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Author |
Oriol Pujol; Petia Radeva |
![goto web page (via DOI) doi](img/doi.gif)
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Title |
Texture Segmentation by Statistical Deformable Models |
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2004 |
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International Journal of Image and Graphics |
Abbreviated Journal ![sorted by Abbreviated Journal field, ascending order (up)](img/sort_asc.gif) |
IJIG |
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4 |
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3 |
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433-452 |
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Texture segmentation, parametric active contours, statistic snakes |
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Deformable models have received much popularity due to their ability to include high-level knowledge on the application domain into low-level image processing. Still, most proposed active contour models do not sufficiently profit from the application information and they are too generalized, leading to non-optimal final results of segmentation, tracking or 3D reconstruction processes. In this paper we propose a new deformable model defined in a statistical framework to segment objects of natural scenes. We perform a supervised learning of local appearance of the textured objects and construct a feature space using a set of co-occurrence matrix measures. Linear Discriminant Analysis allows us to obtain an optimal reduced feature space where a mixture model is applied to construct a likelihood map. Instead of using a heuristic potential field, our active model is deformed on a regularized version of the likelihood map in order to segment objects characterized by the same texture pattern. Different tests on synthetic images, natural scene and medical images show the advantages of our statistic deformable model. |
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MILAB;HuPBA |
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no |
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BCNPCL @ bcnpcl @ PuR2004a |
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505 |
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Author |
Josep Llados; Gemma Sanchez |
![find record details (via OpenURL) openurl](img/xref.gif)
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Title |
Graph Matching vs. Graph Parsing in Graphics Recognition: A Combined Approach |
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2004 |
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International Journal of Pattern Recognition and Artificial Intelligence |
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18 |
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3 |
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455–473 |
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DAG; IF: 0.588 |
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DAG @ dag @ LlS2004 |
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445 |
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Bogdan Raducanu; Jordi Vitria |
![find record details (via OpenURL) openurl](img/xref.gif)
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Title |
Face Recognition by Artificial Vision Systems: A Cognitive Perspective |
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2008 |
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International Journal of Pattern Recognition and Artificial Intelligence |
Abbreviated Journal ![sorted by Abbreviated Journal field, ascending order (up)](img/sort_asc.gif) |
IJPRAI |
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22 |
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5 |
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899–913 |
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OR;MV |
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BCNPCL @ bcnpcl @ RaV2008b |
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1007 |
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Aura Hernandez-Sabate; Meritxell Joanpere; Nuria Gorgorio; Lluis Albarracin |
![download PDF file pdf](img/file_PDF.gif)
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Title |
Mathematics learning opportunities when playing a Tower Defense Game |
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2015 |
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International Journal of Serious Games |
Abbreviated Journal ![sorted by Abbreviated Journal field, ascending order (up)](img/sort_asc.gif) |
IJSG |
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2 |
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4 |
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57-71 |
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Tower Defense game; learning opportunities; mathematics; problem solving; game design |
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A qualitative research study is presented herein with the purpose of identifying mathematics learning opportunities in students between 10 and 12 years old while playing a commercial version of a Tower Defense game. These learning opportunities are understood as mathematicisable moments of the game and involve the establishment of relationships between the game and mathematical problem solving. Based on the analysis of these mathematicisable moments, we conclude that the game can promote problem-solving processes and learning opportunities that can be associated with different mathematical contents that appears in mathematics curricula, thought it seems that teacher or new game elements might be needed to facilitate the processes. |
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ADAS; 600.076 |
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Admin @ si @ HJG2015 |
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2730 |
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Pau Rodriguez; Jordi Gonzalez; Josep M. Gonfaus; Xavier Roca |
![download PDF file pdf](img/file_PDF.gif)
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Title |
Integrating Vision and Language in Social Networks for Identifying Visual Patterns of Personality Traits |
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2019 |
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International Journal of Social Science and Humanity |
Abbreviated Journal ![sorted by Abbreviated Journal field, ascending order (up)](img/sort_asc.gif) |
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9 |
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1 |
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6-12 |
