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Petia Radeva, Ricardo Toledo, Craig Von Land, & Juan J. Villanueva. (1998). 3D Dynamic Model of the Coronary Tree..
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Fadi Dornaika, & Bogdan Raducanu. (2008). 3D Face Pose Detection and Tracking Using Monocular Videos: Tool and Application. IEEE Transactions on Systems, Man and Cybernetics (Part B) (IEEE).
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Fadi Dornaika, & Angel Sappa. (2006). 3D Face Tracking using Appearance Registration and Robust Iterative Closest Point Algorithm. In 21st International Symposium on Computer and Information Sciences (ISCIS´06), LNCS 4263: 532–541.
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Angel Sappa, Niki Aifanti, Sotiris Malassiotis, & Michael G. Strintzis. (2004). 3D Gait Estimation from Monoscopic Video.
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Ajian Liu, Chenxu Zhao, Zitong Yu, Anyang Su, Xing Liu, Zijian Kong, et al. (2021). 3D High-Fidelity Mask Face Presentation Attack Detection Challenge. In IEEE/CVF International Conference on Computer Vision Workshops (pp. 814–823).
Abstract: The threat of 3D mask to face recognition systems is increasing serious, and has been widely concerned by researchers. To facilitate the study of the algorithms, a large-scale High-Fidelity Mask dataset, namely CASIA-SURF HiFiMask (briefly HiFiMask) has been collected. Specifically, it consists of total amount of 54,600 videos which are recorded from 75 subjects with 225 realistic masks under 7 new kinds of sensors. Based on this dataset and Protocol 3 which evaluates both the discrimination and generalization ability of the algorithm under the open set scenarios, we organized a 3D High-Fidelity Mask Face Presentation Attack Detection Challenge to boost the research of 3D mask based attack detection. It attracted more than 200 teams for the development phase with a total of 18 teams qualifying for the final round. All the results were verified and re-ran by the organizing team, and the results were used for the final ranking. This paper presents an overview of the challenge, including the introduction of the dataset used, the definition of the protocol, the calculation of the evaluation criteria, and the summary and publication of the competition results. Finally, we focus on introducing and analyzing the top ranked algorithms, the conclusion summary, and the research ideas for mask attack detection provided by this competition.
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Mikhail Mozerov, Ignasi Rius, Xavier Roca, & Jordi Gonzalez. (2006). 3D Human Motion Sequences Synchronization Using Dense Matching Algorithm. In 28th Annual Symposium of the German Association for Pattern Recognition, LNCS 4174: 485–494, ISBN 978–3–540–44412–1.
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Adela Barbulescu, Wenjuan Gong, Jordi Gonzalez, Thomas B. Moeslund, & Xavier Roca. (2012). 3D Human Pose Estimation Using 2D Body Part Detectors. In 21st International Conference on Pattern Recognition (pp. 2484–2487).
Abstract: Automatic 3D reconstruction of human poses from monocular images is a challenging and popular topic in the computer vision community, which provides a wide range of applications in multiple areas. Solutions for 3D pose estimation involve various learning approaches, such as support vector machines and Gaussian processes, but many encounter difficulties in cluttered scenarios and require additional input data, such as silhouettes, or controlled camera settings. We present a framework that is capable of estimating the 3D pose of a person from single images or monocular image sequences without requiring background information and which is robust to camera variations. The framework models the non-linearity present in human pose estimation as it benefits from flexible learning approaches, including a highly customizable 2D detector. Results on the HumanEva benchmark show how they perform and influence the quality of the 3D pose estimates.
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Angel Sappa, Niki Aifanti, Sotiris Malassiotis, & Michael G. Strintzis. (2004). 3D Human Walking Modelling.
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David Rotger, Cristina Cañero, Petia Radeva, J. Mauri, E. Fernandez, A. Tovar, et al. (2001). 3D Interactive Visualization and Volumetric Measurements of Coronary Vessels in IVUS..
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Wenjuan Gong. (2013). 3D Motion Data aided Human Action Recognition and Pose Estimation (Jordi Gonzalez, & Xavier Roca, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: In this work, we explore human action recognition and pose estimation prob-
lems. Different from traditional works of learning from 2D images or video
sequences and their annotated output, we seek to solve the problems with ad-
ditional 3D motion capture information, which helps to fill the gap between 2D
image features and human interpretations.
