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X. Binefa, Xavier Roca, & Jordi Vitria. (1997). A Contrast Approach to Depth from Focus..
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A. Pujol, X. Varona, & Joan Serrat. (1997). A machine vision system for the inspection of industrial sieves..
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Enric Marti, Debora Gil, Marc Vivet, & Carme Julia. (2008). Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Gráficos por Computador. Lleida.
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Enric Marti, Debora Gil, Marc Vivet, & Carme Julia. (2008). Balance de cuatro años de experiencia en la implantación de la metodología de Aprendizaje Basado en Proyectos en la asignatura de Gráficos por Computador en ingeniería Informática.
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Xim Cerda-Company, Olivier Penacchio, & Xavier Otazu. (2021). Chromatic Induction in Migraine. VISION, 37.
Abstract: The human visual system is not a colorimeter. The perceived colour of a region does not only depend on its colour spectrum, but also on the colour spectra and geometric arrangement of neighbouring regions, a phenomenon called chromatic induction. Chromatic induction is thought to be driven by lateral interactions: the activity of a central neuron is modified by stimuli outside its classical receptive field through excitatory–inhibitory mechanisms. As there is growing evidence of an excitation/inhibition imbalance in migraine, we compared chromatic induction in migraine and control groups. As hypothesised, we found a difference in the strength of induction between the two groups, with stronger induction effects in migraine. On the other hand, given the increased prevalence of visual phenomena in migraine with aura, we also hypothesised that the difference between migraine and control would be more important in migraine with aura than in migraine without aura. Our experiments did not support this hypothesis. Taken together, our results suggest a link between excitation/inhibition imbalance and increased induction effects.
Keywords: migraine; vision; colour; colour perception; chromatic induction; psychophysics
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Petia Radeva, & Joan Serrat. (1993). Rubber Snake: Implementation on Signed Distance Potential. In Vision Conference (pp. 187–194).
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Xavier Otazu, Maria Vanrell, & C. Alejandro Parraga. (2008). Multiresolution Wavelet Framework Models Brightness Induction Effects. VR - Vision Research, 733–751.
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Mariella Dimiccoli. (2016). Figure-ground segregation: A fully nonlocal approach. VR - Vision Research, 126, 308–317.
Abstract: We present a computational model that computes and integrates in a nonlocal fashion several configural cues for automatic figure-ground segregation. Our working hypothesis is that the figural status of each pixel is a nonlocal function of several geometric shape properties and it can be estimated without explicitly relying on object boundaries. The methodology is grounded on two elements: multi-directional linear voting and nonlinear diffusion. A first estimation of the figural status of each pixel is obtained as a result of a voting process, in which several differently oriented line-shaped neighborhoods vote to express their belief about the figural status of the pixel. A nonlinear diffusion process is then applied to enforce the coherence of figural status estimates among perceptually homogeneous regions. Computer simulations fit human perception and match the experimental evidence that several cues cooperate in defining figure-ground segregation. The results of this work suggest that figure-ground segregation involves feedback from cells with larger receptive fields in higher visual cortical areas.
Keywords: Figure-ground segregation; Nonlocal approach; Directional linear voting; Nonlinear diffusion
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Ivet Rafegas, & Maria Vanrell. (2018). Color encoding in biologically-inspired convolutional neural networks. VR - Vision Research, 151, 7–17.
Abstract: Convolutional Neural Networks have been proposed as suitable frameworks to model biological vision. Some of these artificial networks showed representational properties that rival primate performances in object recognition. In this paper we explore how color is encoded in a trained artificial network. It is performed by estimating a color selectivity index for each neuron, which allows us to describe the neuron activity to a color input stimuli. The index allows us to classify whether they are color selective or not and if they are of a single or double color. We have determined that all five convolutional layers of the network have a large number of color selective neurons. Color opponency clearly emerges in the first layer, presenting 4 main axes (Black-White, Red-Cyan, Blue-Yellow and Magenta-Green), but this is reduced and rotated as we go deeper into the network. In layer 2 we find a denser hue sampling of color neurons and opponency is reduced almost to one new main axis, the Bluish-Orangish coinciding with the dataset bias. In layers 3, 4 and 5 color neurons are similar amongst themselves, presenting different type of neurons that detect specific colored objects (e.g., orangish faces), specific surrounds (e.g., blue sky) or specific colored or contrasted object-surround configurations (e.g. blue blob in a green surround). Overall, our work concludes that color and shape representation are successively entangled through all the layers of the studied network, revealing certain parallelisms with the reported evidences in primate brains that can provide useful insight into intermediate hierarchical spatio-chromatic representations.
