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Year
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Cesar de Souza; Adrien Gaidon; Yohann Cabon; Naila Murray; Antonio Lopez
Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models
2020
International Journal of Computer Vision
128
1505–1536
Daniel Hernandez; Lukas Schneider; P. Cebrian; A. Espinosa; David Vazquez; Antonio Lopez; Uwe Franke; Marc Pollefeys; Juan Carlos Moure
Slanted Stixels: A way to represent steep streets
2019
International Journal of Computer Vision
127
1643–1658
Lluis Pere de las Heras; Ahmed Sheraz; Marcus Liwicki; Ernest Valveny; Gemma Sanchez
Statistical Segmentation and Structural Recognition for Floor Plan Interpretation
2014
International Journal on Document Analysis and Recognition
17
221-237
Lluis Pere de las Heras; Oriol Ramos Terrades; Sergi Robles; Gemma Sanchez
CVC-FP and SGT: a new database for structural floor plan analysis and its groundtruthing tool
2015
International Journal on Document Analysis and Recognition
18
15-30
David Aldavert; Marçal Rusiñol; Ricardo Toledo; Josep Llados
A Study of Bag-of-Visual-Words Representations for Handwritten Keyword Spotting
2015
International Journal on Document Analysis and Recognition
18
223-234
Carme Julia; Felipe Lumbreras; Angel Sappa
A Factorization-based Approach to Photometric Stereo
2011
International Journal of Imaging Systems and Technology
21
115-119
Aura Hernandez-Sabate; Meritxell Joanpere; Nuria Gorgorio; Lluis Albarracin
Mathematics learning opportunities when playing a Tower Defense Game
2015
International Journal of Serious Games
2
57-71
Fadi Dornaika; Angel Sappa
A Featureless and Stochastic Approach to On-board Stereo Vision System Pose
2009
Image and Vision Computing
27
1382–1393
Carme Julia; Angel Sappa; Felipe Lumbreras; Joan Serrat; Antonio Lopez
An Iterative Multiresolution Scheme for SFM with Missing Data: single and multiple object scenes
2010
Image and Vision Computing
28
164-176
Antonio Lopez; Gabriel Villalonga; Laura Sellart; German Ros; David Vazquez; Jiaolong Xu; Javier Marin; Azadeh S. Mozafari
Training my car to see using virtual worlds
2017
Image and Vision Computing
38
102-118
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