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Bhaskar Chakraborty; Andrew Bagdanov; Jordi Gonzalez; Xavier Roca |
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Title |
Human Action Recognition Using an Ensemble of Body-Part Detectors |
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2013 |
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Expert Systems |
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EXSY |
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30 |
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2 |
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101-114 |
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Human action recognition;body-part detection;hidden Markov model |
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This paper describes an approach to human action recognition based on a probabilistic optimization model of body parts using hidden Markov model (HMM). Our method is able to distinguish between similar actions by only considering the body parts having major contribution to the actions, for example, legs for walking, jogging and running; arms for boxing, waving and clapping. We apply HMMs to model the stochastic movement of the body parts for action recognition. The HMM construction uses an ensemble of body-part detectors, followed by grouping of part detections, to perform human identification. Three example-based body-part detectors are trained to detect three components of the human body: the head, legs and arms. These detectors cope with viewpoint changes and self-occlusions through the use of ten sub-classifiers that detect body parts over a specific range of viewpoints. Each sub-classifier is a support vector machine trained on features selected for the discriminative power for each particular part/viewpoint combination. Grouping of these detections is performed using a simple geometric constraint model that yields a viewpoint-invariant human detector. We test our approach on three publicly available action datasets: the KTH dataset, Weizmann dataset and HumanEva dataset. Our results illustrate that with a simple and compact representation we can achieve robust recognition of human actions comparable to the most complex, state-of-the-art methods. |
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1809 |
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Noha Elfiky; Jordi Gonzalez; Xavier Roca |
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Title |
Compact and Adaptive Spatial Pyramids for Scene Recognition |
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2012 |
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Image and Vision Computing |
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IMAVIS |
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30 |
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8 |
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492–500 |
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Most successful approaches on scenerecognition tend to efficiently combine global image features with spatial local appearance and shape cues. On the other hand, less attention has been devoted for studying spatial texture features within scenes. Our method is based on the insight that scenes can be seen as a composition of micro-texture patterns. This paper analyzes the role of texture along with its spatial layout for scenerecognition. However, one main drawback of the resulting spatial representation is its huge dimensionality. Hence, we propose a technique that addresses this problem by presenting a compactSpatialPyramid (SP) representation. The basis of our compact representation, namely, CompactAdaptiveSpatialPyramid (CASP) consists of a two-stages compression strategy. This strategy is based on the Agglomerative Information Bottleneck (AIB) theory for (i) compressing the least informative SP features, and, (ii) automatically learning the most appropriate shape for each category. Our method exceeds the state-of-the-art results on several challenging scenerecognition data sets. |
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Admin @ si @ EGR2012 |
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2004 |
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Francisco Javier Orozco; Ognjen Rudovic; Jordi Gonzalez; Maja Pantic |
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Title |
Hierarchical On-line Appearance-Based Tracking for 3D Head Pose, Eyebrows, Lips, Eyelids and Irises |
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2013 |
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Image and Vision Computing |
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IMAVIS |
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Volume ![sorted by Volume (numeric) field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
31 |
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4 |
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322-340 |
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On-line appearance models; Levenberg–Marquardt algorithm; Line-search optimization; 3D face tracking; Facial action tracking; Eyelid tracking; Iris tracking |
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In this paper, we propose an On-line Appearance-Based Tracker (OABT) for simultaneous tracking of 3D head pose, lips, eyebrows, eyelids and irises in monocular video sequences. In contrast to previously proposed tracking approaches, which deal with face and gaze tracking separately, our OABT can also be used for eyelid and iris tracking, as well as 3D head pose, lips and eyebrows facial actions tracking. Furthermore, our approach applies an on-line learning of changes in the appearance of the tracked target. Hence, the prior training of appearance models, which usually requires a large amount of labeled facial images, is avoided. Moreover, the proposed method is built upon a hierarchical combination of three OABTs, which are optimized using a Levenberg–Marquardt Algorithm (LMA) enhanced with line-search procedures. This, in turn, makes the proposed method robust to changes in lighting conditions, occlusions and translucent textures, as evidenced by our experiments. Finally, the proposed method achieves head and facial actions tracking in real-time. |
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Elsevier |
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ISE; 605.203; 302.012; 302.018; 600.049 |
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ORG2013 |
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2221 |
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Enric Marti; Jordi Regincos;Jaime Lopez-Krahe; Juan J.Villanueva |
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Title |
Hand line drawing interpretation as three-dimensional objects |
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1993 |
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Signal Processing – Intelligent systems for signal and image understanding |
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Volume ![sorted by Volume (numeric) field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
32 |
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1-2 |
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91-110 |
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Line drawing interpretation; line labelling; scene analysis; man-machine interaction; CAD input; line extraction |
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In this paper we present a technique to interpret hand line drawings as objects in a three-dimensional space. The object domain considered is based on planar surfaces with straight edges, concretely, on ansextension of Origami world to hidden lines. The line drawing represents the object under orthographic projection and it is sensed using a scanner. Our method is structured in two modules: feature extraction and feature interpretation. In the first one, image processing techniques are applied under certain tolerance margins to detect lines and junctions on the hand line drawing. Feature interpretation module is founded on line labelling techniques using a labelled junction dictionary. A labelling algorithm is here proposed. It uses relaxation techniques to reduce the number of incompatible labels with the junction dictionary so that the convergence of solutions can be accelerated. We formulate some labelling hypotheses tending to eliminate elements in two sets of labelled interpretations. That is, those which are compatible with the dictionary but do not correspond to three-dimensional objects and those which represent objects not very probable to be specified by means of a line drawing. New entities arise on the line drawing as a result of the extension of Origami world. These are defined to enunciate the assumptions of our method as well as to clarify the algorithms proposed. This technique is framed in a project aimed to implement a system to create 3D objects to improve man-machine interaction in CAD systems. |
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Elsevier North-Holland, Inc. |
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Amsterdam, The Netherlands, The Netherlands |
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0165-1684 |
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IAM;ISE; |
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IAM @ iam @ MRL1993 |
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1611 |
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Marco Pedersoli; Jordi Gonzalez; Andrew Bagdanov; Xavier Roca |
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Title |
Efficient Discriminative Multiresolution Cascade for Real-Time Human Detection Applications |
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2011 |
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Pattern Recognition Letters |
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PRL |
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Volume ![sorted by Volume (numeric) field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
32 |
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13 |
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1581-1587 |
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Human detection is fundamental in many machine vision applications, like video surveillance, driving assistance, action recognition and scene understanding. However in most of these applications real-time performance is necessary and this is not achieved yet by current detection methods.
This paper presents a new method for human detection based on a multiresolution cascade of Histograms of Oriented Gradients (HOG) that can highly reduce the computational cost of detection search without affecting accuracy. The method consists of a cascade of sliding window detectors. Each detector is a linear Support Vector Machine (SVM) composed of HOG features at different resolutions, from coarse at the first level to fine at the last one.
In contrast to previous methods, our approach uses a non-uniform stride of the sliding window that is defined by the feature resolution and allows the detection to be incrementally refined as going from coarse-to-fine resolution. In this way, the speed-up of the cascade is not only due to the fewer number of features computed at the first levels of the cascade, but also to the reduced number of windows that need to be evaluated at the coarse resolution. Experimental results show that our method reaches a detection rate comparable with the state-of-the-art of detectors based on HOG features, while at the same time the detection search is up to 23 times faster. |
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Admin @ si @ PGB2011a |
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1707 |
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