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Cesar de Souza, Adrien Gaidon, Yohann Cabon, Naila Murray and Antonio Lopez. 2020. Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models. IJCV, 128, 1505–1536.
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Daniel Hernandez and 8 others. 2019. Slanted Stixels: A way to represent steep streets. IJCV, 127, 1643–1658.
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Lluis Pere de las Heras, Ahmed Sheraz, Marcus Liwicki, Ernest Valveny and Gemma Sanchez. 2014. Statistical Segmentation and Structural Recognition for Floor Plan Interpretation. IJDAR, 17(3), 221–237.
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Lluis Pere de las Heras, Oriol Ramos Terrades, Sergi Robles and Gemma Sanchez. 2015. CVC-FP and SGT: a new database for structural floor plan analysis and its groundtruthing tool. IJDAR, 18(1), 15–30.
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David Aldavert, Marçal Rusiñol, Ricardo Toledo and Josep Llados. 2015. A Study of Bag-of-Visual-Words Representations for Handwritten Keyword Spotting. IJDAR, 18(3), 223–234.
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Carme Julia, Felipe Lumbreras and Angel Sappa. 2011. A Factorization-based Approach to Photometric Stereo. IJIST, 21(1), 115–119.
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Aura Hernandez-Sabate, Meritxell Joanpere, Nuria Gorgorio and Lluis Albarracin. 2015. Mathematics learning opportunities when playing a Tower Defense Game.
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Fadi Dornaika and Angel Sappa. 2009. A Featureless and Stochastic Approach to On-board Stereo Vision System Pose. IMAVIS, 27(9), 1382–1393.
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Carme Julia, Angel Sappa, Felipe Lumbreras, Joan Serrat and Antonio Lopez. 2010. An Iterative Multiresolution Scheme for SFM with Missing Data: single and multiple object scenes. IMAVIS, 28(1), 164–176.
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Antonio Lopez and 7 others. 2017. Training my car to see using virtual worlds. IMAVIS, 38, 102–118.
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