the automatic transcription seems the path to follow. However, the performance of current handwriting recognition techniques is not perfect, so a manual validation is mandatory. Crowdsourcing is a good strategy for manual validation, however it is a tedious task. In this paper we analyze experiences based in gamification
in order to propose and design a gamesourcing framework that increases the interest of users. Then, we describe and analyze our experience when validating the automatic transcription using the gamesourcing application. Moreover, thanks to the combination of clustering and handwriting recognition techniques, we can speed up the validation while maintaining the performance.
Keywords: Crowdsourcing; Gamification; Handwritten documents; Performance evaluation
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Klaus Broelemann, Anjan Dutta, Xiaoyi Jiang and Josep Llados. 2012. Hierarchical graph representation for symbol spotting in graphical document images. Structural, Syntactic, and Statistical Pattern Recognition, Joint IAPR International Workshop. Springer Berlin Heidelberg, 529–538. (LNCS.)
Abstract: Symbol spotting can be defined as locating given query symbol in a large collection of graphical documents. In this paper we present a hierarchical graph representation for symbols. This representation allows graph matching methods to deal with low-level vectorization errors and, thus, to perform a robust symbol spotting. To show the potential of this approach, we conduct an experiment with the SESYD dataset.
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Raul Gomez, Lluis Gomez, Jaume Gibert and Dimosthenis Karatzas. 2018. Learning from# Barcelona Instagram data what Locals and Tourists post about its Neighbourhoods. 15th European Conference on Computer Vision Workshops.530–544. (LNCS.)
Abstract: Massive tourism is becoming a big problem for some cities, such as Barcelona, due to its concentration in some neighborhoods. In this work we gather Instagram data related to Barcelona consisting on images-captions pairs and, using the text as a supervisory signal, we learn relations between images, words and neighborhoods. Our goal is to learn which visual elements appear in photos when people is posting about each neighborhood. We perform a language separate treatment of the data and show that it can be extrapolated to a tourists and locals separate analysis, and that tourism is reflected in Social Media at a neighborhood level. The presented pipeline allows analyzing the differences between the images that tourists and locals associate to the different neighborhoods. The proposed method, which can be extended to other cities or subjects, proves that Instagram data can be used to train multi-modal (image and text) machine learning models that are useful to analyze publications about a city at a neighborhood level. We publish the collected dataset, InstaBarcelona and the code used in the analysis.
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