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Niki Aifanti, Angel Sappa, N. Grammalidis, & Sotiris Malassiotis. (2005). Human Motion Tracking and Recognition. In Encyclopedia of Information Science and Technology, 1(5):1355–1360.
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Wenjuan Gong, Xuena Zhang, Jordi Gonzalez, Andrews Sobral, Thierry Bouwmans, Changhe Tu, et al. (2016). Human Pose Estimation from Monocular Images: A Comprehensive Survey. SENS - Sensors, 16(12), 1966.
Abstract: Human pose estimation refers to the estimation of the location of body parts and how they are connected in an image. Human pose estimation from monocular images has wide applications (e.g., image indexing). Several surveys on human pose estimation can be found in the literature, but they focus on a certain category; for example, model-based approaches or human motion analysis, etc. As far as we know, an overall review of this problem domain has yet to be provided. Furthermore, recent advancements based on deep learning have brought novel algorithms for this problem. In this paper, a comprehensive survey of human pose estimation from monocular images is carried out including milestone works and recent advancements. Based on one standard pipeline for the solution of computer vision problems, this survey splits the problem into several modules: feature extraction and description, human body models, and modeling
methods. Problem modeling methods are approached based on two means of categorization in this survey. One way to categorize includes top-down and bottom-up methods, and another way includes generative and discriminative methods. Considering the fact that one direct application of human pose estimation is to provide initialization for automatic video surveillance, there are additional sections for motion-related methods in all modules: motion features, motion models, and motion-based methods. Finally, the paper also collects 26 publicly available data sets for validation and provides error measurement methods that are frequently used.
Keywords: human pose estimation; human bodymodels; generativemethods; discriminativemethods; top-down methods; bottom-up methods
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Jorge Charco, Angel Sappa, & Boris X. Vintimilla. (2022). Human Pose Estimation through a Novel Multi-view Scheme. In 17th International Conference on Computer Vision Theory and Applications (VISAPP 2022) (Vol. 5, pp. 855–862).
Abstract: This paper presents a multi-view scheme to tackle the challenging problem of the self-occlusion in human pose estimation problem. The proposed approach first obtains the human body joints of a set of images, which are captured from different views at the same time. Then, it enhances the obtained joints by using a
multi-view scheme. Basically, the joints from a given view are used to enhance poorly estimated joints from another view, especially intended to tackle the self occlusions cases. A network architecture initially proposed for the monocular case is adapted to be used in the proposed multi-view scheme. Experimental results and
comparisons with the state-of-the-art approaches on Human3.6m dataset are presented showing improvements in the accuracy of body joints estimations.
Keywords: Multi-view Scheme; Human Pose Estimation; Relative Camera Pose; Monocular Approach
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Meysam Madadi. (2017). Human Segmentation, Pose Estimation and Applications (Sergio Escalera, & Jordi Gonzalez, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Automatic analyzing humans in photographs or videos has great potential applications in computer vision, including medical diagnosis, sports, entertainment, movie editing and surveillance, just to name a few. Body, face and hand are the most studied components of humans. Body has many variabilities in shape and clothing along with high degrees of freedom in pose. Face has many muscles causing many visible deformity, beside variable shape and hair style. Hand is a small object, moving fast and has high degrees of freedom. Adding human characteristics to all aforementioned variabilities makes human analysis quite a challenging task.
In this thesis, we developed human segmentation in different modalities. In a first scenario, we segmented human body and hand in depth images using example-based shape warping. We developed a shape descriptor based on shape context and class probabilities of shape regions to extract nearest neighbors. We then considered rigid affine alignment vs. nonrigid iterative shape warping. In a second scenario, we segmented face in RGB images using convolutional neural networks (CNN). We modeled conditional random field with recurrent neural networks. In our model pair-wise kernels are not fixed and learned during training. We trained the network end-to-end using adversarial networks which improved hair segmentation by a high margin.