We first compare two different schools of approaches commonly used for 3D
pose estimation from 2D pose configuration: modeling and learning methods.
By looking into experiments results and considering our problems, we fixed a
learning method as the following approaches to do pose estimation. We then
establish a framework by adding a module of detecting 2D pose configuration
from images with varied background, which widely extend the application of
the approach. We also seek to directly estimate 3D poses from image features,
instead of estimating 2D poses as a intermediate module. We explore a robust
input feature, which combined with the proposed distance measure, provides
a solution for noisy or corrupted inputs. We further utilize the above method
to estimate weak poses,which is a concise representation of the original poses
by using dimension deduction technologies, from image features. Weak pose
space is where we calculate vocabulary and label action types using a bog of
words pipeline. Temporal information of an action is taken into consideration by
considering several consecutive frames as a single unit for computing vocabulary
and histogram assignments.
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Fadi Dornaika, & Angel Sappa. (2006). 3D Motion from Image Derivatives using the Least Trimmed Square Regression. In International Workshop on Intelligent Computing in Pattern Analysis/Synthesis (IWICPAS´06), LNCS 4153: 76–84.
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Gabriel Villalonga, Sebastian Ramos, German Ros, David Vazquez, & Antonio Lopez. (2014). 3d Pedestrian Detection via Random Forest.
Abstract: Our demo focuses on showing the extraordinary performance of our novel 3D pedestrian detector along with its simplicity and real-time capabilities. This detector has been designed for autonomous driving applications, but it can also be applied in other scenarios that cover both outdoor and indoor applications.
Our pedestrian detector is based on the combination of a random forest classifier with HOG-LBP features and the inclusion of a preprocessing stage based on 3D scene information in order to precisely determinate the image regions where the detector should search for pedestrians. This approach ends up in a high accurate system that runs real-time as it is required by many computer vision and robotics applications.
Keywords: Pedestrian Detection
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Daniel Hernandez, Antonio Espinosa, David Vazquez, Antonio Lopez, & Juan C. Moure. (2021). 3D Perception With Slanted Stixels on GPU. TPDS - IEEE Transactions on Parallel and Distributed Systems, 32(10), 2434–2447.
Abstract: This article presents a GPU-accelerated software design of the recently proposed model of Slanted Stixels, which represents the geometric and semantic information of a scene in a compact and accurate way. We reformulate the measurement depth model to reduce the computational complexity of the algorithm, relying on the confidence of the depth estimation and the identification of invalid values to handle outliers. The proposed massively parallel scheme and data layout for the irregular computation pattern that corresponds to a Dynamic Programming paradigm is described and carefully analyzed in performance terms. Performance is shown to scale gracefully on current generation embedded GPUs. We assess the proposed methods in terms of semantic and geometric accuracy as well as run-time performance on three publicly available benchmark datasets. Our approach achieves real-time performance with high accuracy for 2048 × 1024 image sizes and 4 × 4 Stixel resolution on the low-power embedded GPU of an NVIDIA Tegra Xavier.
Keywords: Daniel Hernandez-Juarez; Antonio Espinosa; David Vazquez; Antonio M. Lopez; Juan C. Moure
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Antonio Esteban Lansaque. (2014). 3D reconstruction and recognition using structured ligth (Vol. 179). Master's thesis, , .
Abstract: This work covers the problem of 3D reconstruction, recognition and 6DOF pose estimation. The goal of this project is to reconstruct a 3D scene and to align an object model of the industrial pieces onto the reconstructed scene. The reconstruction algorithm is based on stereo techniques and the recognition algorithm is based on SHOT descriptors computed on a set of uniform keypoints. Correspondences are used to estimate a first 6DOF transformation that maps the model onto the scene and then ICP algorithm is used to refine the transformation. In order to check the effectiveness of the proposed algorithm, several experiments were performed. These experiments were conducted on a lab environment in order to get results under the same conditions in all of them. Although obtained results are not real time results, the proposed algorithm ends up with high rates of object recognition.
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Petia Radeva, Cristina Cañero, Juan J. Villanueva, J. Mauri, & E Fernandez-Nofrerias. (2001). 3D Reconstruction of a Stent by Deformable Models..
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