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Juan Ignacio Toledo, Alicia Fornes, Jordi Cucurull, & Josep Llados. (2016). Election Tally Sheets Processing System. In 12th IAPR Workshop on Document Analysis Systems (pp. 364–368).
Abstract: In paper based elections, manual tallies at polling station level produce myriads of documents. These documents share a common form-like structure and a reduced vocabulary worldwide. On the other hand, each tally sheet is filled by a different writer and on different countries, different scripts are used. We present a complete document analysis system for electoral tally sheet processing combining state of the art techniques with a new handwriting recognition subprocess based on unsupervised feature discovery with Variational Autoencoders and sequence classification with BLSTM neural networks. The whole system is designed to be script independent and allows a fast and reliable results consolidation process with reduced operational cost.
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Victor Ponce. (2016). Evolutionary Bags of Space-Time Features for Human Analysis (Sergio Escalera, Xavier Baro, & Hugo Jair Escalante, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: The representation (or feature) learning has been an emerging concept in the last years, since it collects a set of techniques that are present in any theoretical or practical methodology referring to artificial intelligence. In computer vision, a very common representation has adopted the form of the well-known Bag of Visual Words. This representation appears implicitly in most approaches where images are described, and is also present in a huge number of areas and domains: image content retrieval, pedestrian detection, human-computer interaction, surveillance, e-health, and social computing, amongst others. The early stages of this dissertation provide an approach for learning visual representations inside evolutionary algorithms, which consists of evolving weighting schemes to improve the BoVW representations for the task of recognizing categories of videos and images. Thus, we demonstrate the applicability of the most common weighting schemes, which are often used in text mining but are less frequently found in computer vision tasks. Beyond learning these visual representations, we provide an approach based on fusion strategies for learning spatiotemporal representations, from multimodal data obtained by depth sensors. Besides, we specially aim at the evolutionary and dynamic modelling, where the temporal factor is present in the nature of the data, such as video sequences of gestures and actions. Indeed, we explore the effects of probabilistic modelling for those approaches based on dynamic programming, so as to handle the temporal deformation and variance amongst video sequences of different categories. Finally, we integrate dynamic programming and generative models into an evolutionary computation framework, with the aim of learning Bags of SubGestures (BoSG) representations and hence to improve the generalization capability of standard gesture recognition approaches. The results obtained in the experimentation demonstrate, first, that evolutionary algorithms are useful for improving the representation of BoVW approaches in several datasets for recognizing categories in still images and video sequences. On the other hand, our experimentation reveals that both, the use of dynamic programming and generative models to align video sequences, and the representations obtained from applying fusion strategies in multimodal data, entail an enhancement on the performance when recognizing some gesture categories. Furthermore, the combination of evolutionary algorithms with models based on dynamic programming and generative approaches results, when aiming at the classification of video categories on large video datasets, in a considerable improvement over standard gesture and action recognition approaches. Finally, we demonstrate the applications of these representations in several domains for human analysis: classification of images where humans may be present, action and gesture recognition for general applications, and in particular for conversational settings within the field of restorative justice
Keywords: Computer algorithms; Digital image processing; Digital video; Analysis of variance; Dynamic programming; Evolutionary computation; Gesture
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Saad Minhas, Aura Hernandez-Sabate, Shoaib Ehsan, Katerine Diaz, Ales Leonardis, Antonio Lopez, et al. (2016). LEE: A photorealistic Virtual Environment for Assessing Driver-Vehicle Interactions in Self-Driving Mode. In 14th European Conference on Computer Vision Workshops (Vol. 9915, pp. 894–900). LNCS.
Abstract: Photorealistic virtual environments are crucial for developing and testing automated driving systems in a safe way during trials. As commercially available simulators are expensive and bulky, this paper presents a low-cost, extendable, and easy-to-use (LEE) virtual environment with the aim to highlight its utility for level 3 driving automation. In particular, an experiment is performed using the presented simulator to explore the influence of different variables regarding control transfer of the car after the system was driving autonomously in a highway scenario. The results show that the speed of the car at the time when the system needs to transfer the control to the human driver is critical.
Keywords: Simulation environment; Automated Driving; Driver-Vehicle interaction
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Dimosthenis Karatzas, V. Poulain d'Andecy, & Marçal Rusiñol. (2016). Human-Document Interaction – a new frontier for document image analysis. In 12th IAPR Workshop on Document Analysis Systems (pp. 369–374).