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Social media, as a major platform for communication and information exchange, is a rich repository of the opinions and sentiments of 2.3 billion users about a vast spectrum of topics. In this sense, user text interactions are widely used to sense the whys of certain social user’s demands and cultural- driven interests. However, the knowledge embedded in the 1.8 billion pictures which are uploaded daily in public profiles has just started to be exploited. Following this trend on visual-based social analysis, we present a novel methodology based on neural networks to build a combined image-and-text based personality trait model, trained with images posted together with words found highly correlated to specific personality traits. So, the key contribution in this work is to explore whether OCEAN personality trait modeling can be addressed based on images, here called MindPics, appearing with certain tags with psychological insights. We found that there is a correlation between posted images and the personality estimated from their accompanying texts. Thus, the experimental results are consistent with previous cyber-psychology results based on texts, suggesting that images could also be used for personality estimation: classification results on some personality traits show that specific and characteristic visual patterns emerge, in essence representing abstract concepts. These results open new avenues of research for further refining the proposed personality model under the supervision of psychology experts, and to further substitute current textual personality questionnaires by image-based ones. |
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ISE; 600.119 |
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Admin @ si @ RGG2019 |
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3414 |
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Author |
A. Toet; M. Henselmans; M.P. Lucassen; Theo Gevers |
![goto web page (via DOI) doi](img/doi.gif)
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Title |
Emotional effects of dynamic textures |
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2011 |
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i-Perception |
Abbreviated Journal ![sorted by Abbreviated Journal field, ascending order (up)](img/sort_asc.gif) |
iPER |
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2 |
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9 |
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969 – 991 |
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This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely unknown, despite their natural ubiquity and increasing use in digital media. Participants watched a set of dynamic textures, representing either water or various different media, and self-reported their emotional experience. Motion complexity was found to have mildly relaxing and nondominant effects. In contrast, motion change complexity was found to be arousing and dominant. The speed of dynamics had arousing, dominant, and unpleasant effects. The amplitude of dynamics was also regarded as unpleasant. The regularity of the dynamics over the textures’ area was found to be uninteresting, nondominant, mildly relaxing, and mildly pleasant. The spatial scale of the dynamics had an unpleasant, arousing, and dominant effect, which was larger for textures with diverse content than for water textures. For water textures, the effects of spatial contrast were arousing, dominant, interesting, and mildly unpleasant. None of these effects were observed for textures of diverse content. The current findings are relevant for the design and synthesis of affective multimedia content and for affective scene indexing and retrieval. |
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2041-6695 |
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ALTRES;ISE |
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no |
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Admin @ si @THL2011 |
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1843 |
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Author |
Mireia Sole; Joan Blanco; Debora Gil; G. Fonseka; Richard Frodsham; Francesca Vidal; Zaida Sarrate |
![download PDF file pdf](img/file_PDF.gif)
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Title |
Noves perspectives en l estudi de la territorialitat cromosomica de cel·lules germinals masculines: estudis tridimensionals |
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2017 |
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Biologia de la Reproduccio |
Abbreviated Journal ![sorted by Abbreviated Journal field, ascending order (up)](img/sort_asc.gif) |
JBR |
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15 |
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73-78 |
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In somatic cells, chromosomes occupy specific nuclear regions called chromosome territories which are involved in the
maintenance and regulation of the genome. Preliminary data in male germ cells also suggest the importance of chromosome
territoriality in cell functionality. Nevertheless, the specific characteristics of testicular tissue (presence of different
cell types with different morphological characteristics, in different stages of development and with different ploidy)
makes difficult to achieve conclusive results. In this study we have developed a methodology to approach the threedimensional
study of all chromosome territories in male germ cells from C57BL/6J mice (Mus musculus). The method
includes the following steps: i) Optimized cell fixation to obtain an optimal preservation of the three-dimensionality cell
morphology, ii) Chromosome identification by FISH (Chromoprobe Multiprobe® OctoChrome™ Murine System; Cytocell)
and confocal microscopy (TCS-SP5, Leica Microsystems), iii) Cell type identification by immunofluorescence
iv) Image analysis using Matlab scripts, v) Numerical data extraction related to chromosome features, chromosome
radial position and chromosome relative position. This methodology allows the unequivocally identification and the
analysis of the chromosome territories of all spermatogenic stages. Results will provide information about the features
that determine chromosomal position, preferred associations between chromosomes, and the relationship between chromosome
positioning and genome regulation. |
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978-84-697-3767-5 |
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IAM; 600.096; 600.145 |
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Admin @ si @ SBG2017c |
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2961 |
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Jordi Esquirol; Cristina Palmero; Vanessa Bayo; Miquel Angel Cos; Sergio Escalera; David Sanchez; Maider Sanchez; Noelia Serrano; Mireia Relats |
![goto web page (via DOI) doi](img/doi.gif)
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Title |
Automatic RBG-depth-pressure anthropometric analysis and individualised sleep solution prescription |
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2017 |
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Journal of Medical Engineering & Technology |
Abbreviated Journal ![sorted by Abbreviated Journal field, ascending order (up)](img/sort_asc.gif) |
JMET |
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41 |
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6 |
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486-497 |
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INTRODUCTION:
Sleep surfaces must adapt to individual somatotypic features to maintain a comfortable, convenient and healthy sleep, preventing diseases and injuries. Individually determining the most adequate rest surface can often be a complex and subjective question.
