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Author C. Alejandro Parraga; Olivier Penacchio; Maria Vanrell edit  openurl
  Title Retinal Filtering Matches Natural Image Statistics at Low Luminance Levels Type Journal Article
  Year 2011 Publication Perception Abbreviated Journal PER  
  Volume 40 Issue Pages (down) 96  
  Keywords  
  Abstract The assumption that the retina’s main objective is to provide a minimum entropy representation to higher visual areas (ie efficient coding principle) allows to predict retinal filtering in space–time and colour (Atick, 1992 Network 3 213–251). This is achieved by considering the power spectra of natural images (which is proportional to 1/f2) and the suppression of retinal and image noise. However, most studies consider images within a limited range of lighting conditions (eg near noon) whereas the visual system’s spatial filtering depends on light intensity and the spatiochromatic properties of natural scenes depend of the time of the day. Here, we explore whether the dependence of visual spatial filtering on luminance match the changes in power spectrum of natural scenes at different times of the day. Using human cone-activation based naturalistic stimuli (from the Barcelona Calibrated Images Database), we show that for a range of luminance levels, the shape of the retinal CSF reflects the slope of the power spectrum at low spatial frequencies. Accordingly, the retina implements the filtering which best decorrelates the input signal at every luminance level. This result is in line with the body of work that places efficient coding as a guiding neural principle.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes CIC Approved no  
  Call Number Admin @ si @ PPV2011 Serial 1720  
Permanent link to this record
 

 
Author Sounak Dey; Palaiahnakote Shivakumara; K.S. Raghunanda; Umapada Pal; Tong Lu; G. Hemantha Kumar; Chee Seng Chan edit  url
openurl 
  Title Script independent approach for multi-oriented text detection in scene image Type Journal Article
  Year 2017 Publication Neurocomputing Abbreviated Journal NEUCOM  
  Volume 242 Issue Pages (down) 96-112  
  Keywords  
  Abstract Developing a text detection method which is invariant to scripts in natural scene images is a challeng- ing task due to different geometrical structures of various scripts. Besides, multi-oriented of text lines in natural scene images make the problem more challenging. This paper proposes to explore ring radius transform (RRT) for text detection in multi-oriented and multi-script environments. The method finds component regions based on convex hull to generate radius matrices using RRT. It is a fact that RRT pro- vides low radius values for the pixels that are near to edges, constant radius values for the pixels that represent stroke width, and high radius values that represent holes created in background and convex hull because of the regular structures of text components. We apply k -means clustering on the radius matrices to group such spatially coherent regions into individual clusters. Then the proposed method studies the radius values of such cluster components that are close to the centroid and far from the cen- troid to detect text components. Furthermore, we have developed a Bangla dataset (named as ISI-UM dataset) and propose a semi-automatic system for generating its ground truth for text detection of arbi- trary orientations, which can be used by the researchers for text detection and recognition in the future. The ground truth will be released to public. Experimental results on our ISI-UM data and other standard datasets, namely, ICDAR 2013 scene, SVT and MSRA data, show that the proposed method outperforms the existing methods in terms of multi-lingual and multi-oriented text detection ability.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG; 600.121 Approved no  
  Call Number Admin @ si @ DSR2017 Serial 3260  
Permanent link to this record
 

 
Author Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title A PBL experience in the teaching of Computer Graphics Type Conference Article
  Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal  
  Volume 5 Issue 1 Pages (down) 95-103  
  Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Dublin; Ireland; September 2005  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference EUROGRAPHICS  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005 Serial 1593  
Permanent link to this record
 

 
Author Enric Marti; Carme Julia; Debora Gil edit   pdf
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Conference Article
  Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal  
  Volume 25 Issue 1 Pages (down) 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Zaragoza; September 2007  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CEDI  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007a Serial 1603  
Permanent link to this record
 

 
Author Enric Marti; Carme Julia; Debora Gil edit  doi
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Journal Article
  Year 2006 Publication Computer Graphics Forum Abbreviated Journal CGF  
  Volume 25 Issue 1 Pages (down) 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address  
  Corporate Author Thesis  
  Publisher Computer Graphics Forum Place of Publication Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2006a Serial 1607  
Permanent link to this record
 

