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Author |
Anguelos Nicolaou; Andrew Bagdanov; Marcus Liwicki; Dimosthenis Karatzas |
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Title |
Sparse Radial Sampling LBP for Writer Identification |
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Conference Article |
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Year |
2015 |
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13th International Conference on Document Analysis and Recognition ICDAR2015 |
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716-720 |
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In this paper we present the use of Sparse Radial Sampling Local Binary Patterns, a variant of Local Binary Patterns (LBP) for text-as-texture classification. By adapting and extending the standard LBP operator to the particularities of text we get a generic text-as-texture classification scheme and apply it to writer identification. In experiments on CVL and ICDAR 2013 datasets, the proposed feature-set demonstrates State-Of-the-Art (SOA) performance. Among the SOA, the proposed method is the only one that is based on dense extraction of a single local feature descriptor. This makes it fast and applicable at the earliest stages in a DIA pipeline without the need for segmentation, binarization, or extraction of multiple features. |
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Nancy; France; August 2015 |
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ICDAR |
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DAG; 600.077 |
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no |
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Admin @ si @ NBL2015 |
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2692 |
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Author |
Cristhian A. Aguilera-Carrasco; Angel Sappa; Ricardo Toledo |
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Title |
LGHD: a Feature Descriptor for Matching Across Non-Linear Intensity Variations |
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Conference Article |
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2015 |
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22th IEEE International Conference on Image Processing |
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178 - 181 |
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Quebec; Canada; September 2015 |
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ICIP |
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ADAS; 600.076 |
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no |
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Admin @ si @ AST2015 |
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2630 |
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Miguel Oliveira; L. Seabra Lopes; G. Hyun Lim; S. Hamidreza Kasaei; Angel Sappa; A. Tom |
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Title |
Concurrent Learning of Visual Codebooks and Object Categories in Openended Domains |
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Conference Article |
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Year |
2015 |
Publication |
International Conference on Intelligent Robots and Systems |
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2488 - 2495 |
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Visual Learning; Computer Vision; Autonomous Agents |
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In open-ended domains, robots must continuously learn new object categories. When the training sets are created offline, it is not possible to ensure their representativeness with respect to the object categories and features the system will find when operating online. In the Bag of Words model, visual codebooks are constructed from training sets created offline. This might lead to non-discriminative visual words and, as a consequence, to poor recognition performance. This paper proposes a visual object recognition system which concurrently learns in an incremental and online fashion both the visual object category representations as well as the codebook words used to encode them. The codebook is defined using Gaussian Mixture Models which are updated using new object views. The approach contains similarities with the human visual object recognition system: evidence suggests that the development of recognition capabilities occurs on multiple levels and is sustained over large periods of time. Results show that the proposed system with concurrent learning of object categories and codebooks is capable of learning more categories, requiring less examples, and with similar accuracies, when compared to the classical Bag of Words approach using offline constructed codebooks. |
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Hamburg; Germany; October 2015 |
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IROS |
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ADAS; 600.076 |
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Admin @ si @ OSL2015 |
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2664 |
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Juan Ramon Terven Salinas; Bogdan Raducanu; Maria Elena Meza-de-Luna; Joaquin Salas |
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Title |
Evaluating Real-Time Mirroring of Head Gestures using Smart Glasses |
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2015 |
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16th IEEE International Conference on Computer Vision Workshops |
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452-460 |
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Mirroring occurs when one person tends to mimic the non-verbal communication of their counterparts. Even though mirroring is a complex phenomenon, in this study, we focus on the detection of head-nodding as a simple non-verbal communication cue due to its significance as a gesture displayed during social interactions. This paper introduces a computer vision-based method to detect mirroring through the analysis of head gestures using wearable cameras (smart glasses). In addition, we study how such a method can be used to explore perceived competence. The proposed method has been evaluated and the experiments demonstrate how static and wearable cameras seem to be equally effective to gather the information required for the analysis. |
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Santiago de Chile; December 2015 |
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ICCVW |
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LAMP; 600.068; 600.072; |
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Admin @ si @ TRM2015 |
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2722 |
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Sergio Escalera; Junior Fabian; Pablo Pardo; Xavier Baro; Jordi Gonzalez; Hugo Jair Escalante; Marc Oliu; Dusan Misevic; Ulrich Steiner; Isabelle Guyon |
