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Aura Hernandez-Sabate, Lluis Albarracin, Daniel Calvo and Nuria Gorgorio. 2016. EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game. 5th International Conference Games and Learning Alliance.50–59. (LNCS.)
Abstract: Photorealistic virtual environments are crucial for developing and testing automated driving systems in a safe way during trials. As commercially available simulators are expensive and bulky, this paper presents a low-cost, extendable, and easy-to-use (LEE) virtual environment with the aim to highlight its utility for level 3 driving automation. In particular, an experiment is performed using the presented simulator to explore the influence of different variables regarding control transfer of the car after the system was driving autonomously in a highway scenario. The results show that the speed of the car at the time when the system needs to transfer the control to the human driver is critical.
Keywords: Simulation environment; Automated Driving; Driver-Vehicle interaction
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Victor Campmany, Sergio Silva, Juan Carlos Moure, Toni Espinosa, David Vazquez and Antonio Lopez. 2016. GPU-based pedestrian detection for autonomous driving. GPU Technology Conference.
Abstract: Pedestrian detection for autonomous driving is one of the hardest tasks within computer vision, and involves huge computational costs. Obtaining acceptable real-time performance, measured in frames per second (fps), for the most advanced algorithms is nowadays a hard challenge. Taking the work in [1] as our baseline, we propose a CUDA implementation of a pedestrian detection system that includes LBP and HOG as feature descriptors and SVM and Random forest as classifiers. We introduce significant algorithmic adjustments and optimizations to adapt the problem to the NVIDIA GPU architecture. The aim is to deploy a real-time system providing reliable results.
Keywords: Pedestrian Detection; GPU
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Daniel Hernandez, Juan Carlos Moure, Toni Espinosa, Alejandro Chacon, David Vazquez and Antonio Lopez. 2016. Real-time 3D Reconstruction for Autonomous Driving via Semi-Global Matching. GPU Technology Conference.
Abstract: Robust and dense computation of depth information from stereo-camera systems is a computationally demanding requirement for real-time autonomous driving. Semi-Global Matching (SGM) [1] approximates heavy-computation global algorithms results but with lower computational complexity, therefore it is a good candidate for a real-time implementation. SGM minimizes energy along several 1D paths across the image. The aim of this work is to provide a real-time system producing reliable results on energy-efficient hardware. Our design runs on a NVIDIA Titan X GPU at 104.62 FPS and on a NVIDIA Drive PX at 6.7 FPS, promising for real-time platforms
Keywords: Stereo; Autonomous Driving; GPU; 3d reconstruction
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Daniel Hernandez, Antonio Espinosa, David Vazquez, Antonio Lopez and Juan Carlos Moure. 2017. Embedded Real-time Stixel Computation. GPU Technology Conference.
Keywords: GPU; CUDA; Stixels; Autonomous Driving
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Muhammad Anwer Rao, David Vazquez and Antonio Lopez. 2011. Opponent Colors for Human Detection. In J. Vitria, J.M. Sanches and M. Hernandez, eds. 5th Iberian Conference on Pattern Recognition and Image Analysis. Berlin Heidelberg, Springer, 363–370. (LNCS.)
Abstract: Human detection is a key component in fields such as advanced driving assistance and video surveillance. However, even detecting non-occluded standing humans remains a challenge of intensive research. Finding good features to build human models for further detection is probably one of the most important issues to face. Currently, shape, texture and motion features have deserve extensive attention in the literature. However, color-based features, which are important in other domains (e.g., image categorization), have received much less attention. In fact, the use of RGB color space has become a kind of choice by default. The focus has been put in developing first and second order features on top of RGB space (e.g., HOG and co-occurrence matrices, resp.). In this paper we evaluate the opponent colors (OPP) space as a biologically inspired alternative for human detection. In particular, by feeding OPP space in the baseline framework of Dalal et al. for human detection (based on RGB, HOG and linear SVM), we will obtain better detection performance than by using RGB space. This is a relevant result since, up to the best of our knowledge, OPP space has not been previously used for human detection. This suggests that in the future it could be worth to compute co-occurrence matrices, self-similarity features, etc., also on top of OPP space, i.e., as we have done with HOG in this paper.
