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Author Francisco Blanco; Felipe Lumbreras; Joan Serrat; Roswitha Siener; Silvia Serranti; Giuseppe Bonifazi; Montserrat Lopez Mesas; Manuel Valiente edit  doi
openurl 
  Title Taking advantage of Hyperspectral Imaging classification of urinary stones against conventional IR Spectroscopy Type Journal Article
  Year (down) 2014 Publication Journal of Biomedical Optics Abbreviated Journal JBiO  
  Volume 19 Issue 12 Pages 126004-1 - 126004-9  
  Keywords  
  Abstract The analysis of urinary stones is mandatory for the best management of the disease after the stone passage in order to prevent further stone episodes. Thus the use of an appropriate methodology for an individualized stone analysis becomes a key factor for giving the patient the most suitable treatment. A recently developed hyperspectral imaging methodology, based on pixel-to-pixel analysis of near-infrared spectral images, is compared to the reference technique in stone analysis, infrared (IR) spectroscopy. The developed classification model yields >90% correct classification rate when compared to IR and is able to precisely locate stone components within the structure of the stone with a 15 µm resolution. Due to the little sample pretreatment, low analysis time, good performance of the model, and the automation of the measurements, they become analyst independent; this methodology can be considered to become a routine analysis for clinical laboratories.  
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  Notes ADAS; 600.076 Approved no  
  Call Number Admin @ si @ BLS2014 Serial 2563  
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Author Javier Marin; David Vazquez; Antonio Lopez; Jaume Amores; Ludmila I. Kuncheva edit   pdf
url  doi
openurl 
  Title Occlusion handling via random subspace classifiers for human detection Type Journal Article
  Year (down) 2014 Publication IEEE Transactions on Systems, Man, and Cybernetics (Part B) Abbreviated Journal TSMCB  
  Volume 44 Issue 3 Pages 342-354  
  Keywords Pedestriand Detection; occlusion handling  
  Abstract This paper describes a general method to address partial occlusions for human detection in still images. The Random Subspace Method (RSM) is chosen for building a classifier ensemble robust against partial occlusions. The component classifiers are chosen on the basis of their individual and combined performance. The main contribution of this work lies in our approach’s capability to improve the detection rate when partial occlusions are present without compromising the detection performance on non occluded data. In contrast to many recent approaches, we propose a method which does not require manual labelling of body parts, defining any semantic spatial components, or using additional data coming from motion or stereo. Moreover, the method can be easily extended to other object classes. The experiments are performed on three large datasets: the INRIA person dataset, the Daimler Multicue dataset, and a new challenging dataset, called PobleSec, in which a considerable number of targets are partially occluded. The different approaches are evaluated at the classification and detection levels for both partially occluded and non-occluded data. The experimental results show that our detector outperforms state-of-the-art approaches in the presence of partial occlusions, while offering performance and reliability similar to those of the holistic approach on non-occluded data. The datasets used in our experiments have been made publicly available for benchmarking purposes  
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  ISSN 2168-2267 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 605.203; 600.057; 600.054; 601.042; 601.187; 600.076 Approved no  
  Call Number ADAS @ adas @ MVL2014 Serial 2213  
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Author Jiaolong Xu; David Vazquez; Antonio Lopez; Javier Marin; Daniel Ponsa edit   pdf
doi  isbn
openurl 
  Title Learning a Part-based Pedestrian Detector in Virtual World Type Journal Article
  Year (down) 2014 Publication IEEE Transactions on Intelligent Transportation Systems Abbreviated Journal TITS  
  Volume 15 Issue 5 Pages 2121-2131  
  Keywords Domain Adaptation; Pedestrian Detection; Virtual Worlds  
  Abstract Detecting pedestrians with on-board vision systems is of paramount interest for assisting drivers to prevent vehicle-to-pedestrian accidents. The core of a pedestrian detector is its classification module, which aims at deciding if a given image window contains a pedestrian. Given the difficulty of this task, many classifiers have been proposed during the last fifteen years. Among them, the so-called (deformable) part-based classifiers including multi-view modeling are usually top ranked in accuracy. Training such classifiers is not trivial since a proper aspect clustering and spatial part alignment of the pedestrian training samples are crucial for obtaining an accurate classifier. In this paper, first we perform automatic aspect clustering and part alignment by using virtual-world pedestrians, i.e., human annotations are not required. Second, we use a mixture-of-parts approach that allows part sharing among different aspects. Third, these proposals are integrated in a learning framework which also allows to incorporate real-world training data to perform domain adaptation between virtual- and real-world cameras. Overall, the obtained results on four popular on-board datasets show that our proposal clearly outperforms the state-of-the-art deformable part-based detector known as latent SVM.  
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  ISSN 1931-0587 ISBN 978-1-4673-2754-1 Medium  
  Area Expedition Conference  
  Notes ADAS; 600.076 Approved no  
  Call Number ADAS @ adas @ XVL2014 Serial 2433  
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Author Jiaolong Xu; Sebastian Ramos; David Vazquez; Antonio Lopez edit   pdf
doi  openurl
  Title Domain Adaptation of Deformable Part-Based Models Type Journal Article
  Year (down) 2014 Publication IEEE Transactions on Pattern Analysis and Machine Intelligence Abbreviated Journal TPAMI  
  Volume 36 Issue 12 Pages 2367-2380  
  Keywords Domain Adaptation; Pedestrian Detection  
  Abstract The accuracy of object classifiers can significantly drop when the training data (source domain) and the application scenario (target domain) have inherent differences. Therefore, adapting the classifiers to the scenario in which they must operate is of paramount importance. We present novel domain adaptation (DA) methods for object detection. As proof of concept, we focus on adapting the state-of-the-art deformable part-based model (DPM) for pedestrian detection. We introduce an adaptive structural SVM (A-SSVM) that adapts a pre-learned classifier between different domains. By taking into account the inherent structure in feature space (e.g., the parts in a DPM), we propose a structure-aware A-SSVM (SA-SSVM). Neither A-SSVM nor SA-SSVM needs to revisit the source-domain training data to perform the adaptation. Rather, a low number of target-domain training examples (e.g., pedestrians) are used. To address the scenario where there are no target-domain annotated samples, we propose a self-adaptive DPM based on a self-paced learning (SPL) strategy and a Gaussian Process Regression (GPR). Two types of adaptation tasks are assessed: from both synthetic pedestrians and general persons (PASCAL VOC) to pedestrians imaged from an on-board camera. Results show that our proposals avoid accuracy drops as high as 15 points when comparing adapted and non-adapted detectors.  
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  Series Volume Series Issue Edition  
  ISSN 0162-8828 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 600.057; 600.054; 601.217; 600.076 Approved no  
  Call Number ADAS @ adas @ XRV2014b Serial 2436  
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Author Joan Marc Llargues Asensio; Juan Peralta; Raul Arrabales; Manuel Gonzalez Bedia; Paulo Cortez; Antonio Lopez edit  doi
openurl 
  Title Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters Type Journal Article
  Year (down) 2014 Publication Expert Systems With Applications Abbreviated Journal EXSY  
  Volume 41 Issue 16 Pages 7281–7290  
  Keywords Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks  
  Abstract Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.  
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  Notes ADAS; 600.055; 600.057; 600.076 Approved no  
  Call Number Admin @ si @ LPA2014 Serial 2500  
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