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Joana Maria Pujadas-Mora; Alicia Fornes; Oriol Ramos Terrades; Josep Llados; Jialuo Chen; Miquel Valls-Figols; Anna Cabre |
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The Barcelona Historical Marriage Database and the Baix Llobregat Demographic Database. From Algorithms for Handwriting Recognition to Individual-Level Demographic and Socioeconomic Data |
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2022 |
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Historical Life Course Studies |
Abbreviated Journal |
HLCS |
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12 |
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99-132 |
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Individual demographic databases; Computer vision, Record linkage; Social mobility; Inequality; Migration; Word spotting; Handwriting recognition; Local censuses; Marriage Licences |
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The Barcelona Historical Marriage Database (BHMD) gathers records of the more than 600,000 marriages celebrated in the Diocese of Barcelona and their taxation registered in Barcelona Cathedral's so-called Marriage Licenses Books for the long period 1451–1905 and the BALL Demographic Database brings together the individual information recorded in the population registers, censuses and fiscal censuses of the main municipalities of the county of Baix Llobregat (Barcelona). In this ongoing collection 263,786 individual observations have been assembled, dating from the period between 1828 and 1965 by December 2020. The two databases started as part of different interdisciplinary research projects at the crossroads of Historical Demography and Computer Vision. Their construction uses artificial intelligence and computer vision methods as Handwriting Recognition to reduce the time of execution. However, its current state still requires some human intervention which explains the implemented crowdsourcing and game sourcing experiences. Moreover, knowledge graph techniques have allowed the application of advanced record linkage to link the same individuals and families across time and space. Moreover, we will discuss the main research lines using both databases developed so far in historical demography. |
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June 23, 2022 |
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DAG; 600.121; 600.162; 602.230; 600.140 |
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Admin @ si @ PFR2022 |
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3737 |
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Agata Lapedriza; David Masip; Jordi Vitria |
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On the Use of External Face Features for Identity Verification |
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2006 |
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Journal of Multimedia, 1(4): 11–20 |
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1 |
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4 |
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11-20 |
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Face Verification, Computer Vision, Machine Learning |
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In general automatic face classification applications images are captured in natural environments. In these cases, the performance is affected by variations in facial images related to illumination, pose, occlusion or expressions. Most of the existing face classification systems use only the internal features information, composed by eyes, nose and mouth, since they are more difficult to imitate. Nevertheless, nowadays a lot of applications not related to security are developed, and in these cases the information located at head, chin or ears zones (external features) can be useful to improve the current accuracies. However, the lack of a natural alignment in these areas makes difficult to extract these features applying classic Bottom-Up methods. In this paper, we propose a complete scheme based on a Top-Down reconstruction algorithm to extract external features of face images. To test our system we have performed face verification experiments using public databases, given that identity verification is a general task that has many real life applications. We have considered images uniformly illuminated, images with occlusions and images with high local changes in the illumination, and the obtained results show that the information contributed by the external features can be useful for verification purposes, specially significant when faces are partially occluded. |
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OR;MV |
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BCNPCL @ bcnpcl @ LMV2006b |
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708 |
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Carles Sanchez; Oriol Ramos Terrades; Patricia Marquez; Enric Marti; J.Roncaries; Debora Gil |
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Automatic evaluation of practices in Moodle for Self Learning in Engineering |
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2015 |
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Journal of Technology and Science Education |
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JOTSE |
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5 |
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2 |
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97-106 |
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IAM; DAG; 600.075; 600.077 |
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Admin @ si @ SRM2015 |
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2610 |
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Enric Marti; J.Roncaries; Debora Gil; Aura Hernandez-Sabate; Antoni Gurgui; Ferran Poveda |
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PBL On Line: A proposal for the organization, part-time monitoring and assessment of PBL group activities |
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2015 |
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Journal of Technology and Science Education |
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JOTSE |
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5 |
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2 |
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87-96 |
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IAM; ADAS; 600.076; 600.075 |
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Admin @ si @ MRG2015 |
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2608 |
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Aura Hernandez-Sabate; Lluis Albarracin; F. Javier Sanchez |
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Title |
Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem |
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2020 |
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Mathematics |
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MATH |
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20 |
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8(9) |
