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Henry Velesaca, Patricia Suarez, Raul Mira, & Angel Sappa. (2021). Computer Vision based Food Grain Classification: a Comprehensive Survey. CEA - Computers and Electronics in Agriculture, 187, 106287.
Abstract: This manuscript presents a comprehensive survey on recent computer vision based food grain classification techniques. It includes state-of-the-art approaches intended for different grain varieties. The approaches proposed in the literature are analyzed according to the processing stages considered in the classification pipeline, making it easier to identify common techniques and comparisons. Additionally, the type of images considered by each approach (i.e., images from the: visible, infrared, multispectral, hyperspectral bands) together with the strategy used to generate ground truth data (i.e., real and synthetic images) are reviewed. Finally, conclusions highlighting future needs and challenges are presented.
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Josep Llados, J. Lopez-Krahe, & D. Archambault. (2007). Special Issue on Information Technologies for Visually Impaired People. Novatica, 4–7.
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Md. Mostafa Kamal Sarker, Hatem A. Rashwan, Farhan Akram, Vivek Kumar Singh, Syeda Furruka Banu, Forhad U H Chowdhury, et al. (2021). SLSNet: Skin lesion segmentation using a lightweight generative adversarial network. ESWA - Expert Systems With Applications, 183, 115433.
Abstract: The determination of precise skin lesion boundaries in dermoscopic images using automated methods faces many challenges, most importantly, the presence of hair, inconspicuous lesion edges and low contrast in dermoscopic images, and variability in the color, texture and shapes of skin lesions. Existing deep learning-based skin lesion segmentation algorithms are expensive in terms of computational time and memory. Consequently, running such segmentation algorithms requires a powerful GPU and high bandwidth memory, which are not available in dermoscopy devices. Thus, this article aims to achieve precise skin lesion segmentation with minimum resources: a lightweight, efficient generative adversarial network (GAN) model called SLSNet, which combines 1-D kernel factorized networks, position and channel attention, and multiscale aggregation mechanisms with a GAN model. The 1-D kernel factorized network reduces the computational cost of 2D filtering. The position and channel attention modules enhance the discriminative ability between the lesion and non-lesion feature representations in spatial and channel dimensions, respectively. A multiscale block is also used to aggregate the coarse-to-fine features of input skin images and reduce the effect of the artifacts. SLSNet is evaluated on two publicly available datasets: ISBI 2017 and the ISIC 2018. Although SLSNet has only 2.35 million parameters, the experimental results demonstrate that it achieves segmentation results on a par with the state-of-the-art skin lesion segmentation methods with an accuracy of 97.61%, and Dice and Jaccard similarity coefficients of 90.63% and 81.98%, respectively. SLSNet can run at more than 110 frames per second (FPS) in a single GTX1080Ti GPU, which is faster than well-known deep learning-based image segmentation models, such as FCN. Therefore, SLSNet can be used for practical dermoscopic applications.
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Antonio Esteban Lansaque. (2014). 3D reconstruction and recognition using structured ligth (Vol. 179). Master's thesis, , .
Abstract: This work covers the problem of 3D reconstruction, recognition and 6DOF pose estimation. The goal of this project is to reconstruct a 3D scene and to align an object model of the industrial pieces onto the reconstructed scene. The reconstruction algorithm is based on stereo techniques and the recognition algorithm is based on SHOT descriptors computed on a set of uniform keypoints. Correspondences are used to estimate a first 6DOF transformation that maps the model onto the scene and then ICP algorithm is used to refine the transformation. In order to check the effectiveness of the proposed algorithm, several experiments were performed. These experiments were conducted on a lab environment in order to get results under the same conditions in all of them. Although obtained results are not real time results, the proposed algorithm ends up with high rates of object recognition.
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Ricard Balague. (2014). Exploring the combination of color cues for intrinsic image decomposition (Vol. 178). Master's thesis, , .
