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Katerine Diaz; Jesus Martinez del Rincon; Marçal Rusiñol; Aura Hernandez-Sabate |
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Title |
Feature Extraction by Using Dual-Generalized Discriminative Common Vectors |
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Journal Article |
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Year |
2019 |
Publication |
Journal of Mathematical Imaging and Vision |
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JMIV |
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61 |
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3 |
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331-351 |
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Online feature extraction; Generalized discriminative common vectors; Dual learning; Incremental learning; Decremental learning |
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In this paper, a dual online subspace-based learning method called dual-generalized discriminative common vectors (Dual-GDCV) is presented. The method extends incremental GDCV by exploiting simultaneously both the concepts of incremental and decremental learning for supervised feature extraction and classification. Our methodology is able to update the feature representation space without recalculating the full projection or accessing the previously processed training data. It allows both adding information and removing unnecessary data from a knowledge base in an efficient way, while retaining the previously acquired knowledge. The proposed method has been theoretically proved and empirically validated in six standard face recognition and classification datasets, under two scenarios: (1) removing and adding samples of existent classes, and (2) removing and adding new classes to a classification problem. Results show a considerable computational gain without compromising the accuracy of the model in comparison with both batch methodologies and other state-of-art adaptive methods. |
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DAG; ADAS; 600.084; 600.118; 600.121; 600.129 |
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Admin @ si @ DRR2019 |
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3172 |
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Author |
Adrien Gaidon; Antonio Lopez; Florent Perronnin |
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Title |
The Reasonable Effectiveness of Synthetic Visual Data |
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2018 |
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International Journal of Computer Vision |
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IJCV |
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126 |
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9 |
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899–901 |
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ADAS; 600.118 |
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Admin @ si @ GLP2018 |
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3180 |
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Jiaolong Xu; Liang Xiao; Antonio Lopez |
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Title |
Self-supervised Domain Adaptation for Computer Vision Tasks |
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Journal Article |
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2019 |
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IEEE Access |
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ACCESS |
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7 |
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156694 - 156706 |
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Recent progress of self-supervised visual representation learning has achieved remarkable success on many challenging computer vision benchmarks. However, whether these techniques can be used for domain adaptation has not been explored. In this work, we propose a generic method for self-supervised domain adaptation, using object recognition and semantic segmentation of urban scenes as use cases. Focusing on simple pretext/auxiliary tasks (e.g. image rotation prediction), we assess different learning strategies to improve domain adaptation effectiveness by self-supervision. Additionally, we propose two complementary strategies to further boost the domain adaptation accuracy on semantic segmentation within our method, consisting of prediction layer alignment and batch normalization calibration. The experimental results show adaptation levels comparable to most studied domain adaptation methods, thus, bringing self-supervision as a new alternative for reaching domain adaptation. The code is available at this link. https://github.com/Jiaolong/self-supervised-da. |
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ADAS; 600.118 |
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Admin @ si @ XXL2019 |
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3302 |
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Cesar de Souza; Adrien Gaidon; Yohann Cabon; Naila Murray; Antonio Lopez |
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Title |
Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models |
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Journal Article |
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2020 |
Publication |
International Journal of Computer Vision |
Abbreviated Journal |
IJCV |
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128 |
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Pages |
1505–1536 |
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Procedural generation; Human action recognition; Synthetic data; Physics |
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Deep video action recognition models have been highly successful in recent years but require large quantities of manually-annotated data, which are expensive and laborious to obtain. In this work, we investigate the generation of synthetic training data for video action recognition, as synthetic data have been successfully used to supervise models for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation, physics models and other components of modern game engines. With this model we generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for “Procedural Human Action Videos”. PHAV contains a total of 39,982 videos, with more than 1000 examples for each of 35 action categories. Our video generation approach is not limited to existing motion capture sequences: 14 of these 35 categories are procedurally-defined synthetic actions. In addition, each video is represented with 6 different data modalities, including RGB, optical flow and pixel-level semantic labels. These modalities are generated almost simultaneously using the Multiple Render Targets feature of modern GPUs. In order to leverage PHAV, we introduce a deep multi-task (i.e. that considers action classes from multiple datasets) representation learning architecture that is able to simultaneously learn from synthetic and real video datasets, even when their action categories differ. Our experiments on the UCF-101 and HMDB-51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance. Our approach also significantly outperforms video representations produced by fine-tuning state-of-the-art unsupervised generative models of videos. |
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ADAS; 600.124; 600.118 |
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Admin @ si @ SGC2019 |
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3303 |
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Author |
Daniel Hernandez; Lukas Schneider; P. Cebrian; A. Espinosa; David Vazquez; Antonio Lopez; Uwe Franke; Marc Pollefeys; Juan Carlos Moure |
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Title |
Slanted Stixels: A way to represent steep streets |
Type |
Journal Article |
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Year |
2019 |
Publication |
International Journal of Computer Vision |
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IJCV |
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Volume |
127 |
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Pages |
1643–1658 |
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This work presents and evaluates a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather restrictive geometric assumptions for Stixels by introducing a novel depth model to account for non-flat roads and slanted objects. Both semantic and depth cues are used jointly to infer the scene representation in a sound global energy minimization formulation. Furthermore, a novel approximation scheme is introduced in order to significantly reduce the computational complexity of the Stixel algorithm, and then achieve real-time computation capabilities. The idea is to first perform an over-segmentation of the image, discarding the unlikely Stixel cuts, and apply the algorithm only on the remaining Stixel cuts. This work presents a novel over-segmentation strategy based on a fully convolutional network, which outperforms an approach based on using local extrema of the disparity map. We evaluate the proposed methods in terms of semantic and geometric accuracy as well as run-time on four publicly available benchmark datasets. Our approach maintains accuracy on flat road scene datasets while improving substantially on a novel non-flat road dataset. |
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ADAS; 600.118; 600.124 |
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Admin @ si @ HSC2019 |
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3304 |
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