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1595 |
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STEM education; Project-based learning; Coding; software tool |
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In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view. |
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September 2020 |
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IAM; ISE |
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Admin @ si @ |
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3722 |
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Pau Rodriguez; Jordi Gonzalez; Josep M. Gonfaus; Xavier Roca |
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Integrating Vision and Language in Social Networks for Identifying Visual Patterns of Personality Traits |
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2019 |
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International Journal of Social Science and Humanity |
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IJSSH |
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9 |
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1 |
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6-12 |
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Social media, as a major platform for communication and information exchange, is a rich repository of the opinions and sentiments of 2.3 billion users about a vast spectrum of topics. In this sense, user text interactions are widely used to sense the whys of certain social user’s demands and cultural- driven interests. However, the knowledge embedded in the 1.8 billion pictures which are uploaded daily in public profiles has just started to be exploited. Following this trend on visual-based social analysis, we present a novel methodology based on neural networks to build a combined image-and-text based personality trait model, trained with images posted together with words found highly correlated to specific personality traits. So, the key contribution in this work is to explore whether OCEAN personality trait modeling can be addressed based on images, here called MindPics, appearing with certain tags with psychological insights. We found that there is a correlation between posted images and the personality estimated from their accompanying texts. Thus, the experimental results are consistent with previous cyber-psychology results based on texts, suggesting that images could also be used for personality estimation: classification results on some personality traits show that specific and characteristic visual patterns emerge, in essence representing abstract concepts. These results open new avenues of research for further refining the proposed personality model under the supervision of psychology experts, and to further substitute current textual personality questionnaires by image-based ones. |
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ISE; 600.119 |
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Admin @ si @ RGG2019 |
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3414 |
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Author |
Mariella Dimiccoli |
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Fundamentals of cone regression |
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2016 |
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Journal of Statistics Surveys |
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10 |
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53-99 |
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cone regression; linear complementarity problems; proximal operators. |
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Cone regression is a particular case of quadratic programming that minimizes a weighted sum of squared residuals under a set of linear inequality constraints. Several important statistical problems such as isotonic, concave regression or ANOVA under partial orderings, just to name a few, can be considered as particular instances of the cone regression problem. Given its relevance in Statistics, this paper aims to address the fundamentals of cone regression from a theoretical and practical point of view. Several formulations of the cone regression problem are considered and, focusing on the particular case of concave regression as an example, several algorithms are analyzed and compared both qualitatively and quantitatively through numerical simulations. Several improvements to enhance numerical stability and bound the computational cost are proposed. For each analyzed algorithm, the pseudo-code and its corresponding code in Matlab are provided. The results from this study demonstrate that the choice of the optimization approach strongly impacts the numerical performances. It is also shown that methods are not currently available to solve efficiently cone regression problems with large dimension (more than many thousands of points). We suggest further research to fill this gap by exploiting and adapting classical multi-scale strategy to compute an approximate solution. |
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1935-7516 |
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MILAB; |
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Admin @ si @Dim2016a |
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2783 |
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Author |
S. Chanda; Umapada Pal; Oriol Ramos Terrades |
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Title |
Word-Wise Thai and Roman Script Identification |
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2009 |
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ACM Transactions on Asian Language Information Processing |
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TALIP |
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8 |
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3 |
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1-21 |
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In some Thai documents, a single text line of a printed document page may contain words of both Thai and Roman scripts. For the Optical Character Recognition (OCR) of such a document page it is better to identify, at first, Thai and Roman script portions and then to use individual OCR systems of the respective scripts on these identified portions. In this article, an SVM-based method is proposed for identification of word-wise printed Roman and Thai scripts from a single line of a document page. Here, at first, the document is segmented into lines and then lines are segmented into character groups (words). In the proposed scheme, we identify the script of a character group combining different character features obtained from structural shape, profile behavior, component overlapping information, topological properties, and water reservoir concept, etc. Based on the experiment on 10,000 data (words) we obtained 99.62% script identification accuracy from the proposed scheme. |
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1530-0226 |
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DAG |
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no |