We also worked on 3D hand pose estimation in depth images. In a generative approach, we fitted a finger model separately for each finger based on our example-based rigid hand segmentation. We minimized an energy function based on overlapping area, depth discrepancy and finger collisions. We also applied linear models in joint trajectory space to refine occluded joints based on visible joints error and invisible joints trajectory smoothness. In a CNN-based approach, we developed a tree-structure network to train specific features for each finger and fused them for global pose consistency. We also formulated physical and appearance constraints as loss functions.
Finally, we developed a number of applications consisting of human soft biometrics measurement and garment retexturing. We also generated some datasets in this thesis consisting of human segmentation, synthetic hand pose, garment retexturing and Italian gestures.
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Jordi Gonzalez. (2004). Human Sequence Evaluation: the Key-frame Approach (Xavier Roca, & Javier Varona, Eds.). Ph.D. thesis, , .
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Jordi Gonzalez, J. Varona, Xavier Roca, & Juan J. Villanueva. (2003). Human Sequence Evaluation: towards Knowledge-based Scene Interpretations.
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Dimosthenis Karatzas, V. Poulain d'Andecy, & Marçal Rusiñol. (2016). Human-Document Interaction – a new frontier for document image analysis. In 12th IAPR Workshop on Document Analysis Systems (pp. 369–374).
Abstract: All indications show that paper documents will not cede in favour of their digital counterparts, but will instead be used increasingly in conjunction with digital information. An open challenge is how to seamlessly link the physical with the digital – how to continue taking advantage of the important affordances of paper, without missing out on digital functionality. This paper
presents the authors’ experience with developing systems for Human-Document Interaction based on augmented document interfaces and examines new challenges and opportunities arising for the document image analysis field in this area. The system presented combines state of the art camera-based document
image analysis techniques with a range of complementary tech-nologies to offer fluid Human-Document Interaction. Both fixed and nomadic setups are discussed that have gone through user testing in real-life environments, and use cases are presented that span the spectrum from business to educational application
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Gholamreza Anbarjafari, & Sergio Escalera. (2018). Human-Robot Interaction: Theory and Application.
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Daniel Sanchez, Miguel Angel Bautista, & Sergio Escalera. (2015). HuPBA 8k+: Dataset and ECOC-GraphCut based Segmentation of Human Limbs. NEUCOM - Neurocomputing, 150(A), 173–188.
Abstract: Human multi-limb segmentation in RGB images has attracted a lot of interest in the research community because of the huge amount of possible applications in fields like Human-Computer Interaction, Surveillance, eHealth, or Gaming. Nevertheless, human multi-limb segmentation is a very hard task because of the changes in appearance produced by different points of view, clothing, lighting conditions, occlusions, and number of articulations of the human body. Furthermore, this huge pose variability makes the availability of large annotated datasets difficult. In this paper, we introduce the HuPBA8k+ dataset. The dataset contains more than 8000 labeled frames at pixel precision, including more than 120000 manually labeled samples of 14 different limbs. For completeness, the dataset is also labeled at frame-level with action annotations drawn from an 11 action dictionary which includes both single person actions and person-person interactive actions. Furthermore, we also propose a two-stage approach for the segmentation of human limbs. In a first stage, human limbs are trained using cascades of classifiers to be split in a tree-structure way, which is included in an Error-Correcting Output Codes (ECOC) framework to define a body-like probability map. This map is used to obtain a binary mask of the subject by means of GMM color modelling and GraphCuts theory. In a second stage, we embed a similar tree-structure in an ECOC framework to build a more accurate set of limb-like probability maps within the segmented user mask, that are fed to a multi-label GraphCut procedure to obtain final multi-limb segmentation. The methodology is tested on the novel HuPBA8k+ dataset, showing performance improvements in comparison to state-of-the-art approaches. In addition, a baseline of standard action recognition methods for the 11 actions categories of the novel dataset is also provided.
Keywords: Human limb segmentation; ECOC; Graph-Cuts
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Nuria Cirera, Alicia Fornes, Volkmar Frinken, & Josep Llados. (2013). Hybrid grammar language model for handwritten historical documents recognition. In 6th Iberian Conference on Pattern Recognition and Image Analysis (Vol. 7887, pp. 117–124). LNCS. Springer Berlin Heidelberg.
