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Jaume Gibert, Ernest Valveny, & Horst Bunke. (2013). Embedding of Graphs with Discrete Attributes Via Label Frequencies. IJPRAI - International Journal of Pattern Recognition and Artificial Intelligence, 27(3), 1360002–1360029.
Abstract: Graph-based representations of patterns are very flexible and powerful, but they are not easily processed due to the lack of learning algorithms in the domain of graphs. Embedding a graph into a vector space solves this problem since graphs are turned into feature vectors and thus all the statistical learning machinery becomes available for graph input patterns. In this work we present a new way of embedding discrete attributed graphs into vector spaces using node and edge label frequencies. The methodology is experimentally tested on graph classification problems, using patterns of different nature, and it is shown to be competitive to state-of-the-art classification algorithms for graphs, while being computationally much more efficient.
Keywords: Discrete attributed graphs; graph embedding; graph classification
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Pierluigi Casale, Oriol Pujol, & Petia Radeva. (2010). Embedding Random Projections in Regularized Gradient Boosting Machines. In Supervised and Unsupervised Ensemble Methods and their Applications in the European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases (44–53).
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David Sanchez-Mendoza, David Masip, & Agata Lapedriza. (2015). Emotion recognition from mid-level features. PRL - Pattern Recognition Letters, 67(Part 1), 66–74.
Abstract: In this paper we present a study on the use of Action Units as mid-level features for automatically recognizing basic and subtle emotions. We propose a representation model based on mid-level facial muscular movement features. We encode these movements dynamically using the Facial Action Coding System, and propose to use these intermediate features based on Action Units (AUs) to classify emotions. AUs activations are detected fusing a set of spatiotemporal geometric and appearance features. The algorithm is validated in two applications: (i) the recognition of 7 basic emotions using the publicly available Cohn-Kanade database, and (ii) the inference of subtle emotional cues in the Newscast database. In this second scenario, we consider emotions that are perceived cumulatively in longer periods of time. In particular, we Automatically classify whether video shoots from public News TV channels refer to Good or Bad news. To deal with the different video lengths we propose a Histogram of Action Units and compute it using a sliding window strategy on the frame sequences. Our approach achieves accuracies close to human perception.
Keywords: Facial expression; Emotion recognition; Action units; Computer vision
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A. Toet, M. Henselmans, M.P. Lucassen, & Theo Gevers. (2011). Emotional effects of dynamic textures. iPER - i-Perception, 969 – 991.
Abstract: This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely unknown, despite their natural ubiquity and increasing use in digital media. Participants watched a set of dynamic textures, representing either water or various different media, and self-reported their emotional experience. Motion complexity was found to have mildly relaxing and nondominant effects. In contrast, motion change complexity was found to be arousing and dominant. The speed of dynamics had arousing, dominant, and unpleasant effects. The amplitude of dynamics was also regarded as unpleasant. The regularity of the dynamics over the textures’ area was found to be uninteresting, nondominant, mildly relaxing, and mildly pleasant. The spatial scale of the dynamics had an unpleasant, arousing, and dominant effect, which was larger for textures with diverse content than for water textures. For water textures, the effects of spatial contrast were arousing, dominant, interesting, and mildly unpleasant. None of these effects were observed for textures of diverse content. The current findings are relevant for the design and synthesis of affective multimedia content and for affective scene indexing and retrieval.
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Claudia Greco, Carmela Buono, Pau Buch-Cardona, Gennaro Cordasco, Sergio Escalera, Anna Esposito, et al. (2021). Emotional Features of Interactions With Empathic Agents. In IEEE/CVF International Conference on Computer Vision Workshops (pp. 2168–2176).
Abstract: The current study is part of the EMPATHIC project, whose aim is to develop an Empathic Virtual Coach (VC) capable of promoting healthy and independent aging. To this end, the VC needs to be capable of perceiving the emotional states of users and adjusting its behaviour during the interactions according to what the users are experiencing in terms of emotions and comfort. Thus, the present work focuses on some sessions where elderly users of three different countries interact with a simulated system. Audio and video information extracted from these sessions were examined by external observers to assess participants' emotional experience with the EMPATHIC-VC in terms of categorical and dimensional assessment of emotions. Analyses were conducted on the emotional labels assigned by the external observers while participants were engaged in two different scenarios: a generic one, where the interaction was carried out with no intention to discuss a specific topic, and a nutrition one, aimed to accomplish a conversation on users' nutritional habits. Results of analyses performed on both audio and video data revealed that the EMPATHIC coach did not elicit negative feelings in the users. Indeed, users from all countries have shown relaxed and positive behavior when interacting with the simulated VC during both scenarios. Overall, the EMPATHIC-VC was capable to offer an enjoyable experience without eliciting negative feelings in the users. This supports the hypothesis that an Empathic Virtual Coach capable of considering users' expectations and emotional states could support elderly people in daily life activities and help them to remain independent.