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Title |
ChaLearn Looking at People 2015: Apparent Age and Cultural Event Recognition Datasets and Results |
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2015 |
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16th IEEE International Conference on Computer Vision Workshops |
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243 - 251 |
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Following previous series on Looking at People (LAP) competitions [14, 13, 11, 12, 2], in 2015 ChaLearn ran two new competitions within the field of Looking at People: (1) age estimation, and (2) cultural event recognition, both in
still images. We developed a crowd-sourcing application to collect and label data about the apparent age of people (as opposed to the real age). In terms of cultural event recognition, one hundred categories had to be recognized. These
tasks involved scene understanding and human body analysis. This paper summarizes both challenges and data, as well as the results achieved by the participants of the competition. |
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Santiago de Chile; December 2015 |
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ICCVW |
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ISE; 600.063; 600.078;MV |
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no |
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Admin @ si @ EFP2015 |
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2704 |
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Author |
Adria Ruiz; Joost Van de Weijer; Xavier Binefa |
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Title |
From emotions to action units with hidden and semi-hidden-task learning |
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Conference Article |
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Year |
2015 |
Publication |
16th IEEE International Conference on Computer Vision |
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3703-3711 |
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Limited annotated training data is a challenging problem in Action Unit recognition. In this paper, we investigate how the use of large databases labelled according to the 6 universal facial expressions can increase the generalization ability of Action Unit classifiers. For this purpose, we propose a novel learning framework: Hidden-Task Learning. HTL aims to learn a set of Hidden-Tasks (Action Units)for which samples are not available but, in contrast, training data is easier to obtain from a set of related VisibleTasks (Facial Expressions). To that end, HTL is able to exploit prior knowledge about the relation between Hidden and Visible-Tasks. In our case, we base this prior knowledge on empirical psychological studies providing statistical correlations between Action Units and universal facial expressions. Additionally, we extend HTL to Semi-Hidden Task Learning (SHTL) assuming that Action Unit training samples are also provided. Performing exhaustive experiments over four different datasets, we show that HTL and SHTL improve the generalization ability of AU classifiers by training them with additional facial expression data. Additionally, we show that SHTL achieves competitive performance compared with state-of-the-art Transductive Learning approaches which face the problem of limited training data by using unlabelled test samples during training. |
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Santiago de Chile; Chile; December 2015 |
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ICCV |
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LAMP; 600.068; 600.079 |
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no |
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Call Number |
Admin @ si @ RWB2015 |
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2671 |
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Author |
Isabelle Guyon; Kristin Bennett; Gavin Cawley; Hugo Jair Escalante; Sergio Escalera; Tin Kam Ho; Nuria Macia; Bisakha Ray; Mehreen Saeed; Alexander Statnikov; Evelyne Viegas |
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Title |
AutoML Challenge 2015: Design and First Results |
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Conference Article |
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Year |
2015 |
Publication |
32nd International Conference on Machine Learning, ICML workshop, JMLR proceedings ICML15 |
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1-8 |
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AutoML Challenge; machine learning; model selection; meta-learning; repre- sentation learning; active learning |
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Abstract |
ChaLearn is organizing the Automatic Machine Learning (AutoML) contest 2015, which challenges participants to solve classication and regression problems without any human intervention. Participants' code is automatically run on the contest servers to train and test learning machines. However, there is no obligation to submit code; half of the prizes can be won by submitting prediction results only. Datasets of progressively increasing diculty are introduced throughout the six rounds of the challenge. (Participants can
enter the competition in any round.) The rounds alternate phases in which learners are tested on datasets participants have not seen (AutoML), and phases in which participants have limited time to tweak their algorithms on those datasets to improve performance (Tweakathon). This challenge will push the state of the art in fully automatic machine learning on a wide range of real-world problems. The platform will remain available beyond the termination of the challenge: http://codalab.org/AutoML. |
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Lille; France; July 2015 |
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ICML |
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HuPBA;MILAB |
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no |
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Call Number |
Admin @ si @ GBC2015c |
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2656 |
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Author |
Aura Hernandez-Sabate; Meritxell Joanpere; Nuria Gorgorio; Lluis Albarracin |
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Mathematics learning opportunities when playing a Tower Defense Game |
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2015 |
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International Journal of Serious Games |
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IJSG |
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2 |
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4 |
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57-71 |