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Admin @ si @ CPR2009f |
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1869 |
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Oriol Pujol; Petia Radeva |
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Texture Segmentation by Statistical Deformable Models |
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2004 |
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International Journal of Image and Graphics |
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IJIG |
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4 |
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3 |
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433-452 |
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Texture segmentation, parametric active contours, statistic snakes |
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Deformable models have received much popularity due to their ability to include high-level knowledge on the application domain into low-level image processing. Still, most proposed active contour models do not sufficiently profit from the application information and they are too generalized, leading to non-optimal final results of segmentation, tracking or 3D reconstruction processes. In this paper we propose a new deformable model defined in a statistical framework to segment objects of natural scenes. We perform a supervised learning of local appearance of the textured objects and construct a feature space using a set of co-occurrence matrix measures. Linear Discriminant Analysis allows us to obtain an optimal reduced feature space where a mixture model is applied to construct a likelihood map. Instead of using a heuristic potential field, our active model is deformed on a regularized version of the likelihood map in order to segment objects characterized by the same texture pattern. Different tests on synthetic images, natural scene and medical images show the advantages of our statistic deformable model. |
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MILAB;HuPBA |
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BCNPCL @ bcnpcl @ PuR2004a |
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505 |
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Mikhail Mozerov; Ariel Amato; Xavier Roca; Jordi Gonzalez |
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Solving the Multi Object Occlusion Problem in a Multiple Camera Tracking System |
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2009 |
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Pattern Recognition and Image Analysis |
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19 |
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1 |
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165-171 |
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An efficient method to overcome adverse effects of occlusion upon object tracking is presented. The method is based on matching paths of objects in time and solves a complex occlusion-caused problem of merging separate segments of the same path. |
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1054-6618 |
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ISE |
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ISE @ ise @ MAR2009a |
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1160 |
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Zeynep Yucel; Albert Ali Salah; Çetin Meriçli; Tekin Meriçli; Roberto Valenti; Theo Gevers |
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Joint Attention by Gaze Interpolation and Saliency |
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2013 |
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IEEE Transactions on cybernetics |
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T-CIBER |
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43 |
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3 |
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829-842 |
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Joint attention, which is the ability of coordination of a common point of reference with the communicating party, emerges as a key factor in various interaction scenarios. This paper presents an image-based method for establishing joint attention between an experimenter and a robot. The precise analysis of the experimenter's eye region requires stability and high-resolution image acquisition, which is not always available. We investigate regression-based interpolation of the gaze direction from the head pose of the experimenter, which is easier to track. Gaussian process regression and neural networks are contrasted to interpolate the gaze direction. Then, we combine gaze interpolation with image-based saliency to improve the target point estimates and test three different saliency schemes. We demonstrate the proposed method on a human-robot interaction scenario. Cross-subject evaluations, as well as experiments under adverse conditions (such as dimmed or artificial illumination or motion blur), show that our method generalizes well and achieves rapid gaze estimation for establishing joint attention. |
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2168-2267 |
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ALTRES;ISE |
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Admin @ si @ YSM2013 |
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2363 |
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J. Pladellorens; Joan Serrat; A. Castell; M.J. Yzuel |
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Using mathematical morphology to determine left ventricular contours. |
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1993 |
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Physics in Medicine and Biology. |
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38 |
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12 |
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1877––1894 |
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ADAS @ adas @ PSC1993 |
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146 |
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Jordi Esquirol; Cristina Palmero; Vanessa Bayo; Miquel Angel Cos; Sergio Escalera; David Sanchez; Maider Sanchez; Noelia Serrano; Mireia Relats |
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Automatic RBG-depth-pressure anthropometric analysis and individualised sleep solution prescription |
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2017 |
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Journal of Medical Engineering & Technology |
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JMET |
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41 |
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6 |
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486-497 |
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INTRODUCTION:
Sleep surfaces must adapt to individual somatotypic features to maintain a comfortable, convenient and healthy sleep, preventing diseases and injuries. Individually determining the most adequate rest surface can often be a complex and subjective question.
