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Ozan Caglayan, Walid Aransa, Yaxing Wang, Marc Masana, Mercedes Garcıa-Martinez, Fethi Bougares, et al. (2016). Does Multimodality Help Human and Machine for Translation and Image Captioning? In 1st conference on machine translation.
Abstract: This paper presents the systems developed by LIUM and CVC for the WMT16 Multimodal Machine Translation challenge. We explored various comparative methods, namely phrase-based systems and attentional recurrent neural networks models trained using monomodal or multimodal data. We also performed a human evaluation in order to estimate theusefulness of multimodal data for human machine translation and image description generation. Our systems obtained the best results for both tasks according to the automatic evaluation metrics BLEU and METEOR.
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Oriol Vicente, Alicia Fornes, & Ramon Valdes. (2016). The Digital Humanities Network of the UABCie: a smart structure of research and social transference for the digital humanities. In Digital Humanities Centres: Experiences and Perspectives.
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Onur Ferhat, & Fernando Vilariño. (2016). Low Cost Eye Tracking: The Current Panorama. CIN - Computational Intelligence and Neuroscience, , Article ID 8680541.
Abstract: Despite the availability of accurate, commercial gaze tracker devices working with infrared (IR) technology, visible light gaze tracking constitutes an interesting alternative by allowing scalability and removing hardware requirements. Over the last years, this field has seen examples of research showing performance comparable to the IR alternatives. In this work, we survey the previous work on remote, visible light gaze trackers and analyze the explored techniques from various perspectives such as calibration strategies, head pose invariance, and gaze estimation techniques. We also provide information on related aspects of research such as public datasets to test against, open source projects to build upon, and gaze tracking services to directly use in applications. With all this information, we aim to provide the contemporary and future researchers with a map detailing previously explored ideas and the required tools.
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Muhammad Anwer Rao, Fahad Shahbaz Khan, Joost Van de Weijer, & Jorma Laaksonen. (2016). Combining Holistic and Part-based Deep Representations for Computational Painting Categorization. In 6th International Conference on Multimedia Retrieval.
Abstract: Automatic analysis of visual art, such as paintings, is a challenging inter-disciplinary research problem. Conventional approaches only rely on global scene characteristics by encoding holistic information for computational painting categorization.We argue that such approaches are sub-optimal and that discriminative common visual structures provide complementary information for painting classification. We present an approach that encodes both the global scene layout and discriminative latent common structures for computational painting categorization. The region of interests are automatically extracted, without any manual part labeling, by training class-specific deformable part-based models. Both holistic and region-of-interests are then described using multi-scale dense convolutional features. These features are pooled separately using Fisher vector encoding and concatenated afterwards in a single image representation. Experiments are performed on a challenging dataset with 91 different painters and 13 diverse painting styles. Our approach outperforms the standard method, which only employs the global scene characteristics. Furthermore, our method achieves state-of-the-art results outperforming a recent multi-scale deep features based approach [11] by 6.4% and 3.8% respectively on artist and style classification.
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Mohammad Ali Bagheri, Qigang Gao, & Sergio Escalera. (2016). Action Recognition by Pairwise Proximity Function Support Vector Machines with Dynamic Time Warping Kernels. In 29th Canadian Conference on Artificial Intelligence (Vol. 9673, pp. 3–14). Springer International Publishing.
Abstract: In the context of human action recognition using skeleton data, the 3D trajectories of joint points may be considered as multi-dimensional time series. The traditional recognition technique in the literature is based on time series dis(similarity) measures (such as Dynamic Time Warping). For these general dis(similarity) measures, k-nearest neighbor algorithms are a natural choice. However, k-NN classifiers are known to be sensitive to noise and outliers. In this paper, a new class of Support Vector Machine that is applicable to trajectory classification, such as action recognition, is developed by incorporating an efficient time-series distances measure into the kernel function. More specifically, the derivative of Dynamic Time Warping (DTW) distance measure is employed as the SVM kernel. In addition, the pairwise proximity learning strategy is utilized in order to make use of non-positive semi-definite (PSD) kernels in the SVM formulation. The recognition results of the proposed technique on two action recognition datasets demonstrates the ourperformance of our methodology compared to the state-of-the-art methods. Remarkably, we obtained 89 % accuracy on the well-known MSRAction3D dataset using only 3D trajectories of body joints obtained by Kinect
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Mohammad Ali Bagheri, Qigang Gao, & Sergio Escalera. (2016). Support Vector Machines with Time Series Distance Kernels for Action Classification. In IEEE Winter Conference on Applications of Computer Vision (pp. 1–7).
