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Author |
Francisco Javier Orozco; Xavier Roca; Jordi Gonzalez |
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Title |
Real-Time Gaze Tracking with Appearance-Based Models |
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Journal Article |
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2008 |
Publication |
Machine Vision Applications |
Abbreviated Journal |
MVAP |
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20 |
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6 |
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353-364 |
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Keywords Eyelid and iris tracking, Appearance models, Blinking, Iris saccade, Real-time gaze tracking |
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Psychological evidence has emphasized the importance of eye gaze analysis in human computer interaction and emotion interpretation. To this end, current image analysis algorithms take into consideration eye-lid and iris motion detection using colour information and edge detectors. However, eye movement is fast and and hence difficult to use to obtain a precise and robust tracking. Instead, our
method proposed to describe eyelid and iris movements as continuous variables using appearance-based tracking. This approach combines the strengths of adaptive appearance models, optimization methods and backtracking techniques.Thus,
in the proposed method textures are learned on-line from near frontal images and illumination changes, occlusions and fast movements are managed. The method achieves real-time performance by combining two appearance-based trackers to a
backtracking algorithm for eyelid estimation and another for iris estimation. These contributions represent a significant advance towards a reliable gaze motion description for HCI and expression analysis, where the strength of complementary
methodologies are combined to avoid using high quality images, colour information, texture training, camera settings and other time-consuming processes. |
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ISE @ ise @ ORG2008 |
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972 |
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Author |
Pau Baiget; Carles Fernandez; Xavier Roca; Jordi Gonzalez |
![goto web page (via DOI) doi](img/doi.gif)
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Title |
Generation of Augmented Video Sequences Combining Behavioral Animation and Multi Object Tracking |
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Journal Article |
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2009 |
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Computer Animation and Virtual Worlds |
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20 |
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4 |
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473–489 |
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In this paper we present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. The resulting framework allows to generate video sequences involving behavior-based virtual agents that react to real agent behavior and has applications in education, simulation, and in the game and movie industries. We show the performance of the proposed approach in an indoor and outdoor scenario simulating human and vehicle agents. Copyright © 2009 John Wiley & Sons, Ltd.
We present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. © 2009 Wiley Periodicals, Inc. |
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ISE @ ise @ BFR2009 |
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1170 |
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Muhammad Muzzamil Luqman; Thierry Brouard; Jean-Yves Ramel; Josep Llados |
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Title |
A Content Spotting System For Line Drawing Graphic Document Images |
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Conference Article |
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2010 |
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20th International Conference on Pattern Recognition |
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20 |
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3420–3423 |
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We present a content spotting system for line drawing graphic document images. The proposed system is sufficiently domain independent and takes the keyword based information retrieval for graphic documents, one step forward, to Query By Example (QBE) and focused retrieval. During offline learning mode: we vectorize the documents in the repository, represent them by attributed relational graphs, extract regions of interest (ROIs) from them, convert each ROI to a fuzzy structural signature, cluster similar signatures to form ROI classes and build an index for the repository. During online querying mode: a Bayesian network classifier recognizes the ROIs in the query image and the corresponding documents are fetched by looking up in the repository index. Experimental results are presented for synthetic images of architectural and electronic documents. |
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1051-4651 |
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978-1-4244-7542-1 |
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ICPR |
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DAG |
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DAG @ dag @ LBR2010b |
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1460 |
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Author |
Ferran Diego; Daniel Ponsa; Joan Serrat; Antonio Lopez |
![download PDF file pdf](img/file_PDF.gif)
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Title |
Video Alignment for Change Detection |
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Journal Article |
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2011 |
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IEEE Transactions on Image Processing |
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TIP |
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Volume ![sorted by Volume (numeric) field, descending order (down)](img/sort_desc.gif) |
20 |
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7 |
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1858-1869 |
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video alignment |