Keywords: Pedestrian Detection; Color; Part Based Models
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Joan Serrat, Ferran Diego, Felipe Lumbreras and Jose Manuel Alvarez. 2007. Synchronization of Video Sequences from Free-moving Cameras. In J. Marti et al., ed. 3rd Iberian Conference on Pattern Recognition and Image Analysis.620–627. (LNCS.)
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Antonio Lopez, Joan Serrat, Cristina Cañero and Felipe Lumbreras. 2007. Robust Lane Lines Detection and Quantitative Assessment. In J. Marti et al, ed. 3rd Iberian Conference on Pattern Recognition and Image Analysis.274–281. (LNCS.)
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Alejandro Gonzalez Alzate, Sebastian Ramos, David Vazquez, Antonio Lopez and Jaume Amores. 2015. Spatiotemporal Stacked Sequential Learning for Pedestrian Detection. Pattern Recognition and Image Analysis, Proceedings of 7th Iberian Conference , ibPRIA 2015.3–12.
Abstract: Pedestrian classifiers decide which image windows contain a pedestrian. In practice, such classifiers provide a relatively high response at neighbor windows overlapping a pedestrian, while the responses around potential false positives are expected to be lower. An analogous reasoning applies for image sequences. If there is a pedestrian located within a frame, the same pedestrian is expected to appear close to the same location in neighbor frames. Therefore, such a location has chances of receiving high classification scores during several frames, while false positives are expected to be more spurious. In this paper we propose to exploit such correlations for improving the accuracy of base pedestrian classifiers. In particular, we propose to use two-stage classifiers which not only rely on the image descriptors required by the base classifiers but also on the response of such base classifiers in a given spatiotemporal neighborhood. More specifically, we train pedestrian classifiers using a stacked sequential learning (SSL) paradigm. We use a new pedestrian dataset we have acquired from a car to evaluate our proposal at different frame rates. We also test on a well known dataset: Caltech. The obtained results show that our SSL proposal boosts detection accuracy significantly with a minimal impact on the computational cost. Interestingly, SSL improves more the accuracy at the most dangerous situations, i.e. when a pedestrian is close to the camera.
Keywords: SSL; Pedestrian Detection
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Alejandro Gonzalez Alzate, Gabriel Villalonga, German Ros, David Vazquez and Antonio Lopez. 2015. 3D-Guided Multiscale Sliding Window for Pedestrian Detection. Pattern Recognition and Image Analysis, Proceedings of 7th Iberian Conference , ibPRIA 2015.560–568.
Abstract: The most relevant modules of a pedestrian detector are the candidate generation and the candidate classification. The former aims at presenting image windows to the latter so that they are classified as containing a pedestrian or not. Much attention has being paid to the classification module, while candidate generation has mainly relied on (multiscale) sliding window pyramid. However, candidate generation is critical for achieving real-time. In this paper we assume a context of autonomous driving based on stereo vision. Accordingly, we evaluate the effect of taking into account the 3D information (derived from the stereo) in order to prune the hundred of thousands windows per image generated by classical pyramidal sliding window. For our study we use a multimodal (RGB, disparity) and multi-descriptor (HOG, LBP, HOG+LBP) holistic ensemble based on linear SVM. Evaluation on data from the challenging KITTI benchmark suite shows the effectiveness of using 3D information to dramatically reduce the number of candidate windows, even improving the overall pedestrian detection accuracy.
Keywords: Pedestrian Detection
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Gemma Rotger, Francesc Moreno-Noguer, Felipe Lumbreras and Antonio Agudo. 2019. Single view facial hair 3D reconstruction. 9th Iberian Conference on Pattern Recognition and Image Analysis.423–436. (LNCS.)
Abstract: n this work, we introduce a novel energy-based framework that addresses the challenging problem of 3D reconstruction of facial hair from a single RGB image. To this end, we identify hair pixels over the image via texture analysis and then determine individual hair fibers that are modeled by means of a parametric hair model based on 3D helixes. We propose to minimize an energy composed of several terms, in order to adapt the hair parameters that better fit the image detections. The final hairs respond to the resulting fibers after a post-processing step where we encourage further realism. The resulting approach generates realistic facial hair fibers from solely an RGB image without assuming any training data nor user interaction. We provide an experimental evaluation on real-world pictures where several facial hair styles and image conditions are observed, showing consistent results and establishing a comparison with respect to competing approaches.
Keywords: 3D Vision; Shape Reconstruction; Facial Hair Modeling
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