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Author Sergio Escalera; Jordi Gonzalez; Xavier Baro; Jamie Shotton edit  doi
openurl 
  Title Guest Editor Introduction to the Special Issue on Multimodal Human Pose Recovery and Behavior Analysis Type Journal Article
  Year 2016 Publication (up) IEEE Transactions on Pattern Analysis and Machine Intelligence Abbreviated Journal TPAMI  
  Volume 28 Issue Pages 1489 - 1491  
  Keywords  
  Abstract The sixteen papers in this special section focus on human pose recovery and behavior analysis (HuPBA). This is one of the most challenging topics in computer vision, pattern analysis, and machine learning. It is of critical importance for application areas that include gaming, computer interaction, human robot interaction, security, commerce, assistive technologies and rehabilitation, sports, sign language recognition, and driver assistance technology, to mention just a few. In essence, HuPBA requires dealing with the articulated nature of the human body, changes in appearance due to clothing, and the inherent problems of clutter scenes, such as background artifacts, occlusions, and illumination changes. These papers represent the most recent research in this field, including new methods considering still images, image sequences, depth data, stereo vision, 3D vision, audio, and IMUs, among others.  
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  Notes HuPBA; ISE;MV; Approved no  
  Call Number Admin @ si @ Serial 2851  
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Author Oscar Lopes; Miguel Reyes; Sergio Escalera; Jordi Gonzalez edit  doi
openurl 
  Title Spherical Blurred Shape Model for 3-D Object and Pose Recognition: Quantitative Analysis and HCI Applications in Smart Environments Type Journal Article
  Year 2014 Publication (up) IEEE Transactions on Systems, Man and Cybernetics (Part B) Abbreviated Journal TSMCB  
  Volume 44 Issue 12 Pages 2379-2390  
  Keywords  
  Abstract The use of depth maps is of increasing interest after the advent of cheap multisensor devices based on structured light, such as Kinect. In this context, there is a strong need of powerful 3-D shape descriptors able to generate rich object representations. Although several 3-D descriptors have been already proposed in the literature, the research of discriminative and computationally efficient descriptors is still an open issue. In this paper, we propose a novel point cloud descriptor called spherical blurred shape model (SBSM) that successfully encodes the structure density and local variabilities of an object based on shape voxel distances and a neighborhood propagation strategy. The proposed SBSM is proven to be rotation and scale invariant, robust to noise and occlusions, highly discriminative for multiple categories of complex objects like the human hand, and computationally efficient since the SBSM complexity is linear to the number of object voxels. Experimental evaluation in public depth multiclass object data, 3-D facial expressions data, and a novel hand poses data sets show significant performance improvements in relation to state-of-the-art approaches. Moreover, the effectiveness of the proposal is also proved for object spotting in 3-D scenes and for real-time automatic hand pose recognition in human computer interaction scenarios.  
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  ISSN 2168-2267 ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA; ISE; 600.078;MILAB Approved no  
  Call Number Admin @ si @ LRE2014 Serial 2442  
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Author Meysam Madadi; Sergio Escalera; Xavier Baro; Jordi Gonzalez edit   pdf
doi  openurl
  Title End-to-end Global to Local CNN Learning for Hand Pose Recovery in Depth data Type Journal Article
  Year 2022 Publication (up) IET Computer Vision Abbreviated Journal IETCV  
  Volume 16 Issue 1 Pages 50-66  
  Keywords Computer vision; data acquisition; human computer interaction; learning (artificial intelligence); pose estimation  
  Abstract Despite recent advances in 3D pose estimation of human hands, especially thanks to the advent of CNNs and depth cameras, this task is still far from being solved. This is mainly due to the highly non-linear dynamics of fingers, which make hand model training a challenging task. In this paper, we exploit a novel hierarchical tree-like structured CNN, in which branches are trained to become specialized in predefined subsets of hand joints, called local poses. We further fuse local pose features, extracted from hierarchical CNN branches, to learn higher order dependencies among joints in the final pose by end-to-end training. Lastly, the loss function used is also defined to incorporate appearance and physical constraints about doable hand motion and deformation. Finally, we introduce a non-rigid data augmentation approach to increase the amount of training depth data. Experimental results suggest that feeding a tree-shaped CNN, specialized in local poses, into a fusion network for modeling joints correlations and dependencies, helps to increase the precision of final estimations, outperforming state-of-the-art results on NYU and SyntheticHand datasets.  
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  Notes HUPBA; ISE; 600.098; 600.119 Approved no  
  Call Number Admin @ si @ MEB2022 Serial 3652  
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Author Jordi Gonzalez; Dani Rowe; J. Varona; Xavier Roca edit  doi
openurl 
  Title Understanding Dynamic Scenes based on Human Sequence Evaluation Type Journal Article
  Year 2009 Publication (up) Image and Vision Computing Abbreviated Journal IMAVIS  
  Volume 27 Issue 10 Pages 1433–1444  
  Keywords Image Sequence Evaluation; High-level processing of monitored scenes; Segmentation and tracking in complex scenes; Event recognition in dynamic scenes; Human motion understanding; Human behaviour interpretation; Natural-language text generation; Realistic demonstrators  
  Abstract In this paper, a Cognitive Vision System (CVS) is presented, which explains the human behaviour of monitored scenes using natural-language texts. This cognitive analysis of human movements recorded in image sequences is here referred to as Human Sequence Evaluation (HSE) which defines a set of transformation modules involved in the automatic generation of semantic descriptions from pixel values. In essence, the trajectories of human agents are obtained to generate textual interpretations of their motion, and also to infer the conceptual relationships of each agent w.r.t. its environment. For this purpose, a human behaviour model based on Situation Graph Trees (SGTs) is considered, which permits both bottom-up (hypothesis generation) and top-down (hypothesis refinement) analysis of dynamic scenes. The resulting system prototype interprets different kinds of behaviour and reports textual descriptions in multiple languages.  
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  Notes ISE Approved no  
  Call Number ISE @ ise @ GRV2009 Serial 1211  
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Author Noha Elfiky; Jordi Gonzalez; Xavier Roca edit   pdf
doi  openurl
  Title Compact and Adaptive Spatial Pyramids for Scene Recognition Type Journal Article
  Year 2012 Publication (up) Image and Vision Computing Abbreviated Journal IMAVIS  
  Volume 30 Issue 8 Pages 492–500  
  Keywords  
  Abstract Most successful approaches on scenerecognition tend to efficiently combine global image features with spatial local appearance and shape cues. On the other hand, less attention has been devoted for studying spatial texture features within scenes. Our method is based on the insight that scenes can be seen as a composition of micro-texture patterns. This paper analyzes the role of texture along with its spatial layout for scenerecognition. However, one main drawback of the resulting spatial representation is its huge dimensionality. Hence, we propose a technique that addresses this problem by presenting a compactSpatialPyramid (SP) representation. The basis of our compact representation, namely, CompactAdaptiveSpatialPyramid (CASP) consists of a two-stages compression strategy. This strategy is based on the Agglomerative Information Bottleneck (AIB) theory for (i) compressing the least informative SP features, and, (ii) automatically learning the most appropriate shape for each category. Our method exceeds the state-of-the-art results on several challenging scenerecognition data sets.  
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  Area Expedition Conference  
  Notes ISE Approved no  
  Call Number Admin @ si @ EGR2012 Serial 2004  
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