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David Vazquez; Jorge Bernal; F. Javier Sanchez; Gloria Fernandez Esparrach; Antonio Lopez; Adriana Romero; Michal Drozdzal; Aaron Courville |
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Title |
A Benchmark for Endoluminal Scene Segmentation of Colonoscopy Images |
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Journal Article |
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2017 |
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Journal of Healthcare Engineering |
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JHCE |
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2040-2295 |
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Colonoscopy images; Deep Learning; Semantic Segmentation |
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Abstract ![sorted by Abstract field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
Colorectal cancer (CRC) is the third cause of cancer death world-wide. Currently, the standard approach to reduce CRC-related mortality is to perform regular screening in search for polyps and colonoscopy is the screening tool of choice. The main limitations of this screening procedure are polyp miss- rate and inability to perform visual assessment of polyp malignancy. These drawbacks can be reduced by designing Decision Support Systems (DSS) aim- ing to help clinicians in the different stages of the procedure by providing endoluminal scene segmentation. Thus, in this paper, we introduce an extended benchmark of colonoscopy image segmentation, with the hope of establishing a new strong benchmark for colonoscopy image analysis research. The proposed dataset consists of 4 relevant classes to inspect the endolumninal scene, tar- geting different clinical needs. Together with the dataset and taking advantage of advances in semantic segmentation literature, we provide new baselines by training standard fully convolutional networks (FCN). We perform a compar- ative study to show that FCN significantly outperform, without any further post-processing, prior results in endoluminal scene segmentation, especially with respect to polyp segmentation and localization. |
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ADAS; MV; 600.075; 600.085; 600.076; 601.281; 600.118 |
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VBS2017b |
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2940 |
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Antonio Lopez; Gabriel Villalonga; Laura Sellart; German Ros; David Vazquez; Jiaolong Xu; Javier Marin; Azadeh S. Mozafari |
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Title |
Training my car to see using virtual worlds |
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2017 |
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Image and Vision Computing |
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IMAVIS |
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38 |
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102-118 |
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Computer vision technologies are at the core of different advanced driver assistance systems (ADAS) and will play a key role in oncoming autonomous vehicles too. One of the main challenges for such technologies is to perceive the driving environment, i.e. to detect and track relevant driving information in a reliable manner (e.g. pedestrians in the vehicle route, free space to drive through). Nowadays it is clear that machine learning techniques are essential for developing such a visual perception for driving. In particular, the standard working pipeline consists of collecting data (i.e. on-board images), manually annotating the data (e.g. drawing bounding boxes around pedestrians), learning a discriminative data representation taking advantage of such annotations (e.g. a deformable part-based model, a deep convolutional neural network), and then assessing the reliability of such representation with the acquired data. In the last two decades most of the research efforts focused on representation learning (first, designing descriptors and learning classifiers; later doing it end-to-end). Hence, collecting data and, especially, annotating it, is essential for learning good representations. While this has been the case from the very beginning, only after the disruptive appearance of deep convolutional neural networks that it became a serious issue due to their data hungry nature. In this context, the problem is that manual data annotation is a tiresome work prone to errors. Accordingly, in the late 00’s we initiated a research line consisting of training visual models using photo-realistic computer graphics, especially focusing on assisted and autonomous driving. In this paper, we summarize such a work and show how it has become a new tendency with increasing acceptance. |
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ADAS; 600.118 |
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Admin @ si @ LVS2017 |
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2985 |
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Cesar de Souza; Adrien Gaidon; Yohann Cabon; Naila Murray; Antonio Lopez |
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Title |
Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models |
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2020 |
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International Journal of Computer Vision |
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IJCV |
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128 |
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1505–1536 |
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Procedural generation; Human action recognition; Synthetic data; Physics |
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Deep video action recognition models have been highly successful in recent years but require large quantities of manually-annotated data, which are expensive and laborious to obtain. In this work, we investigate the generation of synthetic training data for video action recognition, as synthetic data have been successfully used to supervise models for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation, physics models and other components of modern game engines. With this model we generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for “Procedural Human Action Videos”. PHAV contains a total of 39,982 videos, with more than 1000 examples for each of 35 action categories. Our video generation approach is not limited to existing motion capture sequences: 14 of these 35 categories are procedurally-defined synthetic actions. In addition, each video is represented with 6 different data modalities, including RGB, optical flow and pixel-level semantic labels. These modalities are generated almost simultaneously using the Multiple Render Targets feature of modern GPUs. In order to leverage PHAV, we introduce a deep multi-task (i.e. that considers action classes from multiple datasets) representation learning architecture that is able to simultaneously learn from synthetic and real video datasets, even when their action categories differ. Our experiments on the UCF-101 and HMDB-51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance. Our approach also significantly outperforms video representations produced by fine-tuning state-of-the-art unsupervised generative models of videos. |
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ADAS; 600.124; 600.118 |
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Admin @ si @ SGC2019 |
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3303 |
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Akhil Gurram; Onay Urfalioglu; Ibrahim Halfaoui; Fahd Bouzaraa; Antonio Lopez |
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Title |
Semantic Monocular Depth Estimation Based on Artificial Intelligence |
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Journal Article |
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2020 |
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IEEE Intelligent Transportation Systems Magazine |
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ITSM |
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13 |
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4 |
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99-103 |
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Depth estimation provides essential information to perform autonomous driving and driver assistance. A promising line of work consists of introducing additional semantic information about the traffic scene when training CNNs for depth estimation. In practice, this means that the depth data used for CNN training is complemented with images having pixel-wise semantic labels where the same raw training data is associated with both types of ground truth, i.e., depth and semantic labels. The main contribution of this paper is to show that this hard constraint can be circumvented, i.e., that we can train CNNs for depth estimation by leveraging the depth and semantic information coming from heterogeneous datasets. In order to illustrate the benefits of our approach, we combine KITTI depth and Cityscapes semantic segmentation datasets, outperforming state-of-the-art results on monocular depth estimation. |
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ADAS; 600.124; 600.118 |
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Admin @ si @ GUH2019 |
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3306 |
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Akhil Gurram; Ahmet Faruk Tuna; Fengyi Shen; Onay Urfalioglu; Antonio Lopez |
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Title |
Monocular Depth Estimation through Virtual-world Supervision and Real-world SfM Self-Supervision |
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2021 |
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IEEE Transactions on Intelligent Transportation Systems |
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TITS |
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23 |
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8 |
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12738-12751 |
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Depth information is essential for on-board perception in autonomous driving and driver assistance. Monocular depth estimation (MDE) is very appealing since it allows for appearance and depth being on direct pixelwise correspondence without further calibration. Best MDE models are based on Convolutional Neural Networks (CNNs) trained in a supervised manner, i.e., assuming pixelwise ground truth (GT). Usually, this GT is acquired at training time through a calibrated multi-modal suite of sensors. However, also using only a monocular system at training time is cheaper and more scalable. This is possible by relying on structure-from-motion (SfM) principles to generate self-supervision. Nevertheless, problems of camouflaged objects, visibility changes, static-camera intervals, textureless areas, and scale ambiguity, diminish the usefulness of such self-supervision. In this paper, we perform monocular depth estimation by virtual-world supervision (MonoDEVS) and real-world SfM self-supervision. We compensate the SfM self-supervision limitations by leveraging virtual-world images with accurate semantic and depth supervision and addressing the virtual-to-real domain gap. Our MonoDEVSNet outperforms previous MDE CNNs trained on monocular and even stereo sequences. |
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ADAS; 600.118 |
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Admin @ si @ GTS2021 |
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3598 |
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