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Ariel Amato, Felipe Lumbreras and Angel Sappa. 2014. A General-purpose Crowdsourcing Platform for Mobile Devices. 9th International Conference on Computer Vision Theory and Applications.211–215.
Abstract: This paper presents details of a general purpose micro-task on-demand platform based on the crowdsourcing philosophy. This platform was specifically developed for mobile devices in order to exploit the strengths of such devices; namely: i) massivity, ii) ubiquity and iii) embedded sensors. The combined use of mobile platforms and the crowdsourcing model allows to tackle from the simplest to the most complex tasks. Users experience is the highlighted feature of this platform (this fact is extended to both task-proposer and tasksolver). Proper tools according with a specific task are provided to a task-solver in order to perform his/her job in a simpler, faster and appealing way. Moreover, a task can be easily submitted by just selecting predefined templates, which cover a wide range of possible applications. Examples of its usage in computer vision and computer games are provided illustrating the potentiality of the platform.
Keywords: Crowdsourcing Platform; Mobile Crowdsourcing
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Fernando Barrera, Felipe Lumbreras and Angel Sappa. 2010. Multimodal Template Matching based on Gradient and Mutual Information using Scale-Space. 17th IEEE International Conference on Image Processing.2749–2752.
Abstract: This paper presents the combined use of gradient and mutual information for infrared and intensity templates matching. We propose to joint: (i) feature matching in a multiresolution context and (ii) information propagation through scale-space representations. Our method consists in combining mutual information with a shape descriptor based on gradient, and propagate them following a coarse-to-fine strategy. The main contributions of this work are: to offer a theoretical formulation towards a multimodal stereo matching; to show that gradient and mutual information can be reinforced while they are propagated between consecutive levels; and to show that they are valid cost functions in multimodal template matchings. Comparisons are presented showing the improvements and viability of the proposed approach.
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Eugenio Alcala and 6 others. 2016. Comparison of two non-linear model-based control strategies for autonomous vehicles. 24th Mediterranean Conference on Control and Automation.846–851.
Abstract: This paper presents the comparison of two nonlinear model-based control strategies for autonomous cars. A control oriented model of vehicle based on a bicycle model is used. The two control strategies use a model reference approach. Using this approach, the error dynamics model is developed. Both controllers receive as input the longitudinal, lateral and orientation errors generating as control outputs the steering angle and the velocity of the vehicle. The first control approach is based on a non-linear control law that is designed by means of the Lyapunov direct approach. The second approach is based on a sliding mode-control that defines a set of sliding surfaces over which the error trajectories will converge. The main advantage of the sliding-control technique is the robustness against non-linearities and parametric uncertainties in the model. However, the main drawback of first order sliding mode is the chattering, so it has been implemented a high order sliding mode control. To test and compare the proposed control strategies, different path following scenarios are used in simulation.
Keywords: Autonomous Driving; Control
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German Ros, Jesus Martinez del Rincon and Gines Garcia-Mateos. 2012. Articulated Particle Filter for Hand Tracking. 21st International Conference on Pattern Recognition.3581–3585.
Abstract: This paper proposes a new version of Particle Filter, called Articulated Particle Filter – ArPF -, which has been specifically designed for an efficient sampling of hierarchical spaces, generated by articulated objects. Our approach decomposes the articulated motion into layers for efficiency purposes, making use of a careful modeling of the diffusion noise along with its propagation through the articulations. This produces an increase of accuracy and prevent for divergences. The algorithm is tested on hand tracking due to its complex hierarchical articulated nature. With this purpose, a new dataset generation tool for quantitative evaluation is also presented in this paper.
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Mohammad Rouhani and Angel Sappa. 2012. Non-Rigid Shape Registration: A Single Linear Least Squares Framework. 12th European Conference on Computer Vision. Springer Berlin Heidelberg, 264–277. (LNCS.)
Abstract: This paper proposes a non-rigid registration formulation capturing both global and local deformations in a single framework. This formulation is based on a quadratic estimation of the registration distance together with a quadratic regularization term. Hence, the optimal transformation parameters are easily obtained by solving a liner system of equations, which guarantee a fast convergence. Experimental results with challenging 2D and 3D shapes are presented to show the validity of the proposed framework. Furthermore, comparisons with the most relevant approaches are provided.
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Patricia Suarez, Angel Sappa and Boris X. Vintimilla. 2017. Infrared Image Colorization based on a Triplet DCGAN Architecture. IEEE Conference on Computer Vision and Pattern Recognition Workshops.
Abstract: This paper proposes a novel approach for colorizing near infrared (NIR) images using Deep Convolutional Generative Adversarial Network (GAN) architectures. The proposed approach is based on the usage of a triplet model for learning each color channel independently, in a more homogeneous way. It allows a fast convergence during the training, obtaining a greater similarity between the given NIR image and the corresponding ground truth. The proposed approach has been evaluated with a large data set of NIR images and compared with a recent approach, which is also based on a GAN architecture but in this case all the
color channels are obtained at the same time.
