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Joan Serrat, Felipe Lumbreras, & Antonio Lopez. (2013). Cost estimation of custom hoses from STL files and CAD drawings. COMPUTIND - Computers in Industry, 64(3), 299–309.
Abstract: We present a method for the cost estimation of custom hoses from CAD models. They can come in two formats, which are easy to generate: a STL file or the image of a CAD drawing showing several orthogonal projections. The challenges in either cases are, first, to obtain from them a high level 3D description of the shape, and second, to learn a regression function for the prediction of the manufacturing time, based on geometric features of the reconstructed shape. The chosen description is the 3D line along the medial axis of the tube and the diameter of the circular sections along it. In order to extract it from STL files, we have adapted RANSAC, a robust parametric fitting algorithm. As for CAD drawing images, we propose a new technique for 3D reconstruction from data entered on any number of orthogonal projections. The regression function is a Gaussian process, which does not constrain the function to adopt any specific form and is governed by just two parameters. We assess the accuracy of the manufacturing time estimation by k-fold cross validation on 171 STL file models for which the time is provided by an expert. The results show the feasibility of the method, whereby the relative error for 80% of the testing samples is below 15%.
Keywords: On-line quotation; STL format; Regression; Gaussian process
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Katerine Diaz, Konstantia Georgouli, Anastasios Koidis, & Jesus Martinez del Rincon. (2017). Incremental model learning for spectroscopy-based food analysis. CILS - Chemometrics and Intelligent Laboratory Systems, 167, 123–131.
Abstract: In this paper we propose the use of incremental learning for creating and improving multivariate analysis models in the field of chemometrics of spectral data. As main advantages, our proposed incremental subspace-based learning allows creating models faster, progressively improving previously created models and sharing them between laboratories and institutions without requiring transferring or disclosing individual spectra samples. In particular, our approach allows to improve the generalization and adaptability of previously generated models with a few new spectral samples to be applicable to real-world situations. The potential of our approach is demonstrated using vegetable oil type identification based on spectroscopic data as case study. Results show how incremental models maintain the accuracy of batch learning methodologies while reducing their computational cost and handicaps.
Keywords: Incremental model learning; IGDCV technique; Subspace based learning; IdentificationVegetable oils; FT-IR spectroscopy
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Enric Marti, Carme Julia, & Debora Gil. (2006). A PBL Experience in the Teaching of Computer Graphics. CGF - Computer Graphics Forum, 25(1), 95–103.
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
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Katerine Diaz, Aura Hernandez-Sabate, & Antonio Lopez. (2016). A reduced feature set for driver head pose estimation. ASOC - Applied Soft Computing, 45, 98–107.
Abstract: Evaluation of driving performance is of utmost importance in order to reduce road accident rate. Since driving ability includes visual-spatial and operational attention, among others, head pose estimation of the driver is a crucial indicator of driving performance. This paper proposes a new automatic method for coarse and fine head's yaw angle estimation of the driver. We rely on a set of geometric features computed from just three representative facial keypoints, namely the center of the eyes and the nose tip. With these geometric features, our method combines two manifold embedding methods and a linear regression one. In addition, the method has a confidence mechanism to decide if the classification of a sample is not reliable. The approach has been tested using the CMU-PIE dataset and our own driver dataset. Despite the very few facial keypoints required, the results are comparable to the state-of-the-art techniques. The low computational cost of the method and its robustness makes feasible to integrate it in massive consume devices as a real time application.
Keywords: Head pose estimation; driving performance evaluation; subspace based methods; linear regression
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Arnau Ramisa, Adriana Tapus, David Aldavert, Ricardo Toledo, & Ramon Lopez de Mantaras. (2009). Robust Vision-Based Localization using Combinations of Local Feature Regions Detectors. AR - Autonomous Robots, 27(4), 373–385.
Abstract: This paper presents a vision-based approach for mobile robot localization. The model of the environment is topological. The new approach characterizes a place using a signature. This signature consists of a constellation of descriptors computed over different types of local affine covariant regions extracted from an omnidirectional image acquired rotating a standard camera with a pan-tilt unit. This type of representation permits a reliable and distinctive environment modelling. Our objectives were to validate the proposed method in indoor environments and, also, to find out if the combination of complementary local feature region detectors improves the localization versus using a single region detector. Our experimental results show that if false matches are effectively rejected, the combination of different covariant affine region detectors increases notably the performance of the approach by combining the different strengths of the individual detectors. In order to reduce the localization time, two strategies are evaluated: re-ranking the map nodes using a global similarity measure and using standard perspective view field of 45°.
In order to systematically test topological localization methods, another contribution proposed in this work is a novel method to see the degradation in localization performance as the robot moves away from the point where the original signature was acquired. This allows to know the robustness of the proposed signature. In order for this to be effective, it must be done in several, variated, environments that test all the possible situations in which the robot may have to perform localization.
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