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Author |
Thierry Brouard; Jordi Gonzalez; Caifeng Shan; Massimo Piccardi; Larry S. Davis |
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Special issue on background modeling for foreground detection in real-world dynamic scenes |
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Journal Article |
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2014 |
Publication |
Machine Vision and Applications |
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MVAP |
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25 |
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5 |
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1101-1103 |
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Although background modeling and foreground detection are not mandatory steps for computer vision applications, they may prove useful as they separate the primal objects usually called “foreground” from the remaining part of the scene called “background”, and permits different algorithmic treatment in the video processing field such as video surveillance, optical motion capture, multimedia applications, teleconferencing and human–computer interfaces. Conventional background modeling methods exploit the temporal variation of each pixel to model the background, and the foreground detection is made using change detection. The last decade witnessed very significant publications on background modeling but recently new applications in which background is not static, such as recordings taken from mobile devices or Internet videos, need new developments to detect robustly moving objects in challenging environments. Thus, effective methods for robustness to deal both with dynamic backgrounds, i |
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Springer Berlin Heidelberg |
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0932-8092 |
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ISE; 600.078 |
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BGS2014a |
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2411 |
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Author |
Dani Rowe; Jordi Gonzalez; Marco Pedersoli; Juan J. Villanueva |
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Title |
On Tracking Inside Groups |
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Journal Article |
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Year |
2010 |
Publication |
Machine Vision and Applications |
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MVA |
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21 |
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2 |
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113–127 |
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This work develops a new architecture for multiple-target tracking in unconstrained dynamic scenes, which consists of a detection level which feeds a two-stage tracking system. A remarkable characteristic of the system is its ability to track several targets while they group and split, without using 3D information. Thus, special attention is given to the feature-selection and appearance-computation modules, and to those modules involved in tracking through groups. The system aims to work as a stand-alone application in complex and dynamic scenarios. No a-priori knowledge about either the scene or the targets, based on a previous training period, is used. Hence, the scenario is completely unknown beforehand. Successful tracking has been demonstrated in well-known databases of both indoor and outdoor scenarios. Accurate and robust localisations have been yielded during long-term target merging and occlusions. |
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Springer-Verlag |
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0932-8092 |
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ISE |
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ISE @ ise @ RGP2010 |
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1158 |
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Anastasios Doulamis; Nikolaos Doulamis; Marco Bertini; Jordi Gonzalez; Thomas B. Moeslund |
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Title |
Introduction to the Special Issue on the Analysis and Retrieval of Events/Actions and Workflows in Video Streams |
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Journal Article |
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Year |
2016 |
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Multimedia Tools and Applications |
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MTAP |
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75 |
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22 |
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14985-14990 |
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ISE; HUPBA |
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Admin @ si @ DDB2016 |
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2934 |
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Egils Avots; Meysam Madadi; Sergio Escalera; Jordi Gonzalez; Xavier Baro; Paul Pallin; Gholamreza Anbarjafari |
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Title |
From 2D to 3D geodesic-based garment matching |
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Journal Article |
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2019 |
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Multimedia Tools and Applications |
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MTAP |
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78 |
Issue |
18 |
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25829–25853 |
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Shape matching; Geodesic distance; Texture mapping; RGBD image processing; Gaussian mixture model |
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A new approach for 2D to 3D garment retexturing is proposed based on Gaussian mixture models and thin plate splines (TPS). An automatically segmented garment of an individual is matched to a new source garment and rendered, resulting in augmented images in which the target garment has been retextured using the texture of the source garment. We divide the problem into garment boundary matching based on Gaussian mixture models and then interpolate inner points using surface topology extracted through geodesic paths, which leads to a more realistic result than standard approaches. We evaluated and compared our system quantitatively by root mean square error (RMS) and qualitatively using the mean opinion score (MOS), showing the benefits of the proposed methodology on our gathered dataset. |
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HuPBA; ISE; 600.098; 600.119; 602.133 |
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Admin @ si @ AME2019 |
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3317 |
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Author |
Aura Hernandez-Sabate; Lluis Albarracin; F. Javier Sanchez |
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Title |
Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem |
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2020 |
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Mathematics |
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MATH |
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20 |
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8(9) |
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1595 |
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STEM education; Project-based learning; Coding; software tool |
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In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view. |
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September 2020 |
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IAM; ISE |
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Admin @ si @ |
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3722 |
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