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Author Aura Hernandez-Sabate; Jose Elias Yauri; Pau Folch; Miquel Angel Piera; Debora Gil edit  doi
openurl 
  Title Recognition of the Mental Workloads of Pilots in the Cockpit Using EEG Signals Type Journal Article
  Year 2022 Publication Applied Sciences Abbreviated Journal APPLSCI  
  Volume 12 Issue 5 Pages 2298  
  Keywords Cognitive states; Mental workload; EEG analysis; Neural networks; Multimodal data fusion  
  Abstract The commercial flightdeck is a naturally multi-tasking work environment, one in which interruptions are frequent come in various forms, contributing in many cases to aviation incident reports. Automatic characterization of pilots’ workloads is essential to preventing these kind of incidents. In addition, minimizing the physiological sensor network as much as possible remains both a challenge and a requirement. Electroencephalogram (EEG) signals have shown high correlations with specific cognitive and mental states, such as workload. However, there is not enough evidence in the literature to validate how well models generalize in cases of new subjects performing tasks with workloads similar to the ones included during the model’s training. In this paper, we propose a convolutional neural network to classify EEG features across different mental workloads in a continuous performance task test that partly measures working memory and working memory capacity. Our model is valid at the general population level and it is able to transfer task learning to pilot mental workload recognition in a simulated operational environment.  
  Address February 2022  
  Corporate Author Thesis  
  Publisher (up) Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM; ADAS; 600.139; 600.145; 600.118 Approved no  
  Call Number Admin @ si @ HYF2022 Serial 3720  
Permanent link to this record
 

 
Author M. Altillawi; S. Li; S.M. Prakhya; Z. Liu; Joan Serrat edit  doi
openurl 
  Title Implicit Learning of Scene Geometry From Poses for Global Localization Type Journal Article
  Year 2024 Publication IEEE Robotics and Automation Letters Abbreviated Journal ROBOTAUTOMLET  
  Volume 9 Issue 2 Pages 955-962  
  Keywords Localization; Localization and mapping; Deep learning for visual perception; Visual learning  
  Abstract Global visual localization estimates the absolute pose of a camera using a single image, in a previously mapped area. Obtaining the pose from a single image enables many robotics and augmented/virtual reality applications. Inspired by latest advances in deep learning, many existing approaches directly learn and regress 6 DoF pose from an input image. However, these methods do not fully utilize the underlying scene geometry for pose regression. The challenge in monocular relocalization is the minimal availability of supervised training data, which is just the corresponding 6 DoF poses of the images. In this letter, we propose to utilize these minimal available labels (i.e., poses) to learn the underlying 3D geometry of the scene and use the geometry to estimate the 6 DoF camera pose. We present a learning method that uses these pose labels and rigid alignment to learn two 3D geometric representations ( X, Y, Z coordinates ) of the scene, one in camera coordinate frame and the other in global coordinate frame. Given a single image, it estimates these two 3D scene representations, which are then aligned to estimate a pose that matches the pose label. This formulation allows for the active inclusion of additional learning constraints to minimize 3D alignment errors between the two 3D scene representations, and 2D re-projection errors between the 3D global scene representation and 2D image pixels, resulting in improved localization accuracy. During inference, our model estimates the 3D scene geometry in camera and global frames and aligns them rigidly to obtain pose in real-time. We evaluate our work on three common visual localization datasets, conduct ablation studies, and show that our method exceeds state-of-the-art regression methods' pose accuracy on all datasets.  
  Address  
  Corporate Author Thesis  
  Publisher (up) Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 2377-3766 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number Admin @ si @ Serial 3857  
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Author Enric Marti; Carme Julia; Debora Gil edit  doi
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Journal Article
  Year 2006 Publication Computer Graphics Forum Abbreviated Journal CGF  
  Volume 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address  
  Corporate Author Thesis  
  Publisher (up) Computer Graphics Forum Place of Publication Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2006a Serial 1607  
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Author Joan Serrat; Felipe Lumbreras; Antonio Lopez edit   pdf
doi  openurl
  Title Cost estimation of custom hoses from STL files and CAD drawings Type Journal Article
  Year 2013 Publication Computers in Industry Abbreviated Journal COMPUTIND  
  Volume 64 Issue 3 Pages 299-309  
  Keywords On-line quotation; STL format; Regression; Gaussian process  
  Abstract We present a method for the cost estimation of custom hoses from CAD models. They can come in two formats, which are easy to generate: a STL file or the image of a CAD drawing showing several orthogonal projections. The challenges in either cases are, first, to obtain from them a high level 3D description of the shape, and second, to learn a regression function for the prediction of the manufacturing time, based on geometric features of the reconstructed shape. The chosen description is the 3D line along the medial axis of the tube and the diameter of the circular sections along it. In order to extract it from STL files, we have adapted RANSAC, a robust parametric fitting algorithm. As for CAD drawing images, we propose a new technique for 3D reconstruction from data entered on any number of orthogonal projections. The regression function is a Gaussian process, which does not constrain the function to adopt any specific form and is governed by just two parameters. We assess the accuracy of the manufacturing time estimation by k-fold cross validation on 171 STL file models for which the time is provided by an expert. The results show the feasibility of the method, whereby the relative error for 80% of the testing samples is below 15%.  
  Address  
  Corporate Author Thesis  
  Publisher (up) Elsevier Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 600.057; 600.054; 605.203 Approved no  
  Call Number Admin @ si @ SLL2013; ADAS @ adas @ Serial 2161  
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Author Miguel Oliveira; Victor Santos; Angel Sappa; P. Dias; A. Moreira edit   pdf
doi  openurl
  Title Incremental Scenario Representations for Autonomous Driving using Geometric Polygonal Primitives Type Journal Article
  Year 2016 Publication Robotics and Autonomous Systems Abbreviated Journal RAS  
  Volume 83 Issue Pages 312-325  
  Keywords Incremental scene reconstruction; Point clouds; Autonomous vehicles; Polygonal primitives  
  Abstract When an autonomous vehicle is traveling through some scenario it receives a continuous stream of sensor data. This sensor data arrives in an asynchronous fashion and often contains overlapping or redundant information. Thus, it is not trivial how a representation of the environment observed by the vehicle can be created and updated over time. This paper presents a novel methodology to compute an incremental 3D representation of a scenario from 3D range measurements. We propose to use macro scale polygonal primitives to model the scenario. This means that the representation of the scene is given as a list of large scale polygons that describe the geometric structure of the environment. Furthermore, we propose mechanisms designed to update the geometric polygonal primitives over time whenever fresh sensor data is collected. Results show that the approach is capable of producing accurate descriptions of the scene, and that it is computationally very efficient when compared to other reconstruction techniques.  
  Address  
  Corporate Author Thesis  
  Publisher (up) Elsevier B.V. Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 600.086, 600.076 Approved no  
  Call Number Admin @ si @OSS2016a Serial 2806  
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