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Author David Geronimo; Angel Sappa; Daniel Ponsa; Antonio Lopez edit   pdf
url  doi
openurl 
  Title 2D-3D based on-board pedestrian detection system Type Journal Article
  Year 2010 Publication Computer Vision and Image Understanding Abbreviated Journal (up) CVIU  
  Volume 114 Issue 5 Pages 583–595  
  Keywords Pedestrian detection; Advanced Driver Assistance Systems; Horizon line; Haar wavelets; Edge orientation histograms  
  Abstract During the next decade, on-board pedestrian detection systems will play a key role in the challenge of increasing traffic safety. The main target of these systems, to detect pedestrians in urban scenarios, implies overcoming difficulties like processing outdoor scenes from a mobile platform and searching for aspect-changing objects in cluttered environments. This makes such systems combine techniques in the state-of-the-art Computer Vision. In this paper we present a three module system based on both 2D and 3D cues. The first module uses 3D information to estimate the road plane parameters and thus select a coherent set of regions of interest (ROIs) to be further analyzed. The second module uses Real AdaBoost and a combined set of Haar wavelets and edge orientation histograms to classify the incoming ROIs as pedestrian or non-pedestrian. The final module loops again with the 3D cue in order to verify the classified ROIs and with the 2D in order to refine the final results. According to the results, the integration of the proposed techniques gives rise to a promising system.  
  Address Computer Vision and Image Understanding (Special Issue on Intelligent Vision Systems), Vol. 114(5):583-595  
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  Series Volume Series Issue Edition  
  ISSN 1077-3142 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ GSP2010 Serial 1341  
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Author Alejandro Gonzalez Alzate; David Vazquez; Antonio Lopez; Jaume Amores edit   pdf
doi  openurl
  Title On-Board Object Detection: Multicue, Multimodal, and Multiview Random Forest of Local Experts Type Journal Article
  Year 2017 Publication IEEE Transactions on cybernetics Abbreviated Journal (up) Cyber  
  Volume 47 Issue 11 Pages 3980 - 3990  
  Keywords Multicue; multimodal; multiview; object detection  
  Abstract Despite recent significant advances, object detection continues to be an extremely challenging problem in real scenarios. In order to develop a detector that successfully operates under these conditions, it becomes critical to leverage upon multiple cues, multiple imaging modalities, and a strong multiview (MV) classifier that accounts for different object views and poses. In this paper, we provide an extensive evaluation that gives insight into how each of these aspects (multicue, multimodality, and strong MV classifier) affect accuracy both individually and when integrated together. In the multimodality component, we explore the fusion of RGB and depth maps obtained by high-definition light detection and ranging, a type of modality that is starting to receive increasing attention. As our analysis reveals, although all the aforementioned aspects significantly help in improving the accuracy, the fusion of visible spectrum and depth information allows to boost the accuracy by a much larger margin. The resulting detector not only ranks among the top best performers in the challenging KITTI benchmark, but it is built upon very simple blocks that are easy to implement and computationally efficient.  
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  ISSN 2168-2267 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 600.085; 600.082; 600.076; 600.118 Approved no  
  Call Number Admin @ si @ Serial 2810  
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Author Angel Sappa; David Geronimo; Fadi Dornaika; Antonio Lopez edit   pdf
url  openurl
  Title On-board camera extrinsic parameter estimation Type Journal Article
  Year 2006 Publication Electronics Letters Abbreviated Journal (up) EL  
  Volume 42 Issue 13 Pages 745–746  
  Keywords  
  Abstract An efficient technique for real-time estimation of camera extrinsic parameters is presented. It is intended to be used on on-board vision systems for driving assistance applications. The proposed technique is based on the use of a commercial stereo vision system that does not need any visual feature extraction.  
  Address  
  Corporate Author Thesis  
  Publisher IEE Place of Publication Editor  
  Language Summary Language Original Title  
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  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ SGD2006a Serial 655  
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Author Joan Serrat; Felipe Lumbreras; Francisco Blanco; Manuel Valiente; Montserrat Lopez-Mesas edit   pdf
url  openurl
  Title myStone: A system for automatic kidney stone classification Type Journal Article
  Year 2017 Publication Expert Systems with Applications Abbreviated Journal (up) ESA  
  Volume 89 Issue Pages 41-51  
  Keywords Kidney stone; Optical device; Computer vision; Image classification  
  Abstract Kidney stone formation is a common disease and the incidence rate is constantly increasing worldwide. It has been shown that the classification of kidney stones can lead to an important reduction of the recurrence rate. The classification of kidney stones by human experts on the basis of certain visual color and texture features is one of the most employed techniques. However, the knowledge of how to analyze kidney stones is not widespread, and the experts learn only after being trained on a large number of samples of the different classes. In this paper we describe a new device specifically designed for capturing images of expelled kidney stones, and a method to learn and apply the experts knowledge with regard to their classification. We show that with off the shelf components, a carefully selected set of features and a state of the art classifier it is possible to automate this difficult task to a good degree. We report results on a collection of 454 kidney stones, achieving an overall accuracy of 63% for a set of eight classes covering almost all of the kidney stones taxonomy. Moreover, for more than 80% of samples the real class is the first or the second most probable class according to the system, being then the patient recommendations for the two top classes similar. This is the first attempt towards the automatic visual classification of kidney stones, and based on the current results we foresee better accuracies with the increase of the dataset size.  
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  Notes ADAS; MSIAU; 603.046; 600.122; 600.118 Approved no  
  Call Number Admin @ si @ SLB2017 Serial 3026  
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Author Joan Marc Llargues Asensio; Juan Peralta; Raul Arrabales; Manuel Gonzalez Bedia; Paulo Cortez; Antonio Lopez edit  doi
openurl 
  Title Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters Type Journal Article
  Year 2014 Publication Expert Systems With Applications Abbreviated Journal (up) EXSY  
  Volume 41 Issue 16 Pages 7281–7290  
  Keywords Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks  
  Abstract Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.  
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  Notes ADAS; 600.055; 600.057; 600.076 Approved no  
  Call Number Admin @ si @ LPA2014 Serial 2500  
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