 
Author Lasse Martensson; Ekta Vats; Anders Hast; Alicia Fornes edit  url
openurl 
  Title In Search of the Scribe: Letter Spotting as a Tool for Identifying Scribes in Large Handwritten Text Corpora Type Journal
  Year 2019 Publication Journal for Information Technology Studies as a Human Science Abbreviated Journal HUMAN IT  
  Volume 14 Issue 2 Pages (down) 95-120  
  Keywords Scribal attribution/ writer identification; digital palaeography; word spotting; mediaeval charters; mediaeval manuscripts  
  Abstract In this article, a form of the so-called word spotting-method is used on a large set of handwritten documents in order to identify those that contain script of similar execution. The point of departure for the investigation is the mediaeval Swedish manuscript Cod. Holm. D 3. The main scribe of this manuscript has yet not been identified in other documents. The current attempt aims at localising other documents that display a large degree of similarity in the characteristics of the script, these being possible candidates for being executed by the same hand. For this purpose, the method of word spotting has been employed, focusing on individual letters, and therefore the process is referred to as letter spotting in the article. In this process, a set of ‘g’:s, ‘h’:s and ‘k’:s have been selected as templates, and then a search has been made for close matches among the mediaeval Swedish charters. The search resulted in a number of charters that displayed great similarities with the manuscript D 3. The used letter spotting method thus proofed to be a very efficient sorting tool localising similar script samples.  
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  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG; 600.097; 600.140; 600.121 Approved no  
  Call Number Admin @ si @ MVH2019 Serial 3234  
Permanent link to this record
 

 
Author Amir A.Amini; Yasheng Chen; Mohamed Elayyadi; Petia Radeva edit   pdf
openurl 
  Title Tag Surface Reconstruction and Tracking of Myocardial Beads from SPAMM-MRI with Parametric B-Spline Surfaces Type Journal
  Year 2001 Publication IEEE Transactions on Medical Imaging Abbreviated Journal TMI  
  Volume 20 Issue 2 Pages (down) 94–103  
  Keywords B-spline surfaces, cardiac motion, myocardial beads, myocardial infarction, tagged MRI.  
  Abstract Magnetic resonance imaging (MRI) is unique in its ability to noninvasively and selectively alter tissue magnetization, and create tag planes intersecting image slices. The resulting grid of signal voids allows for tracking deformations of tissues in otherwise homogeneous-signal myocardial regions. In this paper, we propose a specific spatial modulation of magnetization (SPAMM) imaging protocol together with efficient techniques for measurement of three-dimensional (3-D) motion of material points of the human heart (referred to as myocardial beads) from images collected with the SPAMM method. The techniques make use of tagged images in orthogonal views by explicitly reconstructing 3-D B-spline surface representation of tag planes (tag planes in two orthogonal orientations intersecting the short-axis (SA) image slices and tag planes in an orientation orthogonal to the short-axis tag planes intersecting long-axis (LA) image slices). The developed methods allow for viewing deformations of 3-D tag surfaces, spatial correspondence of long-axis and short-axis image slice and tag positions, as well as nonrigid movement of myocardial beads as a function of time.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes MILAB Approved no  
  Call Number BCNPCL @ bcnpcl @ ACE2001; IAM @ iam @ ACE2001 Serial 180  
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Author Gloria Fernandez Esparrach; Jorge Bernal; Cristina Rodriguez de Miguel; Debora Gil; Fernando Vilariño; Henry Cordova; Cristina Sanchez Montes; Isis Ara edit  openurl
  Title Utilidad de la visión por computador para la localización de pólipos pequeños y planos Type Conference Article
  Year 2016 Publication XIX Reunión Nacional de la Asociación Española de Gastroenterología, Gastroenterology Hepatology Abbreviated Journal  
  Volume 39 Issue 2 Pages (down) 94  
  Keywords  
  Abstract  
  Address Madrid (Spain)  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference AEGASTRO  
  Notes MV; IAM; 600.097;SIAI Approved no  
  Call Number Admin @ si @FBR2016 Serial 2779  
Permanent link to this record
 