Abstract: Intrinsic image decomposition is a challenging problem that consists in separating an image into its physical characteristics: reflectance and shading. This problem can be solved in different ways, but most methods have combined information from several visual cues. In this work we describe an extension of an existing method proposed by Serra et al. which considers two color descriptors and combines them by means of a Markov Random Field. We analyze in depth the weak points of the method and we explore more possibilities to use in both descriptors. The proposed extension depends on the combination of the cues considered to overcome some of the limitations of the original method. Our approach is tested on the MIT dataset and Beigpour et al. dataset, which contain images of real objects acquired under controlled conditions and synthetic images respectively, with their corresponding ground truth.
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Cristhian A. Aguilera-Carrasco. (2014). Evaluation of feature detectors and descriptors in VISIBLE-LWIR cross-spectral imaging (Vol. 177). Master's thesis, , .
Abstract: This thesis evaluates the performance of different state-of-art feature detectors and descriptors algorithms in the Visible-LWIR cross-spectral scenario. The focus is to determine if current detector and descriptor algorithms can be used to match features between the LWIR spectrum and the visible spectrum in applications such as, visual odometry, object recognition, image registration and stereo vision. An outdoor cross-spectral dataset was created to evaluate the suitability of the different algorithms. The results
show that the tested algorithms are not suitable to the task of matching features across different spectra. The repeatability ratio was smaller than the 30 percent in the best case and in general matched features were not accurate located. Additionally, these results also suggest that is necessary to create new algorithms that take into account the nature of the different spectra, describing characteristics that exist in both spectra such as discontinuities.
Keywords: Multi-spectral; Cross-spectral; Visible-LWIR imaging; Multimodal.
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Francesco Brughi. (2013). Artistic Heritage Motive Retrieval: an Explorative Study (Vol. 176). Master's thesis, , .
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Ivet Rafegas. (2013). Exploring Low-Level Vision Models. Case Study: Saliency Prediction (Vol. 175). Master's thesis, , .
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Juan Ramon Terven Salinas, Bogdan Raducanu, Maria Elena Meza-de-Luna, & Joaquin Salas. (2016). Head-gestures mirroring detection in dyadic social linteractions with computer vision-based wearable devices. NEUCOM - Neurocomputing, 175(B), 866–876.
Abstract: During face-to-face human interaction, nonverbal communication plays a fundamental role. A relevant aspect that takes part during social interactions is represented by mirroring, in which a person tends to mimic the non-verbal behavior (head and body gestures, vocal prosody, etc.) of the counterpart. In this paper, we introduce a computer vision-based system to detect mirroring in dyadic social interactions with the use of a wearable platform. In our context, mirroring is inferred as simultaneous head noddings displayed by the interlocutors. Our approach consists of the following steps: (1) facial features extraction; (2) facial features stabilization; (3) head nodding recognition; and (4) mirroring detection. Our system achieves a mirroring detection accuracy of 72% on a custom mirroring dataset.
Keywords: Head gestures recognition; Mirroring detection; Dyadic social interaction analysis; Wearable devices
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Nuria Cirera. (2012). Recognition of Handwritten Historical Documents (Vol. 174). Master's thesis, , .
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Aymen Azaza, Joost Van de Weijer, Ali Douik, & Marc Masana. (2018). Context Proposals for Saliency Detection. CVIU - Computer Vision and Image Understanding, 174, 1–11.
Abstract: One of the fundamental properties of a salient object region is its contrast
with the immediate context. The problem is that numerous object regions
exist which potentially can all be salient. One way to prevent an exhaustive
search over all object regions is by using object proposal algorithms. These
return a limited set of regions which are most likely to contain an object. Several saliency estimation methods have used object proposals. However, they focus on the saliency of the proposal only, and the importance of its immediate context has not been evaluated.
In this paper, we aim to improve salient object detection. Therefore, we extend object proposal methods with context proposals, which allow to incorporate the immediate context in the saliency computation. We propose several saliency features which are computed from the context proposals. In the experiments, we evaluate five object proposal methods for the task of saliency segmentation, and find that Multiscale Combinatorial Grouping outperforms the others. Furthermore, experiments show that the proposed context features improve performance, and that our method matches results on the FT datasets and obtains competitive results on three other datasets (PASCAL-S, MSRA-B and ECSSD).