Abstract: Despite the outperformance of Support Vector Machine (SVM) on many practical classification problems, the algorithm is not directly applicable to multi-dimensional trajectories having different lengths. In this paper, a new class of SVM that is applicable to trajectory classification, such as action recognition, is developed by incorporating two efficient time-series distances measures into the kernel function.
Dynamic Time Warping and Longest Common Subsequence distance measures along with their derivatives are
employed as the SVM kernel. In addition, the pairwise proximity learning strategy is utilized in order to make use of non-positive semi-definite kernels in the SVM formulation. The proposed method is employed for a challenging classification problem: action recognition by depth cameras using only skeleton data; and evaluated on three benchmark action datasets. Experimental results demonstrate the outperformance of our methodology compared to the state-ofthe-art on the considered datasets.
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Mikkel Thogersen, Sergio Escalera, Jordi Gonzalez, & Thomas B. Moeslund. (2016). Segmentation of RGB-D Indoor scenes by Stacking Random Forests and Conditional Random Fields. PRL - Pattern Recognition Letters, 80, 208–215.
Abstract: This paper proposes a technique for RGB-D scene segmentation using Multi-class
Multi-scale Stacked Sequential Learning (MMSSL) paradigm. Following recent trends in state-of-the-art, a base classifier uses an initial SLIC segmentation to obtain superpixels which provide a diminution of data while retaining object boundaries. A series of color and depth features are extracted from the superpixels, and are used in a Conditional Random Field (CRF) to predict superpixel labels. Furthermore, a Random Forest (RF) classifier using random offset features is also used as an input to the CRF, acting as an initial prediction. As a stacked classifier, another Random Forest is used acting on a spatial multi-scale decomposition of the CRF confidence map to correct the erroneous labels assigned by the previous classifier. The model is tested on the popular NYU-v2 dataset.
The approach shows that simple multi-modal features with the power of the MMSSL
paradigm can achieve better performance than state of the art results on the same dataset.
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Miguel Oliveira, Victor Santos, Angel Sappa, P. Dias, & A. Moreira. (2016). Incremental Scenario Representations for Autonomous Driving using Geometric Polygonal Primitives. RAS - Robotics and Autonomous Systems, 83, 312–325.
Abstract: When an autonomous vehicle is traveling through some scenario it receives a continuous stream of sensor data. This sensor data arrives in an asynchronous fashion and often contains overlapping or redundant information. Thus, it is not trivial how a representation of the environment observed by the vehicle can be created and updated over time. This paper presents a novel methodology to compute an incremental 3D representation of a scenario from 3D range measurements. We propose to use macro scale polygonal primitives to model the scenario. This means that the representation of the scene is given as a list of large scale polygons that describe the geometric structure of the environment. Furthermore, we propose mechanisms designed to update the geometric polygonal primitives over time whenever fresh sensor data is collected. Results show that the approach is capable of producing accurate descriptions of the scene, and that it is computationally very efficient when compared to other reconstruction techniques.
Keywords: Incremental scene reconstruction; Point clouds; Autonomous vehicles; Polygonal primitives
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Miguel Oliveira, Victor Santos, Angel Sappa, P. Dias, & A. Moreira. (2016). Incremental texture mapping for autonomous driving. RAS - Robotics and Autonomous Systems, 84, 113–128.
Abstract: Autonomous vehicles have a large number of on-board sensors, not only for providing coverage all around the vehicle, but also to ensure multi-modality in the observation of the scene. Because of this, it is not trivial to come up with a single, unique representation that feeds from the data given by all these sensors. We propose an algorithm which is capable of mapping texture collected from vision based sensors onto a geometric description of the scenario constructed from data provided by 3D sensors. The algorithm uses a constrained Delaunay triangulation to produce a mesh which is updated using a specially devised sequence of operations. These enforce a partial configuration of the mesh that avoids bad quality textures and ensures that there are no gaps in the texture. Results show that this algorithm is capable of producing fine quality textures.
Keywords: Scene reconstruction; Autonomous driving; Texture mapping
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Miguel Angel Bautista, Antonio Hernandez, Sergio Escalera, Laura Igual, Oriol Pujol, Josep Moya, et al. (2016). A Gesture Recognition System for Detecting Behavioral Patterns of ADHD. TSMCB - IEEE Transactions on System, Man and Cybernetics, Part B, 46(1), 136–147.