OBJECTIVES:
To design and validate an automatic multimodal somatotype determination model to automatically recommend an individually designed mattress-topper-pillow combination.
METHODS:
Design and validation of an automated prescription model for an individualised sleep system is performed through a single-image 2 D-3 D analysis and body pressure distribution, to objectively determine optimal individual sleep surfaces combining five different mattress densities, three different toppers and three cervical pillows.
RESULTS:
A final study (n = 151) and re-analysis (n = 117) defined and validated the model, showing high correlations between calculated and real data (>85% in height and body circumferences, 89.9% in weight, 80.4% in body mass index and more than 70% in morphotype categorisation).
CONCLUSIONS:
Somatotype determination model can accurately prescribe an individualised sleep solution. This can be useful for healthy people and for health centres that need to adapt sleep surfaces to people with special needs. Next steps will increase model's accuracy and analise, if this prescribed individualised sleep solution can improve sleep quantity and quality; additionally, future studies will adapt the model to mattresses with technological improvements, tailor-made production and will define interfaces for people with special needs. |
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HUPBA; no menciona |
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Admin @ si @ EPB2017 |
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3010 |
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Patrick Brandao; O. Zisimopoulos; E. Mazomenos; G. Ciutib; Jorge Bernal; M. Visentini-Scarzanell; A. Menciassi; P. Dario; A. Koulaouzidis; A. Arezzo; D.J. Hawkes; D. Stoyanov |
![download PDF file pdf](img/file_PDF.gif)
![goto web page (via DOI) doi](img/doi.gif)
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Title |
Towards a computed-aided diagnosis system in colonoscopy: Automatic polyp segmentation using convolution neural networks |
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2018 |
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Journal of Medical Robotics Research |
Abbreviated Journal ![sorted by Abbreviated Journal field, ascending order (up)](img/sort_asc.gif) |
JMRR |
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3 |
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2 |
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convolutional neural networks; colonoscopy; computer aided diagnosis |
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Early diagnosis is essential for the successful treatment of bowel cancers including colorectal cancer (CRC) and capsule endoscopic imaging with robotic actuation can be a valuable diagnostic tool when combined with automated image analysis. We present a deep learning rooted detection and segmentation framework for recognizing lesions in colonoscopy and capsule endoscopy images. We restructure established convolution architectures, such as VGG and ResNets, by converting them into fully-connected convolution networks (FCNs), ne-tune them and study their capabilities for polyp segmentation and detection. We additionally use Shape-from-Shading (SfS) to recover depth and provide a richer representation of the tissue's structure in colonoscopy images. Depth is
incorporated into our network models as an additional input channel to the RGB information and we demonstrate that the resulting network yields improved performance. Our networks are tested on publicly available datasets and the most accurate segmentation model achieved a mean segmentation IU of 47.78% and 56.95% on the ETIS-Larib and CVC-Colon datasets, respectively. For polyp
detection, the top performing models we propose surpass the current state of the art with detection recalls superior to 90% for all datasets tested. To our knowledge, we present the rst work to use FCNs for polyp segmentation in addition to proposing a novel combination of SfS and RGB that boosts performance. |
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MV; no menciona |
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BZM2018 |
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2976 |
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Hamdi Dibeklioglu; M.O. Hortas; I. Kosunen; P. Zuzánek; Albert Ali Salah; Theo Gevers |
![goto web page (via DOI) doi](img/doi.gif)
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Design and implementation of an affect-responsive interactive photo frame |
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2011 |
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Journal on Multimodal User Interfaces |
Abbreviated Journal ![sorted by Abbreviated Journal field, ascending order (up)](img/sort_asc.gif) |
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4 |
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2 |
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81-95 |
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This paper describes an affect-responsive interactive photo-frame application that offers its user a different experience with every use. It relies on visual analysis of activity levels and facial expressions of its users to select responses from a database of short video segments. This ever-growing database is automatically prepared by an offline analysis of user-uploaded videos. The resulting system matches its user’s affect along dimensions of valence and arousal, and gradually adapts its response to each specific user. In an extended mode, two such systems are coupled and feed each other with visual content. The strengths and weaknesses of the system are assessed through a usability study, where a Wizard-of-Oz response logic is contrasted with the fully automatic system that uses affective and activity-based features, either alone, or in tandem. |
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Springer–Verlag |
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1783-7677 |
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ALTRES;ISE |