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Lluis Gomez. (2012). Perceptual Organization for Text Extraction in Natural Scenes (Vol. 173). Master's thesis, , .
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German Barquero, Johnny Nuñez, Sergio Escalera, Zhen Xu, Wei-Wei Tu, & Isabelle Guyon. (2022). Didn’t see that coming: a survey on non-verbal social human behavior forecasting. In Understanding Social Behavior in Dyadic and Small Group Interactions (Vol. 173, pp. 139–178).
Abstract: Non-verbal social human behavior forecasting has increasingly attracted the interest of the research community in recent years. Its direct applications to human-robot interaction and socially-aware human motion generation make it a very attractive field. In this survey, we define the behavior forecasting problem for multiple interactive agents in a generic way that aims at unifying the fields of social signals prediction and human motion forecasting, traditionally separated. We hold that both problem formulations refer to the same conceptual problem, and identify many shared fundamental challenges: future stochasticity, context awareness, history exploitation, etc. We also propose a taxonomy that comprises
methods published in the last 5 years in a very informative way and describes the current main concerns of the community with regard to this problem. In order to promote further research on this field, we also provide a summarized and friendly overview of audiovisual datasets featuring non-acted social interactions. Finally, we describe the most common metrics used in this task and their particular issues.
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Adam Fodor, Rachid R. Saboundji, Julio C. S. Jacques Junior, Sergio Escalera, David Gallardo Pujol, & Andras Lorincz. (2022). Multimodal Sentiment and Personality Perception Under Speech: A Comparison of Transformer-based Architectures. In Understanding Social Behavior in Dyadic and Small Group Interactions (Vol. 173, pp. 218–241).
Abstract: Human-machine, human-robot interaction, and collaboration appear in diverse fields, from homecare to Cyber-Physical Systems. Technological development is fast, whereas real-time methods for social communication analysis that can measure small changes in sentiment and personality states, including visual, acoustic and language modalities are lagging, particularly when the goal is to build robust, appearance invariant, and fair methods. We study and compare methods capable of fusing modalities while satisfying real-time and invariant appearance conditions. We compare state-of-the-art transformer architectures in sentiment estimation and introduce them in the much less explored field of personality perception. We show that the architectures perform differently on automatic sentiment and personality perception, suggesting that each task may be better captured/modeled by a particular method. Our work calls attention to the attractive properties of the linear versions of the transformer architectures. In particular, we show that the best results are achieved by fusing the different architectures{’} preprocessing methods. However, they pose extreme conditions in computation power and energy consumption for real-time computations for quadratic transformers due to their memory requirements. In turn, linear transformers pave the way for quantifying small changes in sentiment estimation and personality perception for real-time social communications for machines and robots.
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Onur Ferhat. (2012). Eye-Tracking with Webcam-Based Setups: Implementation of a Real-Time System and an Analysis of Factors Affecting Performance (Fernando Vilariño, Ed.) (Vol. 172). Master's thesis, , .
Abstract: In the recent years commercial eye-tracking hardware has become more common, with the introduction of new models from several brands that have better performance and easier setup procedures. A cause and at the same time a result of this phenomenon is the popularity of eye-tracking research directed at marketing, accessibility and usability, among others.
One problem with these hardware components is scalability, because both the price and the necessary expertise to operate them makes it practically impossible in the large scale. In this work, we analyze the feasibility of a software eye-tracking system based on a single, ordinary webcam. Our aim is to discover the limits of such a system and to see whether it provides acceptable performances.
The significance of this setup is that it is the most common setup found in consumer environments, off-the-shelf electronic devices such as laptops, mobile phones and tablet computers. As no special equipment such as infrared lights, mirrors or zoom lenses are used; setting up and calibrating the system is easier compared to other approaches using these components.
Our work is based on the open source application Opengazer, which provides a good starting point for our contributions. We propose several improvements in order to push the system's performance further and make it feasible as a robust, real-time device. Then we carry out an elaborate experiment involving 18 human subjects and 4 different system setups. Finally, we give an analysis of the results and discuss the effects of setup changes, subject differences and modifications in the software.
Keywords: Computer vision, eye-tracking, gaussian process, feature selection, optical flow
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