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Noha Elfiky; Jordi Gonzalez; Xavier Roca |
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Title |
Compact and Adaptive Spatial Pyramids for Scene Recognition |
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Journal Article |
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2012 |
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Image and Vision Computing |
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IMAVIS |
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30 |
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8 |
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492–500 |
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Most successful approaches on scenerecognition tend to efficiently combine global image features with spatial local appearance and shape cues. On the other hand, less attention has been devoted for studying spatial texture features within scenes. Our method is based on the insight that scenes can be seen as a composition of micro-texture patterns. This paper analyzes the role of texture along with its spatial layout for scenerecognition. However, one main drawback of the resulting spatial representation is its huge dimensionality. Hence, we propose a technique that addresses this problem by presenting a compactSpatialPyramid (SP) representation. The basis of our compact representation, namely, CompactAdaptiveSpatialPyramid (CASP) consists of a two-stages compression strategy. This strategy is based on the Agglomerative Information Bottleneck (AIB) theory for (i) compressing the least informative SP features, and, (ii) automatically learning the most appropriate shape for each category. Our method exceeds the state-of-the-art results on several challenging scenerecognition data sets. |
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ISE |
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Admin @ si @ EGR2012 |
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2004 |
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Sergio Escalera; Jordi Gonzalez; Hugo Jair Escalante; Xavier Baro; Isabelle Guyon |
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Title |
Looking at People Special Issue |
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Journal Article |
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2018 |
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International Journal of Computer Vision |
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IJCV |
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126 |
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2-4 |
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141-143 |
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HUPBA; ISE; 600.119 |
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Admin @ si @ EGJ2018 |
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3093 |
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Author |
Noha Elfiky; Theo Gevers; Arjan Gijsenij; Jordi Gonzalez |
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Title |
Color Constancy using 3D Scene Geometry derived from a Single Image |
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Journal Article |
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2014 |
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IEEE Transactions on Image Processing |
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TIP |
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23 |
Issue |
9 |
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3855-3868 |
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The aim of color constancy is to remove the effect of the color of the light source. As color constancy is inherently an ill-posed problem, most of the existing color constancy algorithms are based on specific imaging assumptions (e.g. grey-world and white patch assumption).
In this paper, 3D geometry models are used to determine which color constancy method to use for the different geometrical regions (depth/layer) found
in images. The aim is to classify images into stages (rough 3D geometry models). According to stage models; images are divided into stage regions using hard and soft segmentation. After that, the best color constancy methods is selected for each geometry depth. To this end, we propose a method to combine color constancy algorithms by investigating the relation between depth, local image statistics and color constancy. Image statistics are then exploited per depth to select the proper color constancy method. Our approach opens the possibility to estimate multiple illuminations by distinguishing
nearby light source from distant illuminations. Experiments on state-of-the-art data sets show that the proposed algorithm outperforms state-of-the-art
single color constancy algorithms with an improvement of almost 50% of median angular error. When using a perfect classifier (i.e, all of the test images are correctly classified into stages); the performance of the proposed method achieves an improvement of 52% of the median angular error compared to the best-performing single color constancy algorithm. |
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1057-7149 |
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ISE; 600.078 |
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Admin @ si @ EGG2014 |
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2528 |
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A. Diplaros; N. Vlassis; Theo Gevers |
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A Spatially Constrained Generative Model and an EM Algorithm for Image Segmentation |
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2007 |
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IEEE Transactions on Neural Networks |
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18 |
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3 |
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798-808 |
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Admin @ si @ DVG2007 |
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947 |
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Author |
Hamdi Dibeklioglu; Albert Ali Salah; Theo Gevers |
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Title |
A Statistical Method for 2D Facial Landmarking |
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Year |
2012 |
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IEEE Transactions on Image Processing |
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TIP |
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21 |
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2 |
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844-858 |
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IF = 3.32
Many facial-analysis approaches rely on robust and accurate automatic facial landmarking to correctly function. In this paper, we describe a statistical method for automatic facial-landmark localization. Our landmarking relies on a parsimonious mixture model of Gabor wavelet features, computed in coarse-to-fine fashion and complemented with a shape prior. We assess the accuracy and the robustness of the proposed approach in extensive cross-database conditions conducted on four face data sets (Face Recognition Grand Challenge, Cohn-Kanade, Bosphorus, and BioID). Our method has 99.33% accuracy on the Bosphorus database and 97.62% accuracy on the BioID database on the average, which improves the state of the art. We show that the method is not significantly affected by low-resolution images, small rotations, facial expressions, and natural occlusions such as beard and mustache. We further test the goodness of the landmarks in a facial expression recognition application and report landmarking-induced improvement over baseline on two separate databases for video-based expression recognition (Cohn-Kanade and BU-4DFE). |
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1057-7149 |
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ALTRES;ISE |
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Admin @ si @ DSG 2012 |
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1853 |
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