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Tower Defense game; learning opportunities; mathematics; problem solving; game design |
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A qualitative research study is presented herein with the purpose of identifying mathematics learning opportunities in students between 10 and 12 years old while playing a commercial version of a Tower Defense game. These learning opportunities are understood as mathematicisable moments of the game and involve the establishment of relationships between the game and mathematical problem solving. Based on the analysis of these mathematicisable moments, we conclude that the game can promote problem-solving processes and learning opportunities that can be associated with different mathematical contents that appears in mathematics curricula, thought it seems that teacher or new game elements might be needed to facilitate the processes. |
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ADAS; 600.076 |
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Admin @ si @ HJG2015 |
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2730 |
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Author |
Eloi Puertas; Sergio Escalera; Oriol Pujol |
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Title |
Generalized Multi-scale Stacked Sequential Learning for Multi-class Classification |
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Journal Article |
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2015 |
Publication |
Pattern Analysis and Applications |
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PAA |
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18 |
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2 |
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247-261 |
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Stacked sequential learning; Multi-scale; Error-correct output codes (ECOC); Contextual classification |
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In many classification problems, neighbor data labels have inherent sequential relationships. Sequential learning algorithms take benefit of these relationships in order to improve generalization. In this paper, we revise the multi-scale sequential learning approach (MSSL) for applying it in the multi-class case (MMSSL). We introduce the error-correcting output codesframework in the MSSL classifiers and propose a formulation for calculating confidence maps from the margins of the base classifiers. In addition, we propose a MMSSL compression approach which reduces the number of features in the extended data set without a loss in performance. The proposed methods are tested on several databases, showing significant performance improvement compared to classical approaches. |
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Springer-Verlag |
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1433-7541 |
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HuPBA;MILAB |
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Admin @ si @ PEP2013 |
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2251 |
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Sergio Vera; Miguel Angel Gonzalez Ballester; Debora Gil |
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A Novel Cochlear Reference Frame Based On The Laplace Equation |
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2015 |
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29th international Congress and Exhibition on Computer Assisted Radiology and Surgery |
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10 |
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1 |
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1-312 |
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Poster |
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Barcelona; Spain; June 2015 |
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CARS |
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IAM; 600.075 |
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Admin @ si @ VGG2015 |
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2615 |
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Victor Ponce; Hugo Jair Escalante; Sergio Escalera; Xavier Baro |
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Gesture and Action Recognition by Evolved Dynamic Subgestures |
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2015 |
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26th British Machine Vision Conference |
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129.1-129.13 |
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This paper introduces a framework for gesture and action recognition based on the evolution of temporal gesture primitives, or subgestures. Our work is inspired on the principle of producing genetic variations within a population of gesture subsequences, with the goal of obtaining a set of gesture units that enhance the generalization capability of standard gesture recognition approaches. In our context, gesture primitives are evolved over time using dynamic programming and generative models in order to recognize complex actions. In few generations, the proposed subgesture-based representation
of actions and gestures outperforms the state of the art results on the MSRDaily3D and MSRAction3D datasets. |
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Swansea; uk; September 2015 |
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BMVC |
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HuPBA;MV |
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Admin @ si @ PEE2015 |
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2657 |
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Santiago Segui; Oriol Pujol; Jordi Vitria |
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Learning to count with deep object features |
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2015 |
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Deep Vision: Deep Learning in Computer Vision, CVPR 2015 Workshop |
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90-96 |
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Learning to count is a learning strategy that has been recently proposed in the literature for dealing with problems where estimating the number of object instances in a scene is the final objective. In this framework, the task of learning to detect and localize individual object instances is seen as a harder task that can be evaded by casting the problem as that of computing a regression value from hand-crafted image features. In this paper we explore the features that are learned when training a counting convolutional neural
network in order to understand their underlying representation.
To this end we define a counting problem for MNIST data and show that the internal representation of the network is able to classify digits in spite of the fact that no direct supervision was provided for them during training.