 
Author Muhammad Muzzamil Luqman; Josep Llados; Jean-Yves Ramel; Thierry Brouard edit  doi
isbn  openurl
  Title A Fuzzy-Interval Based Approach For Explicit Graph Embedding, Recognizing Patterns in Signals, Speech, Images and Video Type Conference Article
  Year 2010 Publication 20th International Conference on Pattern Recognition Abbreviated Journal  
  Volume 6388 Issue Pages (down) 93–98  
  Keywords  
  Abstract We present a new method for explicit graph embedding. Our algorithm extracts a feature vector for an undirected attributed graph. The proposed feature vector encodes details about the number of nodes, number of edges, node degrees, the attributes of nodes and the attributes of edges in the graph. The first two features are for the number of nodes and the number of edges. These are followed by w features for node degrees, m features for k node attributes and n features for l edge attributes — which represent the distribution of node degrees, node attribute values and edge attribute values, and are obtained by defining (in an unsupervised fashion), fuzzy-intervals over the list of node degrees, node attributes and edge attributes. Experimental results are provided for sample data of ICPR2010 contest GEPR.  
  Address  
  Corporate Author Thesis  
  Publisher Springer, Heidelberg Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title LNCS  
  Series Volume Series Issue Edition  
  ISSN 0302-9743 ISBN 978-3-642-17710-1 Medium  
  Area Expedition Conference ICPR  
  Notes DAG Approved no  
  Call Number DAG @ dag @ LLR2010 Serial 1459  
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Author L. Calvet; A. Ferrer; M. Gomes; A. Juan; David Masip edit   pdf
doi  openurl
  Title Combining Statistical Learning with Metaheuristics for the Multi-Depot Vehicle Routing Problem with Market Segmentation Type Journal Article
  Year 2016 Publication Computers & Industrial Engineering Abbreviated Journal CIE  
  Volume 94 Issue Pages (down) 93-104  
  Keywords Multi-Depot Vehicle Routing Problem; market segmentation applications; hybrid algorithms; statistical learning  
  Abstract In real-life logistics and distribution activities it is usual to face situations in which the distribution of goods has to be made from multiple warehouses or depots to the nal customers. This problem is known as the Multi-Depot Vehicle Routing Problem (MDVRP), and it typically includes two sequential and correlated stages: (a) the assignment map of customers to depots, and (b) the corresponding design of the distribution routes. Most of the existing work in the literature has focused on minimizing distance-based distribution costs while satisfying a number of capacity constraints. However, no attention has been given so far to potential variations in demands due to the tness of the customerdepot mapping in the case of heterogeneous depots. In this paper, we consider this realistic version of the problem in which the depots are heterogeneous in terms of their commercial o er and customers show di erent willingness to consume depending on how well the assigned depot ts their preferences. Thus, we assume that di erent customer-depot assignment maps will lead to di erent customer-expenditure levels. As a consequence, market-segmentation strategiesneed to be considered in order to increase sales and total income while accounting for the distribution costs. To solve this extension of the MDVRP, we propose a hybrid approach that combines statistical learning techniques with a metaheuristic framework. First, a set of predictive models is generated from historical data. These statistical models allow estimating the demand of any customer depending on the assigned depot. Then, the estimated expenditure of each customer is included as part of an enriched objective function as a way to better guide the stochastic local search inside the metaheuristic framework. A set of computational experiments contribute to illustrate our approach and how the extended MDVRP considered here di ers in terms of the proposed solutions from the traditional one.  
  Address  
  Corporate Author Thesis  
  Publisher PERGAMON-ELSEVIER SCIENCE LTD Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title CIE  
  Series Volume Series Issue Edition  
  ISSN 0360-8352 ISBN Medium  
  Area Expedition Conference  
  Notes OR;MV; Approved no  
  Call Number Admin @ si @ CFG2016 Serial 2749  
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Author Artur Xarles; Sergio Escalera; Thomas B. Moeslund; Albert Clapes edit  url
openurl 
  Title ASTRA: An Action Spotting TRAnsformer for Soccer Videos Type Conference Article
  Year 2023 Publication Proceedings of the 6th International Workshop on Multimedia Content Analysis in Sports Abbreviated Journal  
  Volume Issue Pages (down) 93–102  
  Keywords  
  Abstract In this paper, we introduce ASTRA, a Transformer-based model designed for the task of Action Spotting in soccer matches. ASTRA addresses several challenges inherent in the task and dataset, including the requirement for precise action localization, the presence of a long-tail data distribution, non-visibility in certain actions, and inherent label noise. To do so, ASTRA incorporates (a) a Transformer encoder-decoder architecture to achieve the desired output temporal resolution and to produce precise predictions, (b) a balanced mixup strategy to handle the long-tail distribution of the data, (c) an uncertainty-aware displacement head to capture the label variability, and (d) input audio signal to enhance detection of non-visible actions. Results demonstrate the effectiveness of ASTRA, achieving a tight Average-mAP of 66.82 on the test set. Moreover, in the SoccerNet 2023 Action Spotting challenge, we secure the 3rd position with an Average-mAP of 70.21 on the challenge set.  
  Address Otawa; Canada; October 2023  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference MMSports  
  Notes HUPBA Approved no  
  Call Number Admin @ si @ XEM2023 Serial 3970  
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Author Robert Benavente; C. Alejandro Parraga; Maria Vanrell edit  url
isbn  openurl
  Title La influencia del contexto en la definicion de las fronteras entre las categorias cromaticas Type Conference Article
  Year 2010 Publication 9th Congreso Nacional del Color Abbreviated Journal  
  Volume Issue Pages (down) 92–95  
  Keywords Categorización del color; Apariencia del color; Influencia del contexto; Patrones de Mondrian; Modelos paramétricos  
  Abstract En este artículo presentamos los resultados de un experimento de categorización de color en el que las muestras se presentaron sobre un fondo multicolor (Mondrian) para simular los efectos del contexto. Los resultados se comparan con los de un experimento previo que, utilizando un paradigma diferente, determinó las fronteras sin tener en cuenta el contexto. El análisis de los resultados muestra que las fronteras obtenidas con el experimento en contexto presentan menos confusión que las obtenidas en el experimento sin contexto.  
  Address Alicante (Spain)  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 978-84-9717-144-1 Medium  
  Area Expedition Conference CNC  
  Notes CIC Approved no  
  Call Number CAT @ cat @ BPV2010 Serial 1327  
Permanent link to this record
 