Abstract: In this paper we present a hybrid language model for the recognition of handwritten historical documents with a structured syntactical layout. Using a hidden Markov model-based recognition framework, a word-based grammar with a closed dictionary is enhanced by a character sequence recognition method. This allows to recognize out-of-dictionary words in controlled parts of the recognition, while keeping a closed vocabulary restriction for other parts. While the current status is work in progress, we can report an improvement in terms of character error rate.
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Guillem Martinez, Maya Aghaei, Martin Dijkstra, Bhalaji Nagarajan, Femke Jaarsma, Jaap van de Loosdrecht, et al. (2022). Hyper-Spectral Imaging for Overlapping Plastic Flakes Segmentation. In 47th International Conference on Acoustics, Speech, and Signal Processing.
Abstract: In this paper, we propose a deformable convolution-based generative adversarial network (DCNGAN) for perceptual quality enhancement of compressed videos. DCNGAN is also adaptive to the quantization parameters (QPs). Compared with optical flows, deformable convolutions are more effective and efficient to align frames. Deformable convolutions can operate on multiple frames, thus leveraging more temporal information, which is beneficial for enhancing the perceptual quality of compressed videos. Instead of aligning frames in a pairwise manner, the deformable convolution can process multiple frames simultaneously, which leads to lower computational complexity. Experimental results demonstrate that the proposed DCNGAN outperforms other state-of-the-art compressed video quality enhancement algorithms.
Keywords: Hyper-spectral imaging; plastic sorting; multi-label segmentation; bitfield encoding
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Asma Bensalah, Antonio Parziale, Giuseppe De Gregorio, Angelo Marcelli, Alicia Fornes, & Josep Llados. (2023). I Can’t Believe It’s Not Better: In-air Movement for Alzheimer Handwriting Synthetic Generation. In 21st International Graphonomics Conference (136–148).
Abstract: During recent years, there here has been a boom in terms of deep learning use for handwriting analysis and recognition. One main application for handwriting analysis is early detection and diagnosis in the health field. Unfortunately, most real case problems still suffer a scarcity of data, which makes difficult the use of deep learning-based models. To alleviate this problem, some works resort to synthetic data generation. Lately, more works are directed towards guided data synthetic generation, a generation that uses the domain and data knowledge to generate realistic data that can be useful to train deep learning models. In this work, we combine the domain knowledge about the Alzheimer’s disease for handwriting and use it for a more guided data generation. Concretely, we have explored the use of in-air movements for synthetic data generation.
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Josep Llados, Felipe Lumbreras, V. Chapaprieta, & J. Queralt. (2001). ICAR: Identity Card Automatic Reader..
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Dimosthenis Karatzas, Sergi Robles, Joan Mas, Farshad Nourbakhsh, & Partha Pratim Roy. (2011). ICDAR 2011 Robust Reading Competition – Challege 1: Reading Text in Born-Digital Images (Web and Email). In 11th International Conference on Document Analysis and Recognition (pp. 1485–1490).
Abstract: This paper presents the results of the first Challenge of ICDAR 2011 Robust Reading Competition. Challenge 1 is focused on the extraction of text from born-digital images, specifically from images found in Web pages and emails. The challenge was organized in terms of three tasks that look at different stages of the process: text localization, text segmentation and word recognition. In this paper we present the results of the challenge for all three tasks, and make an open call for continuous participation outside the context of ICDAR 2011.
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Dimosthenis Karatzas, Faisal Shafait, Seiichi Uchida, Masakazu Iwamura, Lluis Gomez, Sergi Robles, et al. (2013). ICDAR 2013 Robust Reading Competition. In 12th International Conference on Document Analysis and Recognition (pp. 1484–1493).
Abstract: This report presents the final results of the ICDAR 2013 Robust Reading Competition. The competition is structured in three Challenges addressing text extraction in different application domains, namely born-digital images, real scene images and real-scene videos. The Challenges are organised around specific tasks covering text localisation, text segmentation and word recognition. The competition took place in the first quarter of 2013, and received a total of 42 submissions over the different tasks offered. This report describes the datasets and ground truth specification, details the performance evaluation protocols used and presents the final results along with a brief summary of the participating methods.
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