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Author Josep Llados; Jaime Lopez-Krahe; Enric Marti edit   pdf
doi  openurl
  Title Hand drawn document understanding using the straight line Hough transform and graph matching Type Conference Article
  Year 1996 Publication Proceedings of the 13th International Pattern Recognition Conference (ICPR’96) Abbreviated Journal  
  Volume 2 Issue Pages 497-501  
  Keywords  
  Abstract This paper presents a system to understand hand drawn architectural drawings in a CAD environment. The procedure is to identify in a floor plan the building elements, stored in a library of patterns, and their spatial relationships. The vectorized input document and the patterns to recognize are represented by attributed graphs. To recognize the patterns as such, we apply a structural approach based on subgraph isomorphism techniques. In spite of their value, graph matching techniques do not recognize adequately those building elements characterized by hatching patterns, i.e. walls. Here we focus on the recognition of hatching patterns and develop a straight line Hough transform based method in order to detect the regions filled in with parallel straight fines. This allows not only to recognize filling patterns, but it actually reduces the computational load associated with the subgraph isomorphism computation. The result is that the document can be redrawn by editing all the patterns recognized  
  Address  
  Corporate Author Thesis  
  Publisher (up) Place of Publication Vienna , Austria Editor  
  Language Summary Language Original Title  
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  Area Expedition Conference  
  Notes DAG;IAM; Approved no  
  Call Number IAM @ iam @ LLM1996 Serial 1579  
Permanent link to this record
 

 
Author Josep Llados; Enric Marti; Jaime Lopez-Krahe edit   pdf
doi  openurl
  Title A Hough-based method for hatched pattern detection in maps and diagrams Type Conference Article
  Year 1999 Publication Proceeding of the Fifth Int. Conf. Document Analysis and Recognition ICDAR ’99 Abbreviated Journal  
  Volume Issue Pages 479-482  
  Keywords  
  Abstract A hatched area is characterized by a set of parallel straight lines placed at regular intervals. In this paper, a Hough-based schema is introduced to recognize hatched areas in technical documents from attributed graph structures representing the document once it has been vectorized. Defining a Hough-based transform from a graph instead of the raster image allows to drastically reduce the processing time and, second, to obtain more reliable results because straight lines have already been detected in the vectorization step. A second advantage of the proposed method is that no assumptions must be made a priori about the slope and frequency of hatching patterns, but they are computed in run time for each hatched area.  
  Address  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG;IAM; Approved no  
  Call Number IAM @ iam @ LIM1999b Serial 1580  
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Author Josep Llados; Enric Marti; Juan J.Villanueva edit  openurl
  Title Symbol recognition by error-tolerant subgraph matching between region adjacency graphs Type Journal Article
  Year 2001 Publication IEEE Transactions on Pattern Analysis and Machine Intelligence Abbreviated Journal  
  Volume 23 Issue 10 Pages 1137-1143  
  Keywords  
  Abstract The recognition of symbols in graphic documents is an intensive research activity in the community of pattern recognition and document analysis. A key issue in the interpretation of maps, engineering drawings, diagrams, etc. is the recognition of domain dependent symbols according to a symbol database. In this work we first review the most outstanding symbol recognition methods from two different points of view: application domains and pattern recognition methods. In the second part of the paper, open and unaddressed problems involved in symbol recognition are described, analyzing their current state of art and discussing future research challenges. Thus, issues such as symbol representation, matching, segmentation, learning, scalability of recognition methods and performance evaluation are addressed in this work. Finally, we discuss the perspectives of symbol recognition concerning to new paradigms such as user interfaces in handheld computers or document database and WWW indexing by graphical content.  
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  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG;IAM;ISE; Approved no  
  Call Number IAM @ iam @ LMV2001 Serial 1581  
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Author Enric Marti; Ferran Poveda; Antoni Gurgui; Debora Gil edit   pdf
url  isbn
openurl 
  Title Aprendizaje Basado en Proyectos en Ingeniería Informática. Resultados y reflexiones de seis años de experiencia Type Miscellaneous
  Year 2011 Publication Actas del Simposio-Taller JENUI 2011 Abbreviated Journal  
  Volume Issue Pages 1-8  
  Keywords  
  Abstract In this workshop a 6 years experience in Project Based Learning (PBL) in Computer Graphics, Computer Engineering course at the Autonomous University of Barcelona (UAB) is presented. We use a Moodle environment suited to manage the documentation generated in PBL. The course is organized by means of two alternative routes: a classic itinerary of lectures and test-based evaluation and another with PBL. In the PBL itinerary we explain the organization in teamgroups, homework tutoring and monitoring and evaluation guidelines for students. We provide some of the work done by students, and the results of assessment surveys carried out to students during these years. We report the evolution of our PBL itinerary in terms of, both, organization and student surveys.
The workshop aims at discussing about on the advantages and disadvantages of using these active methodologies in technical degrees such as computer engineering, in order to debate about the most suitable way of organizing PBL and assessing students learning rate.
 
