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Cristhian A. Aguilera-Carrasco, Angel Sappa, Cristhian Aguilera, & Ricardo Toledo. (2017). Cross-Spectral Local Descriptors via Quadruplet Network. SENS - Sensors, 17(4), 873.
Abstract: This paper presents a novel CNN-based architecture, referred to as Q-Net, to learn local feature descriptors that are useful for matching image patches from two different spectral bands. Given correctly matched and non-matching cross-spectral image pairs, a quadruplet network is trained to map input image patches to a common Euclidean space, regardless of the input spectral band. Our approach is inspired by the recent success of triplet networks in the visible spectrum, but adapted for cross-spectral scenarios, where, for each matching pair, there are always two possible non-matching patches: one for each spectrum. Experimental evaluations on a public cross-spectral VIS-NIR dataset shows that the proposed approach improves the state-of-the-art. Moreover, the proposed technique can also be used in mono-spectral settings, obtaining a similar performance to triplet network descriptors, but requiring less training data.
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Cesar de Souza, Adrien Gaidon, Yohann Cabon, Naila Murray, & Antonio Lopez. (2020). Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models. IJCV - International Journal of Computer Vision, 128, 1505–1536.
Abstract: Deep video action recognition models have been highly successful in recent years but require large quantities of manually-annotated data, which are expensive and laborious to obtain. In this work, we investigate the generation of synthetic training data for video action recognition, as synthetic data have been successfully used to supervise models for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation, physics models and other components of modern game engines. With this model we generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for “Procedural Human Action Videos”. PHAV contains a total of 39,982 videos, with more than 1000 examples for each of 35 action categories. Our video generation approach is not limited to existing motion capture sequences: 14 of these 35 categories are procedurally-defined synthetic actions. In addition, each video is represented with 6 different data modalities, including RGB, optical flow and pixel-level semantic labels. These modalities are generated almost simultaneously using the Multiple Render Targets feature of modern GPUs. In order to leverage PHAV, we introduce a deep multi-task (i.e. that considers action classes from multiple datasets) representation learning architecture that is able to simultaneously learn from synthetic and real video datasets, even when their action categories differ. Our experiments on the UCF-101 and HMDB-51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance. Our approach also significantly outperforms video representations produced by fine-tuning state-of-the-art unsupervised generative models of videos.
Keywords: Procedural generation; Human action recognition; Synthetic data; Physics
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Carme Julia, Felipe Lumbreras, & Angel Sappa. (2011). A Factorization-based Approach to Photometric Stereo. IJIST - International Journal of Imaging Systems and Technology, 21(1), 115–119.
Abstract: This article presents an adaptation of a factorization technique to tackle the photometric stereo problem. That is to recover the surface normals and reflectance of an object from a set of images obtained under different lighting conditions. The main contribution of the proposed approach is to consider pixels in shadow and saturated regions as missing data, in order to reduce their influence to the result. Concretely, an adapted Alternation technique is used to deal with missing data. Experimental results considering both synthetic and real images show the viability of the proposed factorization-based strategy. © 2011 Wiley Periodicals, Inc. Int J Imaging Syst Technol, 21, 115–119, 2011.
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Carme Julia, Angel Sappa, Felipe Lumbreras, Joan Serrat, & Antonio Lopez. (2008). Rank Estimation in 3D Multibody Motion Segmentation. Electronic Letters, 44(4), 279–280.
Abstract: A novel technique for rank estimation in 3D multibody motion segmentation is proposed. It is based on the study of the frequency spectra of moving rigid objects and does not use or assume a prior knowledge of the objects contained in the scene (i.e. number of objects and motion). The significance of rank estimation on multibody motion segmentation results is shown by using two motion segmentation algorithms over both synthetic and real data.
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Carme Julia, Angel Sappa, Felipe Lumbreras, Joan Serrat, & Antonio Lopez. (2009). An iterative multiresolution scheme for SFM with missing data. JMIV - Journal of Mathematical Imaging and Vision, 34(3), 240–258.
Abstract: Several techniques have been proposed for tackling the Structure from Motion problem through factorization in the case of missing data. However, when the percentage of unknown data is high, most of them may not perform as well as expected. Focussing on this problem, an iterative multiresolution scheme, which aims at recovering missing entries in the originally given input matrix, is proposed. Information recovered following a coarse-to-fine strategy is used for filling in the missing entries. The objective is to recover, as much as possible, missing data in the given matrix.
Thus, when a factorization technique is applied to the partially or totally filled in matrix, instead of to the originally given input one, better results will be obtained. An evaluation study about the robustness to missing and noisy data is reported.
Experimental results obtained with synthetic and real video sequences are presented to show the viability of the proposed approach.
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