Abstract: All indications show that paper documents will not cede in favour of their digital counterparts, but will instead be used increasingly in conjunction with digital information. An open challenge is how to seamlessly link the physical with the digital – how to continue taking advantage of the important affordances of paper, without missing out on digital functionality. This paper
presents the authors’ experience with developing systems for Human-Document Interaction based on augmented document interfaces and examines new challenges and opportunities arising for the document image analysis field in this area. The system presented combines state of the art camera-based document
image analysis techniques with a range of complementary tech-nologies to offer fluid Human-Document Interaction. Both fixed and nomadic setups are discussed that have gone through user testing in real-life environments, and use cases are presented that span the spectrum from business to educational application
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Anders Hast, & Alicia Fornes. (2016). A Segmentation-free Handwritten Word Spotting Approach by Relaxed Feature Matching. In 12th IAPR Workshop on Document Analysis Systems (pp. 150–155).
Abstract: The automatic recognition of historical handwritten documents is still considered challenging task. For this reason, word spotting emerges as a good alternative for making the information contained in these documents available to the user. Word spotting is defined as the task of retrieving all instances of the query word in a document collection, becoming a useful tool for information retrieval. In this paper we propose a segmentation-free word spotting approach able to deal with large document collections. Our method is inspired on feature matching algorithms that have been applied to image matching and retrieval. Since handwritten words have different shape, there is no exact transformation to be obtained. However, the sufficient degree of relaxation is achieved by using a Fourier based descriptor and an alternative approach to RANSAC called PUMA. The proposed approach is evaluated on historical marriage records, achieving promising results.
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Aura Hernandez-Sabate, Lluis Albarracin, Daniel Calvo, & Nuria Gorgorio. (2016). EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game. In 5th International Conference Games and Learning Alliance (Vol. 10056, pp. 50–59). LNCS.
Abstract: Photorealistic virtual environments are crucial for developing and testing automated driving systems in a safe way during trials. As commercially available simulators are expensive and bulky, this paper presents a low-cost, extendable, and easy-to-use (LEE) virtual environment with the aim to highlight its utility for level 3 driving automation. In particular, an experiment is performed using the presented simulator to explore the influence of different variables regarding control transfer of the car after the system was driving autonomously in a highway scenario. The results show that the speed of the car at the time when the system needs to transfer the control to the human driver is critical.
Keywords: Simulation environment; Automated Driving; Driver-Vehicle interaction
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Sergio Escalera, Mercedes Torres-Torres, Brais Martinez, Xavier Baro, Hugo Jair Escalante, Isabelle Guyon, et al. (2016). ChaLearn Looking at People and Faces of the World: Face AnalysisWorkshop and Challenge 2016. In 29th IEEE Conference on Computer Vision and Pattern Recognition Workshops.
Abstract: We present the 2016 ChaLearn Looking at People and Faces of the World Challenge and Workshop, which ran three competitions on the common theme of face analysis from still images. The first one, Looking at People, addressed age estimation, while the second and third competitions, Faces of the World, addressed accessory classification and smile and gender classification, respectively. We present two crowd-sourcing methodologies used to collect manual annotations. A custom-build application was used to collect and label data about the apparent age of people (as opposed to the real age). For the Faces of the World data, the citizen-science Zooniverse platform was used. This paper summarizes the three challenges and the data used, as well as the results achieved by the participants of the competitions. Details of the ChaLearn LAP FotW competitions can be found at http://gesture.chalearn.org.
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Fernando Vilariño, Dan Norton, & Onur Ferhat. (2016). The Eye Doesn't Click – Eyetracking and Digital Content Interaction. In 4S/EASST Conference.
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Fernando Vilariño. (2016). Dissemination, creation and education from archives: Case study of the collection of Digitized Visual Poems from Joan Brossa Foundation. In International Workshop on Poetry: Archives, Poetries and Receptions.
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Fernando Vilariño. (2016). Giving Value to digital collections in the Public Library. In Librarian 2020.
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Fernando Vilariño, & Dimosthenis Karatzas. (2016). A Living Lab approach for Citizen Science in Libraries. In 1st International ECSA Conference.
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Angel Sappa, P. Carvajal, Cristhian A. Aguilera-Carrasco, Miguel Oliveira, Dennis Romero, & Boris X. Vintimilla. (2016). Wavelet based visible and infrared image fusion: a comparative study. SENS - Sensors, 16(6), 1–15.