 
Author Frederic Sampedro; Sergio Escalera; Anna Domenech; Ignasi Carrio edit  doi
openurl 
  Title A computational framework for cancer response assessment based on oncological PET-CT scans Type Journal Article
  Year 2014 Publication Computers in Biology and Medicine Abbreviated Journal CBM  
  Volume 55 Issue Pages (down) 92–99  
  Keywords Computer aided diagnosis; Nuclear medicine; Machine learning; Image processing; Quantitative analysis  
  Abstract In this work we present a comprehensive computational framework to help in the clinical assessment of cancer response from a pair of time consecutive oncological PET-CT scans. In this scenario, the design and implementation of a supervised machine learning system to predict and quantify cancer progression or response conditions by introducing a novel feature set that models the underlying clinical context is described. Performance results in 100 clinical cases (corresponding to 200 whole body PET-CT scans) in comparing expert-based visual analysis and classifier decision making show up to 70% accuracy within a completely automatic pipeline and 90% accuracy when providing the system with expert-guided PET tumor segmentation masks.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA;MILAB Approved no  
  Call Number Admin @ si @ SED2014 Serial 2606  
Permanent link to this record
 

 
Author Josep M. Gonfaus; Marco Pedersoli; Jordi Gonzalez; Andrea Vedaldi; Xavier Roca edit   pdf
doi  openurl
  Title Factorized appearances for object detection Type Journal Article
  Year 2015 Publication Computer Vision and Image Understanding Abbreviated Journal CVIU  
  Volume 138 Issue Pages (down) 92–101  
  Keywords Object recognition; Deformable part models; Learning and sharing parts; Discovering discriminative parts  
  Abstract Deformable object models capture variations in an object’s appearance that can be represented as image deformations. Other effects such as out-of-plane rotations, three-dimensional articulations, and self-occlusions are often captured by considering mixture of deformable models, one per object aspect. A more scalable approach is representing instead the variations at the level of the object parts, applying the concept of a mixture locally. Combining a few part variations can in fact cheaply generate a large number of global appearances.

A limited version of this idea was proposed by Yang and Ramanan [1], for human pose dectection. In this paper we apply it to the task of generic object category detection and extend it in several ways. First, we propose a model for the relationship between part appearances more general than the tree of Yang and Ramanan [1], which is more suitable for generic categories. Second, we treat part locations as well as their appearance as latent variables so that training does not need part annotations but only the object bounding boxes. Third, we modify the weakly-supervised learning of Felzenszwalb et al. and Girshick et al. [2], [3] to handle a significantly more complex latent structure.
Our model is evaluated on standard object detection benchmarks and is found to improve over existing approaches, yielding state-of-the-art results for several object categories.
 
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ISE; 600.063; 600.078 Approved no  
  Call Number Admin @ si @ GPG2015 Serial 2705  
Permanent link to this record
 

 
Author Josep Llados; Gemma Sanchez; Enric Marti edit   pdf
doi  openurl
  Title A string based method to recognize symbols and structural textures in architectural plans Type Book Chapter
  Year 1998 Publication Graphics Recognition Algorithms and Systems Second International Workshop, GREC' 97 Nancy, France, August 22–23, 1997 Selected Papers Abbreviated Journal LNCS  
  Volume 1389 Issue 1998 Pages (down) 91-103  
  Keywords  
  Abstract This paper deals with the recognition of symbols and structural textures in architectural plans using string matching techniques. A plan is represented by an attributed graph whose nodes represent characteristic points and whose edges represent segments. Symbols and textures can be seen as a set of regions, i.e. closed loops in the graph, with a particular arrangement. The search for a symbol involves a graph matching between the regions of a model graph and the regions of the graph representing the document. Discriminating a texture means a clustering of neighbouring regions of this graph. Both procedures involve a similarity measure between graph regions. A string codification is used to represent the sequence of outlining edges of a region. Thus, the similarity between two regions is defined in terms of the string edit distance between their boundary strings. The use of string matching allows the recognition method to work also under presence of distortion.  
  Address  
  Corporate Author Thesis  
  Publisher Springer Link Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title LNCS Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes DAG; IAM Approved no  
  Call Number IAM @ iam @ SLE1998 Serial 1573  
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