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In this work, we address the problem of aligning two video sequences. Such alignment refers to synchronization, i.e., the establishment of temporal correspondence between frames of the first and second video, followed by spatial registration of all the temporally corresponding frames. Video synchronization and alignment have been attempted before, but most often in the relatively simple cases of fixed or rigidly attached cameras and simultaneous acquisition. In addition, restrictive assumptions have been applied, including linear time correspondence or the knowledge of the complete trajectories of corresponding scene points; to some extent, these assumptions limit the practical applicability of any solutions developed. We intend to solve the more general problem of aligning video sequences recorded by independently moving cameras that follow similar trajectories, based only on the fusion of image intensity and GPS information. The novelty of our approach is to pose the synchronization as a MAP inference problem on a Bayesian network including the observations from these two sensor types, which have been proved complementary. Alignment results are presented in the context of videos recorded from vehicles driving along the same track at different times, for different road types. In addition, we explore two applications of the proposed video alignment method, both based on change detection between aligned videos. One is the detection of vehicles, which could be of use in ADAS. The other is online difference spotting videos of surveillance rounds. |
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ADAS; IF |
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DPS 2011; ADAS @ adas @ dps2011 |
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1705 |
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Author |
Ariel Amato; Mikhail Mozerov; Andrew Bagdanov; Jordi Gonzalez |
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Title |
Accurate Moving Cast Shadow Suppression Based on Local Color Constancy detection |
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Journal Article |
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2011 |
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IEEE Transactions on Image Processing |
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TIP |
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10 |
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2954 - 2966 |
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This paper describes a novel framework for detection and suppression of properly shadowed regions for most possible scenarios occurring in real video sequences. Our approach requires no prior knowledge about the scene, nor is it restricted to specific scene structures. Furthermore, the technique can detect both achromatic and chromatic shadows even in the presence of camouflage that occurs when foreground regions are very similar in color to shadowed regions. The method exploits local color constancy properties due to reflectance suppression over shadowed regions. To detect shadowed regions in a scene, the values of the background image are divided by values of the current frame in the RGB color space. We show how this luminance ratio can be used to identify segments with low gradient constancy, which in turn distinguish shadows from foreground. Experimental results on a collection of publicly available datasets illustrate the superior performance of our method compared with the most sophisticated, state-of-the-art shadow detection algorithms. These results show that our approach is robust and accurate over a broad range of shadow types and challenging video conditions. |
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1057-7149 |
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Admin @ si @ AMB2011 |
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1716 |
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Author |
Arjan Gijsenij; Theo Gevers; Joost Van de Weijer |
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Title |
Computational Color Constancy: Survey and Experiments |
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Journal Article |
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2011 |
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IEEE Transactions on Image Processing |
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TIP |
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Volume ![sorted by Volume (numeric) field, descending order (down)](img/sort_desc.gif) |
20 |
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9 |
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2475-2489 |
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computational color constancy;computer vision application;gamut-based method;learning-based method;static method;colour vision;computer vision;image colour analysis;learning (artificial intelligence);lighting |
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Computational color constancy is a fundamental prerequisite for many computer vision applications. This paper presents a survey of many recent developments and state-of-the- art methods. Several criteria are proposed that are used to assess the approaches. A taxonomy of existing algorithms is proposed and methods are separated in three groups: static methods, gamut-based methods and learning-based methods. Further, the experimental setup is discussed including an overview of publicly available data sets. Finally, various freely available methods, of which some are considered to be state-of-the-art, are evaluated on two data sets. |
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1057-7149 |
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ISE;CIC |
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Admin @ si @ GGW2011 |
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1717 |
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Razieh Rastgoo; Kourosh Kiani; Sergio Escalera |
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Title |
Multi-Modal Deep Hand Sign Language Recognition in Still Images Using Restricted Boltzmann Machine |
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2018 |
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Entropy |
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ENTROPY |
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Volume ![sorted by Volume (numeric) field, descending order (down)](img/sort_desc.gif) |
20 |
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11 |
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809 |
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hand sign language; deep learning; restricted Boltzmann machine (RBM); multi-modal; profoundly deaf; noisy image |