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Admin @ si @ DHK2011 |
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1842 |
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Enric Marti; J.Roncaries; Debora Gil; Aura Hernandez-Sabate; Antoni Gurgui; Ferran Poveda |
![goto web page (via DOI) doi](img/doi.gif)
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PBL On Line: A proposal for the organization, part-time monitoring and assessment of PBL group activities |
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2015 |
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Journal of Technology and Science Education |
Abbreviated Journal ![sorted by Abbreviated Journal field, ascending order (up)](img/sort_asc.gif) |
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5 |
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2 |
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87-96 |
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IAM; ADAS; 600.076; 600.075 |
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Admin @ si @ MRG2015 |
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2608 |
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Carles Sanchez; Oriol Ramos Terrades; Patricia Marquez; Enric Marti; J.Roncaries; Debora Gil |
![goto web page (via DOI) doi](img/doi.gif)
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Title |
Automatic evaluation of practices in Moodle for Self Learning in Engineering |
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2015 |
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Journal of Technology and Science Education |
Abbreviated Journal ![sorted by Abbreviated Journal field, ascending order (up)](img/sort_asc.gif) |
JOTSE |
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5 |
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2 |
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97-106 |
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IAM; DAG; 600.075; 600.077 |
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Admin @ si @ SRM2015 |
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2610 |
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Author |
Gemma Rotger; Francesc Moreno-Noguer; Felipe Lumbreras; Antonio Agudo |
![goto web page url](img/www.gif)
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Detailed 3D face reconstruction from a single RGB image |
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2019 |
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Journal of WSCG |
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JWSCG |
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27 |
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2 |
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103-112 |
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3D Wrinkle Reconstruction; Face Analysis, Optimization. |
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This paper introduces a method to obtain a detailed 3D reconstruction of facial skin from a single RGB image.
To this end, we propose the exclusive use of an input image without requiring any information about the observed material nor training data to model the wrinkle properties. They are detected and characterized directly from the image via a simple and effective parametric model, determining several features such as location, orientation, width, and height. With these ingredients, we propose to minimize a photometric error to retrieve the final detailed 3D map, which is initialized by current techniques based on deep learning. In contrast with other approaches, we only require estimating a depth parameter, making our approach fast and intuitive. Extensive experimental evaluation is presented in a wide variety of synthetic and real images, including different skin properties and facial
expressions. In all cases, our method outperforms the current approaches regarding 3D reconstruction accuracy, providing striking results for both large and fine wrinkles. |
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2019/11 |
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MSIAU; 600.086; 600.130; 600.122 |
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Admin @ si @ |
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3708 |
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Author |
Juan Ramon Terven Salinas; Joaquin Salas; Bogdan Raducanu |
![download PDF file pdf](img/file_PDF.gif)
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Title |
Estado del Arte en Sistemas de Vision Artificial para Personas Invidentes |
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2013 |
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Komputer Sapiens |
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1 |
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20-25 |
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OR;MV |
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Admin @ si @ TSR2013 |
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2231 |
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Author |
Aura Hernandez-Sabate; Lluis Albarracin; F. Javier Sanchez |
![goto web page (via DOI) doi](img/doi.gif)
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Title |
Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem |
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2020 |
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Mathematics |
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20 |
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8(9) |
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1595 |
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STEM education; Project-based learning; Coding; software tool |
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In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view. |
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September 2020 |
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IAM; ISE |
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Admin @ si @ |
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3722 |
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