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Hana Jarraya, Oriol Ramos Terrades, & Josep Llados. (2017). Learning structural loss parameters on graph embedding applied on symbolic graphs. In 12th IAPR International Workshop on Graphics Recognition.
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Sounak Dey, Anjan Dutta, Josep Llados, Alicia Fornes, & Umapada Pal. (2017). Shallow Neural Network Model for Hand-drawn Symbol Recognition in Multi-Writer Scenario. In 12th IAPR International Workshop on Graphics Recognition (pp. 31–32).
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Pau Riba, Anjan Dutta, Josep Llados, & Alicia Fornes. (2017). Graph-based deep learning for graphics classification. In 12th IAPR International Workshop on Graphics Recognition (pp. 29–30).
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Adria Rico, & Alicia Fornes. (2017). Camera-based Optical Music Recognition using a Convolutional Neural Network. In 12th IAPR International Workshop on Graphics Recognition (pp. 27–28).
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Arnau Baro, Pau Riba, Jorge Calvo-Zaragoza, & Alicia Fornes. (2018). Optical Music Recognition by Long Short-Term Memory Networks. In B. L. A. Fornes (Ed.), Graphics Recognition. Current Trends and Evolutions (Vol. 11009, pp. 81–95). LNCS. Springer.
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Asma Bensalah, Pau Riba, Alicia Fornes, & Josep Llados. (2019). Shoot less and Sketch more: An Efficient Sketch Classification via Joining Graph Neural Networks and Few-shot Learning. In 13th IAPR International Workshop on Graphics Recognition (pp. 80–85).
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Pau Torras, Mohamed Ali Souibgui, Jialuo Chen, & Alicia Fornes. (2021). A Transcription Is All You Need: Learning to Align through Attention. In 14th IAPR International Workshop on Graphics Recognition (Vol. 12916, 141–146). LNCS.
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Victor Campmany, Sergio Silva, Juan Carlos Moure, Toni Espinosa, David Vazquez, & Antonio Lopez. (2016). GPU-based pedestrian detection for autonomous driving. In GPU Technology Conference.
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Daniel Hernandez, Juan Carlos Moure, Toni Espinosa, Alejandro Chacon, David Vazquez, & Antonio Lopez. (2016). Real-time 3D Reconstruction for Autonomous Driving via Semi-Global Matching. In GPU Technology Conference.
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Daniel Hernandez, Antonio Espinosa, David Vazquez, Antonio Lopez, & Juan Carlos Moure. (2017). Embedded Real-time Stixel Computation. In GPU Technology Conference.
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Fadi Dornaika, Alireza Bosaghzadeh, & Bogdan Raducanu. (2013). Efficient Graph Construction for Label Propagation based Multi-observation Face Recognition. In Human Behavior Understanding 4th International Workshop (Vol. 8212, pp. 124–135). Springer International Publishing.
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Oriol Vicente, Alicia Fornes, & Ramon Valdes. (2017). La Xarxa d Humanitats Digitals de la UABCie: una estructura inteligente para la investigación y la transferencia en Humanidades. In 3rd Congreso Internacional de Humanidades Digitales Hispánicas. Sociedad Internacional (pp. 281–383).
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F. Javier Sanchez, & Jorge Bernal. (2018). Use of Software Tools for Real-time Monitoring of Learning Processes: Application to Compilers subject. In 4th International Conference of Higher Education Advances (pp. 1359–1366).
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Ana Maria Ares, Jorge Bernal, Maria Jesus Nozal, F. Javier Sanchez, & Jose Bernal. (2018). Results of the use of Kahoot! gamification tool in a course of Chemistry. In 4th International Conference on Higher Education Advances (pp. 1215–1222).
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Antonio Hernandez, Carlos Primo, & Sergio Escalera. (2011). Automatic user interaction correction via Multi-label Graph cuts. In In ICCV 2011 1st IEEE International Workshop on Human Interaction in Computer Vision HICV (pp. 1276–1281).
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