Abstract: We present an application of gesture recognition using an extension of Dynamic Time Warping (DTW) to recognize behavioural patterns of Attention Deficit Hyperactivity Disorder (ADHD). We propose an extension of DTW using one-class classifiers in order to be able to encode the variability of a gesture category, and thus, perform an alignment between a gesture sample and a gesture class. We model the set of gesture samples of a certain gesture category using either GMMs or an approximation of Convex Hulls. Thus, we add a theoretical contribution to classical warping path in DTW by including local modeling of intra-class gesture variability. This methodology is applied in a clinical context, detecting a group of ADHD behavioural patterns defined by experts in psychology/psychiatry, to provide support to clinicians in the diagnose procedure. The proposed methodology is tested on a novel multi-modal dataset (RGB plus Depth) of ADHD children recordings with behavioural patterns. We obtain satisfying results when compared to standard state-of-the-art approaches in the DTW context.
Keywords: Gesture Recognition; ADHD; Gaussian Mixture Models; Convex Hulls; Dynamic Time Warping; Multi-modal RGB-Depth data
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Marta Diez-Ferrer, Debora Gil, Elena Carreño, Susana Padrones, Samantha Aso, Vanesa Vicens, et al. (2016). Positive Airway Pressure-Enhanced CT to Improve Virtual Bronchoscopic Navigation. CHEST - Chest Journal, 150(4), 1003A.
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Mark Philip Philipsen, Anders Jorgensen, Thomas B. Moeslund, & Sergio Escalera. (2016). RGB-D Segmentation of Poultry Entrails. In 9th Conference on Articulated Motion and Deformable Objects.
Abstract: Best commercial paper award.
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Mariella Dimiccoli, Jean-Pascal Jacob, & Lionel Moisan. (2016). Particle detection and tracking in fluorescence time-lapse imaging: a contrario approach. MVAP - Journal of Machine Vision and Applications, 27, 511–527.
Abstract: In this work, we propose a probabilistic approach for the detection and the
tracking of particles on biological images. In presence of very noised and poor
quality data, particles and trajectories can be characterized by an a-contrario
model, that estimates the probability of observing the structures of interest
in random data. This approach, first introduced in the modeling of human visual
perception and then successfully applied in many image processing tasks, leads
to algorithms that do not require a previous learning stage, nor a tedious
parameter tuning and are very robust to noise. Comparative evaluations against
a well established baseline show that the proposed approach outperforms the
state of the art.
Keywords: particle detection; particle tracking; a-contrario approach; time-lapse fluorescence imaging
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Mariella Dimiccoli. (2016). Figure-ground segregation: A fully nonlocal approach. VR - Vision Research, 126, 308–317.
Abstract: We present a computational model that computes and integrates in a nonlocal fashion several configural cues for automatic figure-ground segregation. Our working hypothesis is that the figural status of each pixel is a nonlocal function of several geometric shape properties and it can be estimated without explicitly relying on object boundaries. The methodology is grounded on two elements: multi-directional linear voting and nonlinear diffusion. A first estimation of the figural status of each pixel is obtained as a result of a voting process, in which several differently oriented line-shaped neighborhoods vote to express their belief about the figural status of the pixel. A nonlinear diffusion process is then applied to enforce the coherence of figural status estimates among perceptually homogeneous regions. Computer simulations fit human perception and match the experimental evidence that several cues cooperate in defining figure-ground segregation. The results of this work suggest that figure-ground segregation involves feedback from cells with larger receptive fields in higher visual cortical areas.
Keywords: Figure-ground segregation; Nonlocal approach; Directional linear voting; Nonlinear diffusion
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Mariella Dimiccoli. (2016). Fundamentals of cone regression. Journal of Statistics Surveys, 53–99.
Abstract: Cone regression is a particular case of quadratic programming that minimizes a weighted sum of squared residuals under a set of linear inequality constraints. Several important statistical problems such as isotonic, concave regression or ANOVA under partial orderings, just to name a few, can be considered as particular instances of the cone regression problem. Given its relevance in Statistics, this paper aims to address the fundamentals of cone regression from a theoretical and practical point of view. Several formulations of the cone regression problem are considered and, focusing on the particular case of concave regression as an example, several algorithms are analyzed and compared both qualitatively and quantitatively through numerical simulations. Several improvements to enhance numerical stability and bound the computational cost are proposed. For each analyzed algorithm, the pseudo-code and its corresponding code in Matlab are provided. The results from this study demonstrate that the choice of the optimization approach strongly impacts the numerical performances. It is also shown that methods are not currently available to solve efficiently cone regression problems with large dimension (more than many thousands of points). We suggest further research to fill this gap by exploiting and adapting classical multi-scale strategy to compute an approximate solution.
Keywords: cone regression; linear complementarity problems; proximal operators.
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