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Pau Rodriguez; Diego Velazquez; Guillem Cucurull; Josep M. Gonfaus; Xavier Roca; Seiichi Ozawa; Jordi Gonzalez |
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Title |
Personality Trait Analysis in Social Networks Based on Weakly Supervised Learning of Shared Images |
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Journal Article |
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2020 |
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Applied Sciences |
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APPLSCI |
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10 |
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22 |
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8170 |
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sentiment analysis, personality trait analysis; weakly-supervised learning; visual classification; OCEAN model; social networks |
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Social networks have attracted the attention of psychologists, as the behavior of users can be used to assess personality traits, and to detect sentiments and critical mental situations such as depression or suicidal tendencies. Recently, the increasing amount of image uploads to social networks has shifted the focus from text to image-based personality assessment. However, obtaining the ground-truth requires giving personality questionnaires to the users, making the process very costly and slow, and hindering research on large populations. In this paper, we demonstrate that it is possible to predict which images are most associated with each personality trait of the OCEAN personality model, without requiring ground-truth personality labels. Namely, we present a weakly supervised framework which shows that the personality scores obtained using specific images textually associated with particular personality traits are highly correlated with scores obtained using standard text-based personality questionnaires. We trained an OCEAN trait model based on Convolutional Neural Networks (CNNs), learned from 120K pictures posted with specific textual hashtags, to infer whether the personality scores from the images uploaded by users are consistent with those scores obtained from text. In order to validate our claims, we performed a personality test on a heterogeneous group of 280 human subjects, showing that our model successfully predicts which kind of image will match a person with a given level of a trait. Looking at the results, we obtained evidence that personality is not only correlated with text, but with image content too. Interestingly, different visual patterns emerged from those images most liked by persons with a particular personality trait: for instance, pictures most associated with high conscientiousness usually contained healthy food, while low conscientiousness pictures contained injuries, guns, and alcohol. These findings could pave the way to complement text-based personality questionnaires with image-based questions. |
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ISE; 600.119 |
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Admin @ si @ RVC2020b |
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3553 |
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Egils Avots; Meysam Madadi; Sergio Escalera; Jordi Gonzalez; Xavier Baro; Paul Pallin; Gholamreza Anbarjafari |
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Title |
From 2D to 3D geodesic-based garment matching |
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Journal Article |
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2019 |
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Multimedia Tools and Applications |
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MTAP |
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78 |
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18 |
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25829–25853 |
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Shape matching; Geodesic distance; Texture mapping; RGBD image processing; Gaussian mixture model |
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A new approach for 2D to 3D garment retexturing is proposed based on Gaussian mixture models and thin plate splines (TPS). An automatically segmented garment of an individual is matched to a new source garment and rendered, resulting in augmented images in which the target garment has been retextured using the texture of the source garment. We divide the problem into garment boundary matching based on Gaussian mixture models and then interpolate inner points using surface topology extracted through geodesic paths, which leads to a more realistic result than standard approaches. We evaluated and compared our system quantitatively by root mean square error (RMS) and qualitatively using the mean opinion score (MOS), showing the benefits of the proposed methodology on our gathered dataset. |
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HuPBA; ISE; 600.098; 600.119; 602.133 |
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Admin @ si @ AME2019 |
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3317 |
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Aura Hernandez-Sabate; Lluis Albarracin; F. Javier Sanchez |
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Title |
Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem |
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2020 |
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Mathematics |
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MATH |
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20 |
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8(9) |
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1595 |
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STEM education; Project-based learning; Coding; software tool |
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In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view. |
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September 2020 |
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IAM; ISE |
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Admin @ si @ |
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3722 |
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