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Author |
R. Valenti; Theo Gevers |
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Title |
Combining Head Pose and Eye Location Information for Gaze Estimation |
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Journal Article |
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2012 |
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IEEE Transactions on Image Processing |
Abbreviated Journal |
TIP |
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21 |
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2 |
Pages |
802-815 |
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Abstract |
Impact factor 2010: 2.92
Impact factor 2011/12?: 3.32
Head pose and eye location for gaze estimation have been separately studied in numerous works in the literature. Previous research shows that satisfactory accuracy in head pose and eye location estimation can be achieved in constrained settings. However, in the presence of nonfrontal faces, eye locators are not adequate to accurately locate the center of the eyes. On the other hand, head pose estimation techniques are able to deal with these conditions; hence, they may be suited to enhance the accuracy of eye localization. Therefore, in this paper, a hybrid scheme is proposed to combine head pose and eye location information to obtain enhanced gaze estimation. To this end, the transformation matrix obtained from the head pose is used to normalize the eye regions, and in turn, the transformation matrix generated by the found eye location is used to correct the pose estimation procedure. The scheme is designed to enhance the accuracy of eye location estimations, particularly in low-resolution videos, to extend the operative range of the eye locators, and to improve the accuracy of the head pose tracker. These enhanced estimations are then combined to obtain a novel visual gaze estimation system, which uses both eye location and head information to refine the gaze estimates. From the experimental results, it can be derived that the proposed unified scheme improves the accuracy of eye estimations by 16% to 23%. Furthermore, it considerably extends its operating range by more than 15° by overcoming the problems introduced by extreme head poses. Moreover, the accuracy of the head pose tracker is improved by 12% to 24%. Finally, the experimentation on the proposed combined gaze estimation system shows that it is accurate (with a mean error between 2° and 5°) and that it can be used in cases where classic approaches would fail without imposing restraints on the position of the head. |
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1057-7149 |
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ALTRES;ISE |
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no |
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Admin @ si @ VaG 2012b |
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1851 |
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Ariel Amato; Mikhail Mozerov; Andrew Bagdanov; Jordi Gonzalez |
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Title |
Accurate Moving Cast Shadow Suppression Based on Local Color Constancy detection |
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Journal Article |
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Year |
2011 |
Publication |
IEEE Transactions on Image Processing |
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TIP |
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20 |
Issue |
10 |
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2954 - 2966 |
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This paper describes a novel framework for detection and suppression of properly shadowed regions for most possible scenarios occurring in real video sequences. Our approach requires no prior knowledge about the scene, nor is it restricted to specific scene structures. Furthermore, the technique can detect both achromatic and chromatic shadows even in the presence of camouflage that occurs when foreground regions are very similar in color to shadowed regions. The method exploits local color constancy properties due to reflectance suppression over shadowed regions. To detect shadowed regions in a scene, the values of the background image are divided by values of the current frame in the RGB color space. We show how this luminance ratio can be used to identify segments with low gradient constancy, which in turn distinguish shadows from foreground. Experimental results on a collection of publicly available datasets illustrate the superior performance of our method compared with the most sophisticated, state-of-the-art shadow detection algorithms. These results show that our approach is robust and accurate over a broad range of shadow types and challenging video conditions. |
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1057-7149 |
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Admin @ si @ AMB2011 |
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1716 |
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Pau Rodriguez; Guillem Cucurull; Jordi Gonzalez; Josep M. Gonfaus; Kamal Nasrollahi; Thomas B. Moeslund; Xavier Roca |
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Title |
Deep Pain: Exploiting Long Short-Term Memory Networks for Facial Expression Classification |
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Journal Article |
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2017 |
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IEEE Transactions on cybernetics |
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Cyber |
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1-11 |
