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Ivan Huerta; Ariel Amato; Xavier Roca; Jordi Gonzalez |
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Title |
Exploiting Multiple Cues in Motion Segmentation Based on Background Subtraction |
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Journal Article |
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Year |
2013 |
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Neurocomputing |
Abbreviated Journal |
NEUCOM |
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100 |
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183–196 |
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Motion segmentation; Shadow suppression; Colour segmentation; Edge segmentation; Ghost detection; Background subtraction |
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Abstract |
This paper presents a novel algorithm for mobile-object segmentation from static background scenes, which is both robust and accurate under most of the common problems found in motionsegmentation. In our first contribution, a case analysis of motionsegmentation errors is presented taking into account the inaccuracies associated with different cues, namely colour, edge and intensity. Our second contribution is an hybrid architecture which copes with the main issues observed in the case analysis by fusing the knowledge from the aforementioned three cues and a temporal difference algorithm. On one hand, we enhance the colour and edge models to solve not only global and local illumination changes (i.e. shadows and highlights) but also the camouflage in intensity. In addition, local information is also exploited to solve the camouflage in chroma. On the other hand, the intensity cue is applied when colour and edge cues are not available because their values are beyond the dynamic range. Additionally, temporal difference scheme is included to segment motion where those three cues cannot be reliably computed, for example in those background regions not visible during the training period. Lastly, our approach is extended for handling ghost detection. The proposed method obtains very accurate and robust motionsegmentation results in multiple indoor and outdoor scenarios, while outperforming the most-referred state-of-art approaches. |
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Elsevier |
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Admin @ si @ HAR2013 |
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1808 |
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Author |
Bhaskar Chakraborty; Andrew Bagdanov; Jordi Gonzalez; Xavier Roca |
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Title |
Human Action Recognition Using an Ensemble of Body-Part Detectors |
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Journal Article |
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Year |
2013 |
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Expert Systems |
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EXSY |
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30 |
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2 |
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101-114 |
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Human action recognition;body-part detection;hidden Markov model |
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This paper describes an approach to human action recognition based on a probabilistic optimization model of body parts using hidden Markov model (HMM). Our method is able to distinguish between similar actions by only considering the body parts having major contribution to the actions, for example, legs for walking, jogging and running; arms for boxing, waving and clapping. We apply HMMs to model the stochastic movement of the body parts for action recognition. The HMM construction uses an ensemble of body-part detectors, followed by grouping of part detections, to perform human identification. Three example-based body-part detectors are trained to detect three components of the human body: the head, legs and arms. These detectors cope with viewpoint changes and self-occlusions through the use of ten sub-classifiers that detect body parts over a specific range of viewpoints. Each sub-classifier is a support vector machine trained on features selected for the discriminative power for each particular part/viewpoint combination. Grouping of these detections is performed using a simple geometric constraint model that yields a viewpoint-invariant human detector. We test our approach on three publicly available action datasets: the KTH dataset, Weizmann dataset and HumanEva dataset. Our results illustrate that with a simple and compact representation we can achieve robust recognition of human actions comparable to the most complex, state-of-the-art methods. |
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Admin @ si @ CBG2013 |
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1809 |
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Hamdi Dibeklioglu; M.O. Hortas; I. Kosunen; P. Zuzánek; Albert Ali Salah; Theo Gevers |
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Design and implementation of an affect-responsive interactive photo frame |
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2011 |
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Journal on Multimodal User Interfaces |
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JMUI |
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4 |
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2 |
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81-95 |
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This paper describes an affect-responsive interactive photo-frame application that offers its user a different experience with every use. It relies on visual analysis of activity levels and facial expressions of its users to select responses from a database of short video segments. This ever-growing database is automatically prepared by an offline analysis of user-uploaded videos. The resulting system matches its user’s affect along dimensions of valence and arousal, and gradually adapts its response to each specific user. In an extended mode, two such systems are coupled and feed each other with visual content. The strengths and weaknesses of the system are assessed through a usability study, where a Wizard-of-Oz response logic is contrasted with the fully automatic system that uses affective and activity-based features, either alone, or in tandem. |
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Springer–Verlag |
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1783-7677 |
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ALTRES;ISE |
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no |
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Admin @ si @ DHK2011 |
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1842 |
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Author |
A. Toet; M. Henselmans; M.P. Lucassen; Theo Gevers |
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Title |
Emotional effects of dynamic textures |
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Year |
2011 |
Publication |
i-Perception |
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iPER |
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2 |
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9 |
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969 – 991 |
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This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely unknown, despite their natural ubiquity and increasing use in digital media. Participants watched a set of dynamic textures, representing either water or various different media, and self-reported their emotional experience. Motion complexity was found to have mildly relaxing and nondominant effects. In contrast, motion change complexity was found to be arousing and dominant. The speed of dynamics had arousing, dominant, and unpleasant effects. The amplitude of dynamics was also regarded as unpleasant. The regularity of the dynamics over the textures’ area was found to be uninteresting, nondominant, mildly relaxing, and mildly pleasant. The spatial scale of the dynamics had an unpleasant, arousing, and dominant effect, which was larger for textures with diverse content than for water textures. For water textures, the effects of spatial contrast were arousing, dominant, interesting, and mildly unpleasant. None of these effects were observed for textures of diverse content. The current findings are relevant for the design and synthesis of affective multimedia content and for affective scene indexing and retrieval. |
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2041-6695 |
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ALTRES;ISE |
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no |
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Admin @ si @THL2011 |
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1843 |
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Author |
Marcel P. Lucassen; Theo Gevers; Arjan Gijsenij |
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Title |
Texture Affects Color Emotion |
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Journal Article |
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Year |
2011 |
Publication |
Color Research & Applications |
Abbreviated Journal |
CRA |
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Volume |
36 |
Issue |
6 |
Pages |
426–436 |
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Keywords |
color;texture;color emotion;observer variability;ranking |
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Several studies have recorded color emotions in subjects viewing uniform color (UC) samples. We conduct an experiment to measure and model how these color emotions change when texture is added to the color samples. Using a computer monitor, our subjects arrange samples along four scales: warm–cool, masculine–feminine, hard–soft, and heavy–light. Three sample types of increasing visual complexity are used: UC, grayscale textures, and color textures (CTs). To assess the intraobserver variability, the experiment is repeated after 1 week. Our results show that texture fully determines the responses on the Hard-Soft scale, and plays a role of decreasing weight for the masculine–feminine, heavy–light, and warm–cool scales. Using some 25,000 observer responses, we derive color emotion functions that predict the group-averaged scale responses from the samples' color and texture parameters. For UC samples, the accuracy of our functions is significantly higher (average R2 = 0.88) than that of previously reported functions applied to our data. The functions derived for CT samples have an accuracy of R2 = 0.80. We conclude that when textured samples are used in color emotion studies, the psychological responses may be strongly affected by texture. © 2010 Wiley Periodicals, Inc. Col Res Appl, 2010 |
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Admin @ si @ LGG2011 |
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1844 |
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