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Felipe Codevilla, Antonio Lopez, Vladlen Koltun and Alexey Dosovitskiy. 2018. On Offline Evaluation of Vision-based Driving Models. 15th European Conference on Computer Vision.246–262. (LNCS.)
Abstract: Autonomous driving models should ideally be evaluated by deploying
them on a fleet of physical vehicles in the real world. Unfortunately, this approach is not practical for the vast majority of researchers. An attractive alternative is to evaluate models offline, on a pre-collected validation dataset with ground truth annotation. In this paper, we investigate the relation between various online and offline metrics for evaluation of autonomous driving models. We find that offline prediction error is not necessarily correlated with driving quality, and two models with identical prediction error can differ dramatically in their driving performance. We show that the correlation of offline evaluation with driving quality can be significantly improved by selecting an appropriate validation dataset and
suitable offline metrics.
Keywords: Autonomous driving; deep learning
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Patricia Marquez, Debora Gil and Aura Hernandez-Sabate. 2012. A Complete Confidence Framework for Optical Flow. In Andrea Fusiello, V.M., Rita Cucchiara, ed. 12th European Conference on Computer Vision – Workshops and Demonstrations. Florence, Italy, October 7-13, 2012, Springer-Verlag, 124–133. (LNCS.)
Abstract: Medial representations are powerful tools for describing and parameterizing the volumetric shape of anatomical structures. Existing methods show excellent results when applied to 2D objects, but their quality drops across dimensions. This paper contributes to the computation of medial manifolds in two aspects. First, we provide a standard scheme for the computation of medial manifolds that avoid degenerated medial axis segments; second, we introduce an energy based method which performs independently of the dimension. We evaluate quantitatively the performance of our method with respect to existing approaches, by applying them to synthetic shapes of known medial geometry. Finally, we show results on shape representation of multiple abdominal organs, exploring the use of medial manifolds for the representation of multi-organ relations.
Keywords: Optical flow, confidence measures, sparsification plots, error prediction plots
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Jose Manuel Alvarez, Y. LeCun, Theo Gevers and Antonio Lopez. 2012. Semantic Road Segmentation via Multi-Scale Ensembles of Learned Features. 12th European Conference on Computer Vision – Workshops and Demonstrations. Springer Berlin Heidelberg, 586–595. (LNCS.)
Abstract: Semantic segmentation refers to the process of assigning an object label (e.g., building, road, sidewalk, car, pedestrian) to every pixel in an image. Common approaches formulate the task as a random field labeling problem modeling the interactions between labels by combining local and contextual features such as color, depth, edges, SIFT or HoG. These models are trained to maximize the likelihood of the correct classification given a training set. However, these approaches rely on hand–designed features (e.g., texture, SIFT or HoG) and a higher computational time required in the inference process.
Therefore, in this paper, we focus on estimating the unary potentials of a conditional random field via ensembles of learned features. We propose an algorithm based on convolutional neural networks to learn local features from training data at different scales and resolutions. Then, diversification between these features is exploited using a weighted linear combination. Experiments on a publicly available database show the effectiveness of the proposed method to perform semantic road scene segmentation in still images. The algorithm outperforms appearance based methods and its performance is similar compared to state–of–the–art methods using other sources of information such as depth, motion or stereo.
Keywords: road detection
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Saad Minhas and 6 others. 2016. LEE: A photorealistic Virtual Environment for Assessing Driver-Vehicle Interactions in Self-Driving Mode. 14th European Conference on Computer Vision Workshops.894–900. (LNCS.)
Abstract: Photorealistic virtual environments are crucial for developing and testing automated driving systems in a safe way during trials. As commercially available simulators are expensive and bulky, this paper presents a low-cost, extendable, and easy-to-use (LEE) virtual environment with the aim to highlight its utility for level 3 driving automation. In particular, an experiment is performed using the presented simulator to explore the influence of different variables regarding control transfer of the car after the system was driving autonomously in a highway scenario. The results show that the speed of the car at the time when the system needs to transfer the control to the human driver is critical.
Keywords: Simulation environment; Automated Driving; Driver-Vehicle interaction
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Marçal Rusiñol, David Aldavert, Dimosthenis Karatzas, Ricardo Toledo and Josep Llados. 2011. Interactive Trademark Image Retrieval by Fusing Semantic and Visual Content. Advances in Information Retrieval. In P. Clough and 6 others, eds. 33rd European Conference on Information Retrieval. Berlin, Springer, 314–325. (LNCS.)
