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Author |
Aura Hernandez-Sabate; David Rotger; Debora Gil |
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Title |
Image-based ECG sampling of IVUS sequences |
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Conference Article |
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2008 |
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Proc. IEEE Ultrasonics Symp. IUS 2008 |
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1330-1333 |
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Longitudinal Motion; Image-based ECG-gating; Fourier analysis |
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Longitudinal motion artifacts in IntraVascular UltraSound (IVUS) sequences hinders a properly 3D reconstruction and vessel measurements. Most of current techniques base on the ECG signal to obtain a gated pullback without the longitudinal artifact by using a specific hardware or the ECG signal itself. The potential of IVUS images processing for phase retrieval still remains little explored. In this paper, we present a fast forward image-based algorithm to approach ECG sampling. Inspired on the fact that maximum and minimum lumen areas are related to end-systole and end-diastole, our cardiac phase retrieval is based on the analysis of tissue density of mass along the sequence. The comparison between automatic and manual phase retrieval (0.07 ± 0.07 mm. of error) encourages a deep validation contrasting with ECG signals. |
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Beijing (China) |
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IAM @ iam @ HRG2008 |
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1553 |
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Author |
Aura Hernandez-Sabate; Debora Gil; J. Mauri; Petia Radeva |
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Title |
Reducing cardiac motion in IVUS sequences |
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Conference Article |
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2006 |
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Proceeding of Computers in Cardiology |
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33 |
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685-688 |
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Cardiac vessel displacement is a main artifact in IVUS sequences. It hinders visualization of the main structures in an appropriate orientation and alignment and affects extracting vessel measurements. In this paper, we present a novel approach for image sequence alignment based on spectral analysis, which removes rigid dynamics, preserving at the same time the vessel geometry. First, we suppress the translation by taking, for each frame, the center of mass of the image as origin of coordinates. In polar coordinates with such point as origin, the rotation appears as a horizontal displacement. The translation induces a phase shift in the Fourier coefficients of two consecutive polar images. We estimate the phase by adjusting a regression plane to the phases of the principal frequencies. Experiments show that the presented strategy suppress cardiac motion regardless of the acquisition device. 1. |
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IAM @ iam @ HGM2006a |
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1554 |
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Josep Llados;Horst Bunke; Enric Marti |
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Title |
Using Cyclic String Matching to Find Rotational and Reflectional Symmetries in Shapes |
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1997 |
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Intelligent Robots: Sensing, Modeling and Planning |
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164-179 |
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Dagstuhl Workshop |
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World Scientific Press |
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9810231857 |
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IAM @ iam @ LBM1997b |
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1563 |
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Josep Llados; Jaime Lopez-Krahe; Gemma Sanchez; Enric Marti |
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Title |
Interprétation de cartes et plans par mise en correspondance de graphes de attributs |
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Conference Article |
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2000 |
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12 Congrès Francophone AFRIF–AFIA |
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3 |
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225-234 |
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RFIA |
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IAM @ iam @ LLS2000 |
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1567 |
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Author |
Josep Llados; Enric Marti |
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Title |
Playing with error-tolerant subgraph isomorphism in line drawings |
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Conference Article |
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1997 |
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VII National Symposium on Pattern Recognition and image Analysis |
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IAM @ iam @ LlM1997 |
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1570 |
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Josep Llados; Ernest Valveny; Gemma Sanchez; Enric Marti |
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Title |
A Case Study of Pattern Recognition: Symbol Recognition in Graphic Documentsa |
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2003 |
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Proceedings of Pattern Recognition in Information Systems |
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1-13 |
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Angers, France |
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ICEIS Press |
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972-98816-3-4 |
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PRIS'03 |
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DAG;IAM; |
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IAM @ iam @ LVS2003 |
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1576 |
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Author |
Josep Llados; Enric Marti |
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Title |
Interpretacio de dibuixos lineals mitjançant tècniques d isomorfisme entre grafs |
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Conference Article |
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1995 |
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Trobada de Joves Investigadors |
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L’anàlisi de documents té com a objectiu la interpretació automàtica de documents impresos sobre paper, amb la finalitat d’obtenir una descripció simbòlica d’aquests, que permeti el seu emmagatzemament i posterior tractament computacional. Les tècniques basades en grafs relacionals d’atributs permeten representar de manera compacta la informació continguda en dibuixos lineals i mitjançant mecanismes d’isomorfisme entre grafs, reconèixer-hi certes estructures i d’aquesta manera, interpretar el document. En aquest treball es dóna una visió general de les tènciques de grafs aplicades al reconeixement visual d’objectes en problemes d’anàlisi de documents. Aquestes tècniques s’il·lustren amb un exemple de reconeixement de plànols dibuixats a mà alçada. Finalment es proposa la utilització de tècniques de Hough com a mecanisme per accelerar el procés de reconeixement aplicant un cert coneixement sobre el domini en el que es treballa |
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IAM @ iam @ LlM1995 |
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1578 |
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Author |
Josep Llados; Enric Marti; Jaime Lopez-Krahe |
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Title |
A Hough-based method for hatched pattern detection in maps and diagrams |
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Conference Article |
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1999 |
Publication |
Proceeding of the Fifth Int. Conf. Document Analysis and Recognition ICDAR ’99 |
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479-482 |
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A hatched area is characterized by a set of parallel straight lines placed at regular intervals. In this paper, a Hough-based schema is introduced to recognize hatched areas in technical documents from attributed graph structures representing the document once it has been vectorized. Defining a Hough-based transform from a graph instead of the raster image allows to drastically reduce the processing time and, second, to obtain more reliable results because straight lines have already been detected in the vectorization step. A second advantage of the proposed method is that no assumptions must be made a priori about the slope and frequency of hatching patterns, but they are computed in run time for each hatched area. |
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IAM @ iam @ LIM1999b |
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1580 |
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Author |
Enric Marti; Debora Gil; Carme Julia |
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Title |
A PBL experience in the teaching of Computer Graphics |
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Conference Article |
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Year |
2005 |
Publication |
EUROGRAPHICS Proceedings |
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5 |
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1 |
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95-103 |
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project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Dublin; Ireland; September 2005 |
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EUROGRAPHICS |
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IAM @ iam @ MGJ2005 |
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1593 |
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Author |
Enric Marti; Carme Julia; Debora Gil |
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Title |
A PBL Experience in the Teaching of Computer Graphics |
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Conference Article |
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2007 |
Publication |
XVII Congreso Español de Informàtica Gráfica |
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25 |
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1 |
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95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Zaragoza; September 2007 |
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IAM @ iam @ MJG2007a |
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1603 |
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