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Jiaolong Xu, David Vazquez, Sebastian Ramos, Antonio Lopez and Daniel Ponsa. 2013. Adapting a Pedestrian Detector by Boosting LDA Exemplar Classifiers. CVPR Workshop on Ground Truth – What is a good dataset?.688–693.
Abstract: Training vision-based pedestrian detectors using synthetic datasets (virtual world) is a useful technique to collect automatically the training examples with their pixel-wise ground truth. However, as it is often the case, these detectors must operate in real-world images, experiencing a significant drop of their performance. In fact, this effect also occurs among different real-world datasets, i.e. detectors' accuracy drops when the training data (source domain) and the application scenario (target domain) have inherent differences. Therefore, in order to avoid this problem, it is required to adapt the detector trained with synthetic data to operate in the real-world scenario. In this paper, we propose a domain adaptation approach based on boosting LDA exemplar classifiers from both virtual and real worlds. We evaluate our proposal on multiple real-world pedestrian detection datasets. The results show that our method can efficiently adapt the exemplar classifiers from virtual to real world, avoiding drops in average precision over the 15%.
Keywords: Pedestrian Detection; Domain Adaptation
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G.D. Evangelidis, Ferran Diego, Joan Serrat and Antonio Lopez. 2011. Slice Matching for Accurate Spatio-Temporal Alignment. In ICCV Workshop on Visual Surveillance.
Abstract: Video synchronization and alignment is a rather recent topic in computer vision. It usually deals with the problem of aligning sequences recorded simultaneously by static, jointly- or independently-moving cameras. In this paper, we investigate the more difficult problem of matching videos captured at different times from independently-moving cameras, whose trajectories are approximately coincident or parallel. To this end, we propose a novel method that pixel-wise aligns videos and allows thus to automatically highlight their differences. This primarily aims at visual surveillance but the method can be adopted as is by other related video applications, like object transfer (augmented reality) or high dynamic range video. We build upon a slice matching scheme to first synchronize the sequences, while we develop a spatio-temporal alignment scheme to spatially register corresponding frames and refine the temporal mapping. We investigate the performance of the proposed method on videos recorded from vehicles driven along different types of roads and compare with related previous works.
Keywords: video alignment
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David Vazquez, Antonio Lopez and Daniel Ponsa. 2012. Unsupervised Domain Adaptation of Virtual and Real Worlds for Pedestrian Detection. 21st International Conference on Pattern Recognition. Tsukuba Science City, JAPAN, IEEE, 3492–3495.
Abstract: Vision-based object detectors are crucial for different applications. They rely on learnt object models. Ideally, we would like to deploy our vision system in the scenario where it must operate, and lead it to self-learn how to distinguish the objects of interest, i.e., without human intervention. However, the learning of each object model requires labelled samples collected through a tiresome manual process. For instance, we are interested in exploring the self-training of a pedestrian detector for driver assistance systems. Our first approach to avoid manual labelling consisted in the use of samples coming from realistic computer graphics, so that their labels are automatically available [12]. This would make possible the desired self-training of our pedestrian detector. However, as we showed in [14], between virtual and real worlds it may be a dataset shift. In order to overcome it, we propose the use of unsupervised domain adaptation techniques that avoid human intervention during the adaptation process. In particular, this paper explores the use of the transductive SVM (T-SVM) learning algorithm in order to adapt virtual and real worlds for pedestrian detection (Fig. 1).
Keywords: Pedestrian Detection; Domain Adaptation; Virtual worlds
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Jose Manuel Alvarez, Theo Gevers and Antonio Lopez. 2010. 3D Scene Priors for Road Detection. 23rd IEEE Conference on Computer Vision and Pattern Recognition.57–64.
Abstract: Vision-based road detection is important in different areas of computer vision such as autonomous driving, car collision warning and pedestrian crossing detection. However, current vision-based road detection methods are usually based on low-level features and they assume structured roads, road homogeneity, and uniform lighting conditions. Therefore, in this paper, contextual 3D information is used in addition to low-level cues. Low-level photometric invariant cues are derived from the appearance of roads. Contextual cues used include horizon lines, vanishing points, 3D scene layout and 3D road stages. Moreover, temporal road cues are included. All these cues are sensitive to different imaging conditions and hence are considered as weak cues. Therefore, they are combined to improve the overall performance of the algorithm. To this end, the low-level, contextual and temporal cues are combined in a Bayesian framework to classify road sequences. Large scale experiments on road sequences show that the road detection method is robust to varying imaging conditions, road types, and scenarios (tunnels, urban and highway). Further, using the combined cues outperforms all other individual cues. Finally, the proposed method provides highest road detection accuracy when compared to state-of-the-art methods.
Keywords: road detection
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