Abstract: In this paper we propose an efficient queried-by-example retrieval system which is able to retrieve trademark images by similarity from patent and trademark offices' digital libraries. Logo images are described by both their semantic content, by means of the Vienna codes, and their visual contents, by using shape and color as visual cues. The trademark descriptors are then indexed by a locality-sensitive hashing data structure aiming to perform approximate k-NN search in high dimensional spaces in sub-linear time. The resulting ranked lists are combined by using the Condorcet method and a relevance feedback step helps to iteratively revise the query and refine the obtained results. The experiments demonstrate the effectiveness and efficiency of this system on a realistic and large dataset.
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Patricia Suarez, Angel Sappa and Boris X. Vintimilla. 2017. Cross-Spectral Image Patch Similarity using Convolutional Neural Network. IEEE International Workshop of Electronics, Control, Measurement, Signals and their application to Mechatronics.
Abstract: The ability to compare image regions (patches) has been the basis of many approaches to core computer vision problems, including object, texture and scene categorization. Hence, developing representations for image patches have been of interest in several works. The current work focuses on learning similarity between cross-spectral image patches with a 2 channel convolutional neural network (CNN) model. The proposed approach is an adaptation of a previous work, trying to obtain similar results than the state of the art but with a lowcost hardware. Hence, obtained results are compared with both
classical approaches, showing improvements, and a state of the art CNN based approach.
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Angel Valencia, Roger Idrovo, Angel Sappa, Douglas Plaza and Daniel Ochoa. 2017. A 3D Vision Based Approach for Optimal Grasp of Vacuum Grippers. IEEE International Workshop of Electronics, Control, Measurement, Signals and their application to Mechatronics.
Abstract: In general, robot grasping approaches are based on the usage of multi-finger grippers. However, when large size objects need to be manipulated vacuum grippers are preferred, instead of finger based grippers. This paper aims to estimate the best picking place for a two suction cups vacuum gripper,
when planar objects with an unknown size and geometry are considered. The approach is based on the estimation of geometric properties of object’s shape from a partial cloud of points (a single 3D view), in such a way that combine with considerations of a theoretical model to generate an optimal contact point
that minimizes the vacuum force needed to guarantee a grasp.
Experimental results in real scenarios are presented to show the validity of the proposed approach.
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Angel Sappa, Fadi Dornaika, David Geronimo and Antonio Lopez. 2007. Efficient On-Board Stereo Vision Pose Estimation. Computer Aided Systems Theory, Selected paper from.1183–1190. (LNCS.)
Abstract: This paper presents an efficient technique for real time estimation of on-board stereo vision system pose. The whole process is performed in the Euclidean space and consists of two stages. Initially, a compact representation of the original 3D data points is computed. Then, a RANSAC based least squares approach is used for fitting a plane to the 3D road points. Fast RANSAC fitting is obtained by selecting points according to a probability distribution function that takes into account the density of points at a given depth. Finally, stereo camera position
and orientation—pose—is computed relative to the road plane. The proposed technique is intended to be used on driver assistance systems for applications such as obstacle or pedestrian detection. A real time performance is reached. Experimental results on several environments and comparisons with a previous work are presented.
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Angel Sappa, Rosa Herrero, Fadi Dornaika, David Geronimo and Antonio Lopez. 2007. Road Approximation in Euclidean and v-Disparity Space: A Comparative Study. Computer Aided Systems Theory,.1105–1112. (LNCS.)
Abstract: This paper presents a comparative study between two road approximation techniques—planar surfaces—from stereo vision data. The first approach is carried out in the v-disparity space and is based on a voting scheme, the Hough transform. The second one consists in computing the best fitting plane for the whole 3D road data points, directly in the Euclidean space, by using least squares fitting. The comparative study is initially performed over a set of different synthetic surfaces
(e.g., plane, quadratic surface, cubic surface) digitized by a virtual stereo head; then real data obtained with a commercial stereo head are used. The comparative study is intended to be used as a criterion for fining the best technique according to the road geometry. Additionally, it highlights common problems driven from a wrong assumption about the scene’s prior knowledge.
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Enric Marti, Debora Gil and Carme Julia. 2005. A PBL experience in the teaching of Computer Graphics. EUROGRAPHICS Proceedings.95–103.
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
Keywords: project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning
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