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Agata Lapedriza, David Masip, & David Sanchez. (2014). Emotions Classification using Facial Action Units Recognition. In 17th International Conference of the Catalan Association for Artificial Intelligence (Vol. 269, pp. 55–64).
Abstract: In this work we build a system for automatic emotion classification from image sequences. We analyze subtle changes in facial expressions by detecting a subset of 12 representative facial action units (AUs). Then, we classify emotions based on the output of these AUs classifiers, i.e. the presence/absence of AUs. We base the AUs classification upon a set of spatio-temporal geometric and appearance features for facial representation, fusing them within the emotion classifier. A decision tree is trained for emotion classifying, making the resulting model easy to interpret by capturing the combination of AUs activation that lead to a particular emotion. For Cohn-Kanade database, the proposed system classifies 7 emotions with a mean accuracy of near 90%, attaining a similar recognition accuracy in comparison with non-interpretable models that are not based in AUs detection.
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Oriol Rodriguez-Leor, E. Fernandez-Nofrerias, J. Mauri, C. Garcia, R. Villuendas, V. Valle, et al. (2003). Empirical simulation model of intravascular ultrasound. European Heart Journal (IF: 5.997), ESC Congress 2003.
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Misael Rosales, & Petia Radeva. (2003). Empirical simulation model of intravascular ultrasound.
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Misael Rosales. (2002). Empirical Simulation Moldel of Intravascular Ultrasound.
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David Vazquez, & Enrique Cabello. (2007). Empleo de sistemas biométricos faciales aplicados al reconocimiento de personas en aeropuertos. Bachelor's thesis, , .
Abstract: El presente proyecto se desarrolló a lo largo del año 2005 y 2006, probando un prototipo de un sistema de verificación facial con imágenes extraídas de las cámaras de video-vigilancia del aeropuerto de Barajas. Se diseñaron varios experimentos, agrupados en dos clases. En el primer tipo, el sistema es entre- nado con imágenes obtenidas en condiciones de laboratorio y luego probado con imágenes extraídas de las cámaras de video-vigilancia del aeropuerto de Barajas. En el segundo caso, tanto las imágenes de entrenamiento como las de prueba corresponden a imágenes extraídas de Barajas.
Se ha desarrollado un sistema completo, que incluye adquisición y digitalización de las imágenes, localización y recorte de las caras en escena, verificación de sujetos y obtención de resultados. Los resultados muestran que, en general, un sistema de verificación facial basado en imágenes puede ser una valiosa ayuda a un operario que deba estar vigilando amplias zonas.
Keywords: Surveillance; Face detection; Face recognition
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Enrique Cabello, Cristina Conde, Angel Serrano, Licesio Rodriguez, & David Vazquez. (2006). Empleo de sistemas biométricos para el reconocimiento de personas en aeropuertos. Instituto Universitario de Investigación sobre Seguridad Interior (IUSI 2006), .
Abstract: El presente proyecto se desarrolló a lo largo del año 2005, probando un prototipo de un sistema de verificación facial con imágenes extraídas de las cámaras de video vigilancia del aeropuerto de Barajas. Se diseñaron varios experimentos, agrupados en dos clases. En el primer tipo, el sistema es entrenado con imágenes obtenidas en condiciones de laboratorio y luego probado con imágenes extraídas de las cámaras de video vigilancia del aeropuerto de Barajas. En el segundo caso, tanto las imágenes de entrenamiento como las de prueba corresponden a imágenes extraídas de Barajas. Se ha desarrollado un sistema completo, que incluye adquisición y digitalización de las imágenes, localización y recorte de las caras en escena, verificación de sujetos y obtención de resultados. Los resultados muestran, que, en general, un sistema de verificación facial basado en imágenes puede ser una ayuda a un operario que deba estar vigilando amplias zonas.
Keywords: Surveillance; Face detection; Face recognition
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Koen E.A. van de Sande, Theo Gevers, & Cees G.M. Snoek. (2011). Empowering Visual Categorization with the GPU. TMM - IEEE Transactions on Multimedia, 13(1), 60–70.