  Address Sevilla, Spain  
  Corporate Author Thesis  
  Publisher (up) Place of Publication Editor  
  Language spanish Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 978-84-694-5440-4 Medium  
  Area Expedition Conference JENUI  
  Notes IAM Approved no  
  Call Number IAM @ iam @ MPG2011 Serial 1584  
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Author Enric Marti edit  openurl
  Title Aplicació de la metodología d’Aprenentatge basat en Proyectes en l’assignatura de Gràfics per Computador d’enginyeria Informàtica. Balanç de Quatre anys d’experiència Type Miscellaneous
  Year 2008 Publication revista EINES Abbreviated Journal  
  Volume 6 Issue Pages 85-99  
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  Area Expedition Conference  
  Notes IAM Approved no  
  Call Number IAM @ iam @ MAR2008b Serial 1585  
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Author Enric Marti edit  openurl
  Title Project Based Learning in engineering Type Miscellaneous
  Year 2008 Publication Simposium on Problem Based learning (PBL) Abbreviated Journal  
  Volume Issue Pages  
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  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher (up) Place of Publication Lleida Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM Approved no  
  Call Number IAM @ iam @ MAR2008a Serial 1586  
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Author Enric Marti; G.Estape; S.Fernandez edit  openurl
  Title Bluestar: Diseño e implementación de una aplicación para la visualización interactiva en 3D de funciones reales como herramienta de aprendizaje Type Miscellaneous
  Year 2008 Publication V Congreso Internacional Docencia Universitaria e Innovación Abbreviated Journal  
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  Corporate Author Thesis  
  Publisher (up) Place of Publication Lleida Editor  
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  Series Editor Series Title Abbreviated Series Title  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM; Approved no  
  Call Number IAM @ iam @ MEF2008 Serial 1590  
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Author Enric Marti; S.Fernandez; G.Estape edit  openurl
  Title BlueStar: implementació d’una aplicació per a la visualització 3D de funcions reals, com a eina d’aprenentatge Type Miscellaneous
  Year 2007 Publication IV Jornades d’Innovació Docent UAB Abbreviated Journal  
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  Corporate Author Thesis  
  Publisher (up) Place of Publication Bellaterra (Spain) Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM; Approved no  
  Call Number IAM @ iam @ MFE2007 Serial 1591  
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Author Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title A PBL experience in the teaching of Computer Graphics Type Conference Article
  Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal  
  Volume 5 Issue 1 Pages 95-103  
  Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Dublin; Ireland; September 2005  
  Corporate Author Thesis  
  Publisher (up) Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference EUROGRAPHICS  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005 Serial 1593  
Permanent link to this record
 

 
Author Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title Una experiència en PBL per a la docència de Gràfics per Computador Type Miscellaneous
  Year 2005 Publication II Jornades d’innovació Docent Abbreviated Journal  
  Volume Issue Pages  
  Keywords Aprenentatge Basat en Projectes; Aprenentatge Basat en Problemes; Problem Based Learning; ECTS; EEES; Computer Graphics; OpenGL.  
  Abstract En aquest article es presenta una experiència en ABP feta el curs 2004-05 en Gràfics per Computador 2, assignatura optativa de 3er curs d’Enginyeria Informàtica impartida a l’ETSE. En l’article s’explica l’organització docent abans d’ABP, basada en classes magistrals. Després es mostra l’organització en ABP i es quantifica en ECTS l’esforç de l’alumne en ambdues organitzacions. Essent conscient del diferent interès de l’alumnat per l’assignatura, se’ls hi ofereix dos itineraris: el de classes magistrals i d’ABP. Es mostren alguns resultats dels alumnes d’ABP i també les primeres enquestes realitzades als alumnes. S’exposen les conclusions en el primer any de l’experiència, plantejant temes de discussió. S’ha procurat que la proposta no desbordi l’esforç del professorat. Per això s’ofereix el doble itinerari, per a canalitzar per ABP els alumnes més interessats i permetre a la resta que realitzin el curs amb l’organització clàsica de l’assignatura: classes magistrals de teoria, problemes i pràctiques.  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005c Serial 1594  
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