OBJECTIVES:
To design and validate an automatic multimodal somatotype determination model to automatically recommend an individually designed mattress-topper-pillow combination.
METHODS:
Design and validation of an automated prescription model for an individualised sleep system is performed through a single-image 2 D-3 D analysis and body pressure distribution, to objectively determine optimal individual sleep surfaces combining five different mattress densities, three different toppers and three cervical pillows.
RESULTS:
A final study (n = 151) and re-analysis (n = 117) defined and validated the model, showing high correlations between calculated and real data (>85% in height and body circumferences, 89.9% in weight, 80.4% in body mass index and more than 70% in morphotype categorisation).
CONCLUSIONS:
Somatotype determination model can accurately prescribe an individualised sleep solution. This can be useful for healthy people and for health centres that need to adapt sleep surfaces to people with special needs. Next steps will increase model's accuracy and analise, if this prescribed individualised sleep solution can improve sleep quantity and quality; additionally, future studies will adapt the model to mattresses with technological improvements, tailor-made production and will define interfaces for people with special needs. |
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HUPBA; no menciona |
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no |
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Call Number |
Admin @ si @ EPB2017 |
Serial |
3010 |
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Author |
A. Toet; M. Henselmans; M.P. Lucassen; Theo Gevers |
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Title |
Emotional effects of dynamic textures |
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Journal |
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Year |
2011 |
Publication |
i-Perception |
Abbreviated Journal |
iPER |
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Volume |
2 |
Issue |
9 |
Pages |
969 – 991 |
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Abstract |
This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely unknown, despite their natural ubiquity and increasing use in digital media. Participants watched a set of dynamic textures, representing either water or various different media, and self-reported their emotional experience. Motion complexity was found to have mildly relaxing and nondominant effects. In contrast, motion change complexity was found to be arousing and dominant. The speed of dynamics had arousing, dominant, and unpleasant effects. The amplitude of dynamics was also regarded as unpleasant. The regularity of the dynamics over the textures’ area was found to be uninteresting, nondominant, mildly relaxing, and mildly pleasant. The spatial scale of the dynamics had an unpleasant, arousing, and dominant effect, which was larger for textures with diverse content than for water textures. For water textures, the effects of spatial contrast were arousing, dominant, interesting, and mildly unpleasant. None of these effects were observed for textures of diverse content. The current findings are relevant for the design and synthesis of affective multimedia content and for affective scene indexing and retrieval. |
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2041-6695 |
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ALTRES;ISE |
Approved |
no |
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Call Number |
Admin @ si @THL2011 |
Serial |
1843 |
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Author |
Hamdi Dibeklioglu; M.O. Hortas; I. Kosunen; P. Zuzánek; Albert Ali Salah; Theo Gevers |
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Title |
Design and implementation of an affect-responsive interactive photo frame |
Type |
Journal |
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Year |
2011 |
Publication |
Journal on Multimodal User Interfaces |
Abbreviated Journal |
JMUI |
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Volume |
4 |
Issue |
2 |
Pages |
81-95 |
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Abstract |
This paper describes an affect-responsive interactive photo-frame application that offers its user a different experience with every use. It relies on visual analysis of activity levels and facial expressions of its users to select responses from a database of short video segments. This ever-growing database is automatically prepared by an offline analysis of user-uploaded videos. The resulting system matches its user’s affect along dimensions of valence and arousal, and gradually adapts its response to each specific user. In an extended mode, two such systems are coupled and feed each other with visual content. The strengths and weaknesses of the system are assessed through a usability study, where a Wizard-of-Oz response logic is contrasted with the fully automatic system that uses affective and activity-based features, either alone, or in tandem. |
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Springer–Verlag |
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1783-7677 |
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ALTRES;ISE |
Approved |
no |
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Call Number |
Admin @ si @ DHK2011 |
Serial |
1842 |
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