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Zhijie Fang, & Antonio Lopez. (2019). Intention Recognition of Pedestrians and Cyclists by 2D Pose Estimation. TITS - IEEE Transactions on Intelligent Transportation Systems, 21(11), 4773–4783.
Abstract: Anticipating the intentions of vulnerable road users (VRUs) such as pedestrians and cyclists is critical for performing safe and comfortable driving maneuvers. This is the case for human driving and, thus, should be taken into account by systems providing any level of driving assistance, from advanced driver assistant systems (ADAS) to fully autonomous vehicles (AVs). In this paper, we show how the latest advances on monocular vision-based human pose estimation, i.e. those relying on deep Convolutional Neural Networks (CNNs), enable to recognize the intentions of such VRUs. In the case of cyclists, we assume that they follow traffic rules to indicate future maneuvers with arm signals. In the case of pedestrians, no indications can be assumed. Instead, we hypothesize that the walking pattern of a pedestrian allows to determine if he/she has the intention of crossing the road in the path of the ego-vehicle, so that the ego-vehicle must maneuver accordingly (e.g. slowing down or stopping). In this paper, we show how the same methodology can be used for recognizing pedestrians and cyclists' intentions. For pedestrians, we perform experiments on the JAAD dataset. For cyclists, we did not found an analogous dataset, thus, we created our own one by acquiring and annotating videos which we share with the research community. Overall, the proposed pipeline provides new state-of-the-art results on the intention recognition of VRUs.
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Mohammad Rouhani, & Angel Sappa. (2013). The Richer Representation the Better Registration. TIP - IEEE Transactions on Image Processing, 22(12), 5036–5049.
Abstract: In this paper, the registration problem is formulated as a point to model distance minimization. Unlike most of the existing works, which are based on minimizing a point-wise correspondence term, this formulation avoids the correspondence search that is time-consuming. In the first stage, the target set is described through an implicit function by employing a linear least squares fitting. This function can be either an implicit polynomial or an implicit B-spline from a coarse to fine representation. In the second stage, we show how the obtained implicit representation is used as an interface to convert point-to-point registration into point-to-implicit problem. Furthermore, we show that this registration distance is smooth and can be minimized through the Levengberg-Marquardt algorithm. All the formulations presented for both stages are compact and easy to implement. In addition, we show that our registration method can be handled using any implicit representation though some are coarse and others provide finer representations; hence, a tradeoff between speed and accuracy can be set by employing the right implicit function. Experimental results and comparisons in 2D and 3D show the robustness and the speed of convergence of the proposed approach.
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J.S. Cope, P.Remagnino, S.Mannan, Katerine Diaz, Francesc J. Ferri, & P.Wilkin. (2013). Reverse Engineering Expert Visual Observations: From Fixations To The Learning Of Spatial Filters With A Neural-Gas Algorithm. EXWA - Expert Systems with Applications, 40(17), 6707–6712.
Abstract: Human beings can become experts in performing specific vision tasks, for example, doctors analysing medical images, or botanists studying leaves. With sufficient knowledge and experience, people can become very efficient at such tasks. When attempting to perform these tasks with a machine vision system, it would be highly beneficial to be able to replicate the process which the expert undergoes. Advances in eye-tracking technology can provide data to allow us to discover the manner in which an expert studies an image. This paper presents a first step towards utilizing these data for computer vision purposes. A growing-neural-gas algorithm is used to learn a set of Gabor filters which give high responses to image regions which a human expert fixated on. These filters can then be used to identify regions in other images which are likely to be useful for a given vision task. The algorithm is evaluated by learning filters for locating specific areas of plant leaves.
Keywords: Neural gas; Expert vision; Eye-tracking; Fixations
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Joan Marc Llargues Asensio, Juan Peralta, Raul Arrabales, Manuel Gonzalez Bedia, Paulo Cortez, & Antonio Lopez. (2014). Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters. EXSY - Expert Systems With Applications, 41(16), 7281–7290.
Abstract: Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.
Keywords: Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks
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Cristhian Aguilera, Fernando Barrera, Felipe Lumbreras, Angel Sappa, & Ricardo Toledo. (2012). Multispectral Image Feature Points. SENS - Sensors, 12(9), 12661–12672.
Abstract: Far-Infrared and Visible Spectrum images. It allows matching interest points on images of the same scene but acquired in different spectral bands. Initially, points of interest are detected on both images through a SIFT-like based scale space representation. Then, these points are characterized using an Edge Oriented Histogram (EOH) descriptor. Finally, points of interest from multispectral images are matched by finding nearest couples using the information from the descriptor. The provided experimental results and comparisons with similar methods show both the validity of the proposed approach as well as the improvements it offers with respect to the current state-of-the-art.
Keywords: multispectral image descriptor; color and infrared images; feature point descriptor
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