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Pain is an unpleasant feeling that has been shown to be an important factor for the recovery of patients. Since this is costly in human resources and difficult to do objectively, there is the need for automatic systems to measure it. In this paper, contrary to current state-of-the-art techniques in pain assessment, which are based on facial features only, we suggest that the performance can be enhanced by feeding the raw frames to deep learning models, outperforming the latest state-of-the-art results while also directly facing the problem of imbalanced data. As a baseline, our approach first uses convolutional neural networks (CNNs) to learn facial features from VGG_Faces, which are then linked to a long short-term memory to exploit the temporal relation between video frames. We further compare the performances of using the so popular schema based on the canonically normalized appearance versus taking into account the whole image. As a result, we outperform current state-of-the-art area under the curve performance in the UNBC-McMaster Shoulder Pain Expression Archive Database. In addition, to evaluate the generalization properties of our proposed methodology on facial motion recognition, we also report competitive results in the Cohn Kanade+ facial expression database. |
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ISE; 600.119; 600.098 |
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no |
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Admin @ si @ RCG2017a |
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2926 |
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Author |
Oscar Lopes; Miguel Reyes; Sergio Escalera; Jordi Gonzalez |
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Title |
Spherical Blurred Shape Model for 3-D Object and Pose Recognition: Quantitative Analysis and HCI Applications in Smart Environments |
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Journal Article |
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2014 |
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IEEE Transactions on Systems, Man and Cybernetics (Part B) |
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TSMCB |
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44 |
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12 |
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2379-2390 |
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The use of depth maps is of increasing interest after the advent of cheap multisensor devices based on structured light, such as Kinect. In this context, there is a strong need of powerful 3-D shape descriptors able to generate rich object representations. Although several 3-D descriptors have been already proposed in the literature, the research of discriminative and computationally efficient descriptors is still an open issue. In this paper, we propose a novel point cloud descriptor called spherical blurred shape model (SBSM) that successfully encodes the structure density and local variabilities of an object based on shape voxel distances and a neighborhood propagation strategy. The proposed SBSM is proven to be rotation and scale invariant, robust to noise and occlusions, highly discriminative for multiple categories of complex objects like the human hand, and computationally efficient since the SBSM complexity is linear to the number of object voxels. Experimental evaluation in public depth multiclass object data, 3-D facial expressions data, and a novel hand poses data sets show significant performance improvements in relation to state-of-the-art approaches. Moreover, the effectiveness of the proposal is also proved for object spotting in 3-D scenes and for real-time automatic hand pose recognition in human computer interaction scenarios. |
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2168-2267 |
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Notes |
HuPBA; ISE; 600.078;MILAB |
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no |
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Call Number |
Admin @ si @ LRE2014 |
Serial |
2442 |
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Author |
Parichehr Behjati Ardakani; Pau Rodriguez; Carles Fernandez; Armin Mehri; Xavier Roca; Seiichi Ozawa; Jordi Gonzalez |
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Title |
Frequency-based Enhancement Network for Efficient Super-Resolution |
Type |
Journal Article |
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Year |
2022 |
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IEEE Access |
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ACCESS |
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10 |
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57383-57397 |
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Deep learning; Frequency-based methods; Lightweight architectures; Single image super-resolution |
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Recently, deep convolutional neural networks (CNNs) have provided outstanding performance in single image super-resolution (SISR). Despite their remarkable performance, the lack of high-frequency information in the recovered images remains a core problem. Moreover, as the networks increase in depth and width, deep CNN-based SR methods are faced with the challenge of computational complexity in practice. A promising and under-explored solution is to adapt the amount of compute based on the different frequency bands of the input. To this end, we present a novel Frequency-based Enhancement Block (FEB) which explicitly enhances the information of high frequencies while forwarding low-frequencies to the output. In particular, this block efficiently decomposes features into low- and high-frequency and assigns more computation to high-frequency ones. Thus, it can help the network generate more discriminative representations by explicitly recovering finer details. Our FEB design is simple and generic and can be used as a direct replacement of commonly used SR blocks with no need to change network architectures. We experimentally show that when replacing SR blocks with FEB we consistently improve the reconstruction error, while reducing the number of parameters in the model. Moreover, we propose a lightweight SR model — Frequency-based Enhancement Network (FENet) — based on FEB that matches the performance of larger models. Extensive experiments demonstrate that our proposal performs favorably against the state-of-the-art SR algorithms in terms of visual quality, memory footprint, and inference time. The code is available at https://github.com/pbehjatii/FENet |
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18 May 2022 |
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IEEE |
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Admin @ si @ BRF2022a |
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3747 |
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