Abstract: Visual categorization is important to manage large collections of digital images and video, where textual meta-data is often incomplete or simply unavailable. The bag-of-words model has become the most powerful method for visual categorization of images and video. Despite its high accuracy, a severe drawback of this model is its high computational cost. As the trend to increase computational power in newer CPU and GPU architectures is to increase their level of parallelism, exploiting this parallelism becomes an important direction to handle the computational cost of the bag-of-words approach. When optimizing a system based on the bag-of-words approach, the goal is to minimize the time it takes to process batches of images. Additionally, we also consider power usage as an evaluation metric. In this paper, we analyze the bag-of-words model for visual categorization in terms of computational cost and identify two major bottlenecks: the quantization step and the classification step. We address these two bottlenecks by proposing two efficient algorithms for quantization and classification by exploiting the GPU hardware and the CUDA parallel programming model. The algorithms are designed to (1) keep categorization accuracy intact, (2) decompose the problem and (3) give the same numerical results. In the experiments on large scale datasets it is shown that, by using a parallel implementation on the Geforce GTX260 GPU, classifying unseen images is 4.8 times faster than a quad-core CPU version on the Core i7 920, while giving the exact same numerical results. In addition, we show how the algorithms can be generalized to other applications, such as text retrieval and video retrieval. Moreover, when the obtained speedup is used to process extra video frames in a video retrieval benchmark, the accuracy of visual categorization is improved by 29%.
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Felipe Codevilla, Matthias Muller, Antonio Lopez, Vladlen Koltun, & Alexey Dosovitskiy. (2018). End-to-end Driving via Conditional Imitation Learning. In IEEE International Conference on Robotics and Automation (pp. 4693–4700).
Abstract: Deep networks trained on demonstrations of human driving have learned to follow roads and avoid obstacles. However, driving policies trained via imitation learning cannot be controlled at test time. A vehicle trained end-to-end to imitate an expert cannot be guided to take a specific turn at an upcoming intersection. This limits the utility of such systems. We propose to condition imitation learning on high-level command input. At test time, the learned driving policy functions as a chauffeur that handles sensorimotor coordination but continues to respond to navigational commands. We evaluate different architectures for conditional imitation learning in vision-based driving. We conduct experiments in realistic three-dimensional simulations of urban driving and on a 1/5 scale robotic truck that is trained to drive in a residential area. Both systems drive based on visual input yet remain responsive to high-level navigational commands. The supplementary video can be viewed at this https URL
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Meysam Madadi, Sergio Escalera, Xavier Baro, & Jordi Gonzalez. (2022). End-to-end Global to Local CNN Learning for Hand Pose Recovery in Depth data. IETCV - IET Computer Vision, 16(1), 50–66.
Abstract: Despite recent advances in 3D pose estimation of human hands, especially thanks to the advent of CNNs and depth cameras, this task is still far from being solved. This is mainly due to the highly non-linear dynamics of fingers, which make hand model training a challenging task. In this paper, we exploit a novel hierarchical tree-like structured CNN, in which branches are trained to become specialized in predefined subsets of hand joints, called local poses. We further fuse local pose features, extracted from hierarchical CNN branches, to learn higher order dependencies among joints in the final pose by end-to-end training. Lastly, the loss function used is also defined to incorporate appearance and physical constraints about doable hand motion and deformation. Finally, we introduce a non-rigid data augmentation approach to increase the amount of training depth data. Experimental results suggest that feeding a tree-shaped CNN, specialized in local poses, into a fusion network for modeling joints correlations and dependencies, helps to increase the precision of final estimations, outperforming state-of-the-art results on NYU and SyntheticHand datasets.
Keywords: Computer vision; data acquisition; human computer interaction; learning (artificial intelligence); pose estimation
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Manuel Carbonell, Joan Mas, Mauricio Villegas, Alicia Fornes, & Josep Llados. (2019). End-to-End Handwritten Text Detection and Transcription in Full Pages. In 2nd International Workshop on Machine Learning (Vol. 5, pp. 29–34).
Abstract: When transcribing handwritten document images, inaccuracies in the text segmentation step often cause errors in the subsequent transcription step. For this reason, some recent methods propose to perform the recognition at paragraph level. But still, errors in the segmentation of paragraphs can affect
the transcription performance. In this work, we propose an end-to-end framework to transcribe full pages. The joint text detection and transcription allows to remove the layout analysis requirement at test time. The experimental results show that our approach can achieve comparable results to models that assume
segmented paragraphs, and suggest that joining the two tasks brings an improvement over doing the two tasks separately.
Keywords: Handwritten Text Recognition; Layout Analysis; Text segmentation; Deep Neural Networks; Multi-task learning
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