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In this paper, a deep learning approach, Restricted Boltzmann Machine (RBM), is used to perform automatic hand sign language recognition from visual data. We evaluate how RBM, as a deep generative model, is capable of generating the distribution of the input data for an enhanced recognition of unseen data. Two modalities, RGB and Depth, are considered in the model input in three forms: original image, cropped image, and noisy cropped image. Five crops of the input image are used and the hand of these cropped images are detected using Convolutional Neural Network (CNN). After that, three types of the detected hand images are generated for each modality and input to RBMs. The outputs of the RBMs for two modalities are fused in another RBM in order to recognize the output sign label of the input image. The proposed multi-modal model is trained on all and part of the American alphabet and digits of four publicly available datasets. We also evaluate the robustness of the proposal against noise. Experimental results show that the proposed multi-modal model, using crops and the RBM fusing methodology, achieves state-of-the-art results on Massey University Gesture Dataset 2012, American Sign Language (ASL). and Fingerspelling Dataset from the University of Surrey’s Center for Vision, Speech and Signal Processing, NYU, and ASL Fingerspelling A datasets. |
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HUPBA; no proj |
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Admin @ si @ RKE2018 |
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3198 |
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Author |
Eduardo Aguilar; Beatriz Remeseiro; Marc Bolaños; Petia Radeva |
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Title |
Grab, Pay, and Eat: Semantic Food Detection for Smart Restaurants |
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Journal Article |
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2018 |
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IEEE Transactions on Multimedia |
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Volume ![sorted by Volume (numeric) field, descending order (down)](img/sort_desc.gif) |
20 |
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12 |
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3266 - 3275 |
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The increase in awareness of people towards their nutritional habits has drawn considerable attention to the field of automatic food analysis. Focusing on self-service restaurants environment, automatic food analysis is not only useful for extracting nutritional information from foods selected by customers, it is also of high interest to speed up the service solving the bottleneck produced at the cashiers in times of high demand. In this paper, we address the problem of automatic food tray analysis in canteens and restaurants environment, which consists in predicting multiple foods placed on a tray image. We propose a new approach for food analysis based on convolutional neural networks, we name Semantic Food Detection, which integrates in the same framework food localization, recognition and segmentation. We demonstrate that our method improves the state of the art food detection by a considerable margin on the public dataset UNIMIB2016 achieving about 90% in terms of F-measure, and thus provides a significant technological advance towards the automatic billing in restaurant environments. |
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MILAB; no proj |
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no |
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Admin @ si @ ARB2018 |
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3236 |
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Gabriel Villalonga; Joost Van de Weijer; Antonio Lopez |
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Title |
Recognizing new classes with synthetic data in the loop: application to traffic sign recognition |
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2020 |
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Sensors |
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SENS |
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20 |
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3 |
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583 |
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On-board vision systems may need to increase the number of classes that can be recognized in a relatively short period. For instance, a traffic sign recognition system may suddenly be required to recognize new signs. Since collecting and annotating samples of such new classes may need more time than we wish, especially for uncommon signs, we propose a method to generate these samples by combining synthetic images and Generative Adversarial Network (GAN) technology. In particular, the GAN is trained on synthetic and real-world samples from known classes to perform synthetic-to-real domain adaptation, but applied to synthetic samples of the new classes. Using the Tsinghua dataset with a synthetic counterpart, SYNTHIA-TS, we have run an extensive set of experiments. The results show that the proposed method is indeed effective, provided that we use a proper Convolutional Neural Network (CNN) to perform the traffic sign recognition (classification) task as well as a proper GAN to transform the synthetic images. Here, a ResNet101-based classifier and domain adaptation based on CycleGAN performed extremely well for a ratio∼ 1/4 for new/known classes; even for more challenging ratios such as∼ 4/1, the results are also very positive. |
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LAMP; ADAS; 600.118; 600.120 |
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Admin @ si @ VWL2020 |
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3405 |
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Cristhian A. Aguilera-Carrasco; Cristhian Aguilera; Cristobal A. Navarro; Angel Sappa |
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Title |
Fast CNN Stereo Depth Estimation through Embedded GPU Devices |
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2020 |
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Sensors |
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SENS |
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11 |
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3249 |
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stereo matching; deep learning; embedded GPU |
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Current CNN-based stereo depth estimation models can barely run under real-time constraints on embedded graphic processing unit (GPU) devices. Moreover, state-of-the-art evaluations usually do not consider model optimization techniques, being that it is unknown what is the current potential on embedded GPU devices. In this work, we evaluate two state-of-the-art models on three different embedded GPU devices, with and without optimization methods, presenting performance results that illustrate the actual capabilities of embedded GPU devices for stereo depth estimation. More importantly, based on our evaluation, we propose the use of a U-Net like architecture for postprocessing the cost-volume, instead of a typical sequence of 3D convolutions, drastically augmenting the runtime speed of current models. In our experiments, we achieve real-time inference speed, in the range of 5–32 ms, for 1216 × 368 input stereo images on the Jetson TX2, Jetson Xavier, and Jetson Nano embedded devices. |