Keywords: Color coding; Computer vision; Deep learning; Convolutional neural networks
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David Berga, Xose R. Fernandez-Vidal, Xavier Otazu, V. Leboran, & Xose M. Pardo. (2019). Psychophysical evaluation of individual low-level feature influences on visual attention. VR - Vision Research, 154, 60–79.
Abstract: In this study we provide the analysis of eye movement behavior elicited by low-level feature distinctiveness with a dataset of synthetically-generated image patterns. Design of visual stimuli was inspired by the ones used in previous psychophysical experiments, namely in free-viewing and visual searching tasks, to provide a total of 15 types of stimuli, divided according to the task and feature to be analyzed. Our interest is to analyze the influences of low-level feature contrast between a salient region and the rest of distractors, providing fixation localization characteristics and reaction time of landing inside the salient region. Eye-tracking data was collected from 34 participants during the viewing of a 230 images dataset. Results show that saliency is predominantly and distinctively influenced by: 1. feature type, 2. feature contrast, 3. temporality of fixations, 4. task difficulty and 5. center bias. This experimentation proposes a new psychophysical basis for saliency model evaluation using synthetic images.
Keywords: Visual attention; Psychophysics; Saliency; Task; Context; Contrast; Center bias; Low-level; Synthetic; Dataset
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Matthias S. Keil, Gabriel Cristobal, & Heiko Neumann. (2006). Gradient representation and perception in the early visual system – A novel account of Mach band formation. VR - Vision Research, 46(17): 2659–2674.
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Xavier Perez Sala, Laura Igual, Sergio Escalera, & Cecilio Angulo. (2012). Uniform Sampling of Rotations for Discrete and Continuous Learning of 2D Shape Models. In Vision Robotics: Technologies for Machine Learning and Vision Applications (pp. 23–42). IGI-Global.
Abstract: Different methodologies of uniform sampling over the rotation group, SO(3), for building unbiased 2D shape models from 3D objects are introduced and reviewed in this chapter. State-of-the-art non uniform sampling approaches are discussed, and uniform sampling methods using Euler angles and quaternions are introduced. Moreover, since presented work is oriented to model building applications, it is not limited to general discrete methods to obtain uniform 3D rotations, but also from a continuous point of view in the case of Procrustes Analysis.
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X. Varona, & Juan J. Villanueva. (1997). NeuroFilters: Neural Networks for image Processing..
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Murad Al Haj, Carles Fernandez, Zhanwu Xiong, Ivan Huerta, Jordi Gonzalez, & Xavier Roca. (2011). Beyond the Static Camera: Issues and Trends in Active Vision. In Th.B. Moeslund, A. Hilton, V. Krüger, & L. Sigal (Eds.), Visual Analysis of Humans: Looking at People (pp. 11–30). Springer London.
Abstract: Maximizing both the area coverage and the resolution per target is highly desirable in many applications of computer vision. However, with a limited number of cameras viewing a scene, the two objectives are contradictory. This chapter is dedicated to active vision systems, trying to achieve a trade-off between these two aims and examining the use of high-level reasoning in such scenarios. The chapter starts by introducing different approaches to active cameras configurations. Later, a single active camera system to track a moving object is developed, offering the reader first-hand understanding of the issues involved. Another section discusses practical considerations in building an active vision platform, taking as an example a multi-camera system developed for a European project. The last section of the chapter reflects upon the future trends of using semantic factors to drive smartly coordinated active systems.
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Albin Soutif, Antonio Carta, Andrea Cossu, Julio Hurtado, Hamed Hemati, Vincenzo Lomonaco, et al. (2023). A Comprehensive Empirical Evaluation on Online Continual Learning. In Visual Continual Learning (ICCV-W).
Abstract: Online continual learning aims to get closer to a live learning experience by learning directly on a stream of data with temporally shifting distribution and by storing a minimum amount of data from that stream. In this empirical evaluation, we evaluate various methods from the literature that tackle online continual learning. More specifically, we focus on the class-incremental setting in the context of image classification, where the learner must learn new classes incrementally from a stream of data. We compare these methods on the Split-CIFAR100 and Split-TinyImagenet benchmarks, and measure their average accuracy, forgetting, stability, and quality of the representations, to evaluate various aspects of the algorithm at the end but also during the whole training period. We find that most methods suffer from stability and underfitting issues. However, the learned representations are comparable to i.i.d. training under the same computational budget. No clear winner emerges from the results and basic experience replay, when properly tuned and implemented, is a very strong baseline. We release our modular and extensible codebase at this https URL based on the avalanche framework to reproduce our results and encourage future research.
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