Abstract: This paper evaluates different wavelet-based cross-spectral image fusion strategies adopted to merge visible and infrared images. The objective is to find the best setup independently of the evaluation metric used to measure the performance. Quantitative performance results are obtained with state of the art approaches together with adaptations proposed in the current work. The options evaluated in the current work result from the combination of different setups in the wavelet image decomposition stage together with different fusion strategies for the final merging stage that generates the resulting representation. Most of the approaches evaluate results according to the application for which they are intended for. Sometimes a human observer is selected to judge the quality of the obtained results. In the current work, quantitative values are considered in order to find correlations between setups and performance of obtained results; these correlations can be used to define a criteria for selecting the best fusion strategy for a given pair of cross-spectral images. The whole procedure is evaluated with a large set of correctly registered visible and infrared image pairs, including both Near InfraRed (NIR) and Long Wave InfraRed (LWIR).
Keywords: Image fusion; fusion evaluation metrics; visible and infrared imaging; discrete wavelet transform
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Angel Sappa, Cristhian A. Aguilera-Carrasco, Juan A. Carvajal Ayala, Miguel Oliveira, Dennis Romero, Boris X. Vintimilla, et al. (2016). Monocular visual odometry: A cross-spectral image fusion based approach. RAS - Robotics and Autonomous Systems, 85, 26–36.
Abstract: This manuscript evaluates the usage of fused cross-spectral images in a monocular visual odometry approach. Fused images are obtained through a Discrete Wavelet Transform (DWT) scheme, where the best setup is empirically obtained by means of a mutual information based evaluation metric. The objective is to have a flexible scheme where fusion parameters are adapted according to the characteristics of the given images. Visual odometry is computed from the fused monocular images using an off the shelf approach. Experimental results using data sets obtained with two different platforms are presented. Additionally, comparison with a previous approach as well as with monocular-visible/infrared spectra are also provided showing the advantages of the proposed scheme.
Keywords: Monocular visual odometry; LWIR-RGB cross-spectral imaging; Image fusion
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Pejman Rasti, Salma Samiei, Mary Agoyi, Sergio Escalera, & Gholamreza Anbarjafari. (2016). Robust non-blind color video watermarking using QR decomposition and entropy analysis. JVCIR - Journal of Visual Communication and Image Representation, 38, 838–847.
Abstract: Issues such as content identification, document and image security, audience measurement, ownership and copyright among others can be settled by the use of digital watermarking. Many recent video watermarking methods show drops in visual quality of the sequences. The present work addresses the aforementioned issue by introducing a robust and imperceptible non-blind color video frame watermarking algorithm. The method divides frames into moving and non-moving parts. The non-moving part of each color channel is processed separately using a block-based watermarking scheme. Blocks with an entropy lower than the average entropy of all blocks are subject to a further process for embedding the watermark image. Finally a watermarked frame is generated by adding moving parts to it. Several signal processing attacks are applied to each watermarked frame in order to perform experiments and are compared with some recent algorithms. Experimental results show that the proposed scheme is imperceptible and robust against common signal processing attacks.
Keywords: Video watermarking; QR decomposition; Discrete Wavelet Transformation; Chirp Z-transform; Singular value decomposition; Orthogonal–triangular decomposition
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Miguel Oliveira, Victor Santos, Angel Sappa, P. Dias, & A. Moreira. (2016). Incremental Scenario Representations for Autonomous Driving using Geometric Polygonal Primitives. RAS - Robotics and Autonomous Systems, 83, 312–325.
Abstract: When an autonomous vehicle is traveling through some scenario it receives a continuous stream of sensor data. This sensor data arrives in an asynchronous fashion and often contains overlapping or redundant information. Thus, it is not trivial how a representation of the environment observed by the vehicle can be created and updated over time. This paper presents a novel methodology to compute an incremental 3D representation of a scenario from 3D range measurements. We propose to use macro scale polygonal primitives to model the scenario. This means that the representation of the scene is given as a list of large scale polygons that describe the geometric structure of the environment. Furthermore, we propose mechanisms designed to update the geometric polygonal primitives over time whenever fresh sensor data is collected. Results show that the approach is capable of producing accurate descriptions of the scene, and that it is computationally very efficient when compared to other reconstruction techniques.
Keywords: Incremental scene reconstruction; Point clouds; Autonomous vehicles; Polygonal primitives
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