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Wenjuan Gong, Xuena Zhang, Jordi Gonzalez, Andrews Sobral, Thierry Bouwmans, Changhe Tu, et al. (2016). Human Pose Estimation from Monocular Images: A Comprehensive Survey. SENS - Sensors, 16(12), 1966.
Abstract: Human pose estimation refers to the estimation of the location of body parts and how they are connected in an image. Human pose estimation from monocular images has wide applications (e.g., image indexing). Several surveys on human pose estimation can be found in the literature, but they focus on a certain category; for example, model-based approaches or human motion analysis, etc. As far as we know, an overall review of this problem domain has yet to be provided. Furthermore, recent advancements based on deep learning have brought novel algorithms for this problem. In this paper, a comprehensive survey of human pose estimation from monocular images is carried out including milestone works and recent advancements. Based on one standard pipeline for the solution of computer vision problems, this survey splits the problem into several modules: feature extraction and description, human body models, and modeling
methods. Problem modeling methods are approached based on two means of categorization in this survey. One way to categorize includes top-down and bottom-up methods, and another way includes generative and discriminative methods. Considering the fact that one direct application of human pose estimation is to provide initialization for automatic video surveillance, there are additional sections for motion-related methods in all modules: motion features, motion models, and motion-based methods. Finally, the paper also collects 26 publicly available data sets for validation and provides error measurement methods that are frequently used.
Keywords: human pose estimation; human bodymodels; generativemethods; discriminativemethods; top-down methods; bottom-up methods
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Anastasios Doulamis, Nikolaos Doulamis, Marco Bertini, Jordi Gonzalez, & Thomas B. Moeslund. (2016). Introduction to the Special Issue on the Analysis and Retrieval of Events/Actions and Workflows in Video Streams. MTAP - Multimedia Tools and Applications, 75(22), 14985–14990.
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Thanh Ha Do, Salvatore Tabbone, & Oriol Ramos Terrades. (2016). Sparse representation over learned dictionary for symbol recognition. SP - Signal Processing, 125, 36–47.
Abstract: In this paper we propose an original sparse vector model for symbol retrieval task. More specically, we apply the K-SVD algorithm for learning a visual dictionary based on symbol descriptors locally computed around interest points. Results on benchmark datasets show that the obtained sparse representation is competitive related to state-of-the-art methods. Moreover, our sparse representation is invariant to rotation and scale transforms and also robust to degraded images and distorted symbols. Thereby, the learned visual dictionary is able to represent instances of unseen classes of symbols.
Keywords: Symbol Recognition; Sparse Representation; Learned Dictionary; Shape Context; Interest Points
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Marta Diez-Ferrer, Debora Gil, Elena Carreño, Susana Padrones, Samantha Aso, Vanesa Vicens, et al. (2016). Positive Airway Pressure-Enhanced CT to Improve Virtual Bronchoscopic Navigation. CHEST - Chest Journal, 150(4), 1003A.
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Azadeh S. Mozafari, David Vazquez, Mansour Jamzad, & Antonio Lopez. (2016). Node-Adapt, Path-Adapt and Tree-Adapt:Model-Transfer Domain Adaptation for Random Forest.
Abstract: Random Forest (RF) is a successful paradigm for learning classifiers due to its ability to learn from large feature spaces and seamlessly integrate multi-class classification, as well as the achieved accuracy and processing efficiency. However, as many other classifiers, RF requires domain adaptation (DA) provided that there is a mismatch between the training (source) and testing (target) domains which provokes classification degradation. Consequently, different RF-DA methods have been proposed, which not only require target-domain samples but revisiting the source-domain ones, too. As novelty, we propose three inherently different methods (Node-Adapt, Path-Adapt and Tree-Adapt) that only require the learned source-domain RF and a relatively few target-domain samples for DA, i.e. source-domain samples do not need to be available. To assess the performance of our proposals we focus on image-based object detection, using the pedestrian detection problem as challenging proof-of-concept. Moreover, we use the RF with expert nodes because it is a competitive patch-based pedestrian model. We test our Node-, Path- and Tree-Adapt methods in standard benchmarks, showing that DA is largely achieved.
Keywords: Domain Adaptation; Pedestrian detection; Random Forest
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Daniel Hernandez, Alejandro Chacon, Antonio Espinosa, David Vazquez, Juan Carlos Moure, & Antonio Lopez. (2016). Stereo Matching using SGM on the GPU.
Abstract: Dense, robust and real-time computation of depth information from stereo-camera systems is a computationally demanding requirement for robotics, advanced driver assistance systems (ADAS) and autonomous vehicles. Semi-Global Matching (SGM) is a widely used algorithm that propagates consistency constraints along several paths across the image. This work presents a real-time system producing reliable disparity estimation results on the new embedded energy efficient GPU devices. Our design runs on a Tegra X1 at 42 frames per second (fps) for an image size of 640x480, 128 disparity levels, and using 4 path directions for the SGM method.
Keywords: CUDA; Stereo; Autonomous Vehicle
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