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MSIAU; 600.122 |
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Admin @ si @ AAN2020 |
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3428 |
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Angel Morera; Angel Sanchez; A. Belen Moreno; Angel Sappa; Jose F. Velez |
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Title |
SSD vs. YOLO for Detection of Outdoor Urban Advertising Panels under Multiple Variabilities |
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2020 |
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Sensors |
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SENS |
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16 |
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4587 |
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This work compares Single Shot MultiBox Detector (SSD) and You Only Look Once (YOLO) deep neural networks for the outdoor advertisement panel detection problem by handling multiple and combined variabilities in the scenes. Publicity panel detection in images offers important advantages both in the real world as well as in the virtual one. For example, applications like Google Street View can be used for Internet publicity and when detecting these ads panels in images, it could be possible to replace the publicity appearing inside the panels by another from a funding company. In our experiments, both SSD and YOLO detectors have produced acceptable results under variable sizes of panels, illumination conditions, viewing perspectives, partial occlusion of panels, complex background and multiple panels in scenes. Due to the difficulty of finding annotated images for the considered problem, we created our own dataset for conducting the experiments. The major strength of the SSD model was the almost elimination of False Positive (FP) cases, situation that is preferable when the publicity contained inside the panel is analyzed after detecting them. On the other side, YOLO produced better panel localization results detecting a higher number of True Positive (TP) panels with a higher accuracy. Finally, a comparison of the two analyzed object detection models with different types of semantic segmentation networks and using the same evaluation metrics is also included. |
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MSIAU; 600.130; 601.349; 600.122 |
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Admin @ si @ MSM2020 |
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3452 |
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Aura Hernandez-Sabate; Lluis Albarracin; F. Javier Sanchez |
![goto web page (via DOI) doi](img/doi.gif)
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Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem |
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2020 |
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Mathematics |
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20 |
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8(9) |
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1595 |
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STEM education; Project-based learning; Coding; software tool |
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In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view. |
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September 2020 |
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IAM; ISE |
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3722 |
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Wenjuan Gong; Yue Zhang; Wei Wang; Peng Cheng; Jordi Gonzalez |
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Title |
Meta-MMFNet: Meta-learning-based Multi-model Fusion Network for Micro-expression Recognition |
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2023 |
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ACM Transactions on Multimedia Computing, Communications, and Applications |
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TMCCA |
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20 |
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2 |
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1–20 |
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Despite its wide applications in criminal investigations and clinical communications with patients suffering from autism, automatic micro-expression recognition remains a challenging problem because of the lack of training data and imbalanced classes problems. In this study, we proposed a meta-learning-based multi-model fusion network (Meta-MMFNet) to solve the existing problems. The proposed method is based on the metric-based meta-learning pipeline, which is specifically designed for few-shot learning and is suitable for model-level fusion. The frame difference and optical flow features were fused, deep features were extracted from the fused feature, and finally in the meta-learning-based framework, weighted sum model fusion method was applied for micro-expression classification. Meta-MMFNet achieved better results than state-of-the-art methods on four datasets. The code is available at https://github.com/wenjgong/meta-fusion-based-method. |
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Admin @ si @ GZW2023 |
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3862 |
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Author |
David Masip; Jordi Vitria |
![find record details (via OpenURL) openurl](img/xref.gif)
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Shared Feature Extraction for Nearest Neighbor Face Recognition |
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2008 |
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IEEE Transactions on Neural Networks |
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4 |
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586–595 |
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BCNPCL @ bcnpcl @ MaV2008 |
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944 |
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Fadi Dornaika; Angel Sappa |
![find record details (via OpenURL) openurl](img/xref.gif)
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Evaluation of an Appearance-based 3D Face Tracker using Dense 3D Data |
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2008 |
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Machine Vision and Applications |
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19 |
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5-6 |
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427–441 |
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ADAS @ adas @ DoS2008b |
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1018 |
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