We also present preliminary results about a deep network that is able to count the number of pedestrians in a scene. |
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Boston; USA; June 2015 |
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CVPRW |
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MILAB; HuPBA; OR;MV |
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Admin @ si @ SPV2015 |
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2636 |
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J.Kuhn; A.Nussbaumer; J.Pirker; Dimosthenis Karatzas; A. Pagani; O.Conlan; M.Memmel; C.M.Steiner; C.Gutl; D.Albert; Andreas Dengel |
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Advancing Physics Learning Through Traversing a Multi-Modal Experimentation Space |
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2015 |
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Workshop Proceedings on the 11th International Conference on Intelligent Environments |
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19 |
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373-380 |
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Translating conceptual knowledge into real world experiences presents a significant educational challenge. This position paper presents an approach that supports learners in moving seamlessly between conceptual learning and their application in the real world by bringing physical and virtual experiments into everyday settings. Learners are empowered in conducting these situated experiments in a variety of physical settings by leveraging state of the art mobile, augmented reality, and virtual reality technology. A blend of mobile-based multi-sensory physical experiments, augmented reality and enabling virtual environments can allow learners to bridge their conceptual learning with tangible experiences in a completely novel manner. This approach focuses on the learner by applying self-regulated personalised learning techniques, underpinned by innovative pedagogical approaches and adaptation techniques, to ensure that the needs and preferences of each learner are catered for individually. |
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Praga; Chzech Republic; July 2015 |
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IE |
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DAG; 600.077 |
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no |
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Admin @ si @ KNP2015 |
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2694 |
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Author |
Fahad Shahbaz Khan; Muhammad Anwer Rao; Joost Van de Weijer; Michael Felsberg; J.Laaksonen |
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Title |
Deep semantic pyramids for human attributes and action recognition |
Type |
Conference Article |
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Year |
2015 |
Publication |
Image Analysis, Proceedings of 19th Scandinavian Conference , SCIA 2015 |
Abbreviated Journal |
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Volume |
9127 |
Issue |
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Pages |
341-353 |
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Keywords |
Action recognition; Human attributes; Semantic pyramids |
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Abstract |
Describing persons and their actions is a challenging problem due to variations in pose, scale and viewpoint in real-world images. Recently, semantic pyramids approach [1] for pose normalization has shown to provide excellent results for gender and action recognition. The performance of semantic pyramids approach relies on robust image description and is therefore limited due to the use of shallow local features. In the context of object recognition [2] and object detection [3], convolutional neural networks (CNNs) or deep features have shown to improve the performance over the conventional shallow features.
We propose deep semantic pyramids for human attributes and action recognition. The method works by constructing spatial pyramids based on CNNs of different part locations. These pyramids are then combined to obtain a single semantic representation. We validate our approach on the Berkeley and 27 Human Attributes datasets for attributes classification. For action recognition, we perform experiments on two challenging datasets: Willow and PASCAL VOC 2010. The proposed deep semantic pyramids provide a significant gain of 17.2%, 13.9%, 24.3% and 22.6% compared to the standard shallow semantic pyramids on Berkeley, 27 Human Attributes, Willow and PASCAL VOC 2010 datasets respectively. Our results also show that deep semantic pyramids outperform conventional CNNs based on the full bounding box of the person. Finally, we compare our approach with state-of-the-art methods and show a gain in performance compared to best methods in literature. |
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Address |
Denmark; Copenhagen; June 2015 |
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Thesis |
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Publisher |
Springer International Publishing |
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Edition |
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ISSN |
0302-9743 |
ISBN |
978-3-319-19664-0 |
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Expedition |
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Conference |
SCIA |
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Notes |
LAMP; 600.068; 600.079;ADAS |
Approved |
no |
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Call Number |
Admin @ si @ KRW2015b |
Serial |
2672 |
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Permanent link to this record |
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Author |
Dennis G.Romero; Anselmo Frizera; Angel Sappa; Boris X. Vintimilla; Teodiano F.Bastos |
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Title |
A predictive model for human activity recognition by observing actions and context |
Type |
Conference Article |
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Year |
2015 |
Publication |
Advanced Concepts for Intelligent Vision Systems, Proceedings of 16th International Conference, ACIVS 2015 |
Abbreviated Journal |
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Volume |
9386 |
Issue |
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Pages |
323-333 |
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Keywords |
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Abstract |
This paper presents a novel model to estimate human activities — a human activity is defined by a set of human actions. The proposed approach is based on the usage of Recurrent Neural Networks (RNN) and Bayesian inference through the continuous monitoring of human actions and its surrounding environment. In the current work human activities are inferred considering not only visual analysis but also additional resources; external sources of information, such as context information, are incorporated to contribute to the activity estimation. The novelty of the proposed approach lies in the way the information is encoded, so that it can be later associated according to a predefined semantic structure. Hence, a pattern representing a given activity can be defined by a set of actions, plus contextual information or other kind of information that could be relevant to describe the activity. Experimental results with real data are provided showing the validity of the proposed approach. |
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Address |
Catania; Italy; October 2015 |
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Publisher |
Springer International Publishing |
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LNCS |
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Series Volume |
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Series Issue |
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Edition |
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ISSN |
0302-9743 |
ISBN |
978-3-319-25902-4 |
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Expedition |
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Conference |
ACIVS |
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Notes |
ADAS; 600.076 |
Approved |
no |
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Call Number |
Admin @ si @ RFS2015 |
Serial |
2661 |
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Permanent link to this record |