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Angel Sappa, Niki Aifanti, N. Grammalidis and Sotiris Malassiotis. 2004. Advances in Vision-Based Human Body Modeling. In N. Sarris and M. Strintzis., ed. 3D Modeling & Animation: Systhesis and Analysis Techniques for the Human Body.1–26.
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Angel Sappa, Niki Aifanti, Sotiris Malassiotis and Michael G. Strintzis. 2009. Prior Knowledge Based Motion Model Representation. In Horst Bunke, JuanJose Villanueva and Gemma Sanchez, eds. Progress in Computer Vision and Image Analysis.
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Antonio Lopez. 2000. Multilocal Methods for Ridge and Valley Delineation in Image Analysis. (Ph.D. thesis, .)
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Antonio Lopez. 2018. Pedestrian Detection Systems. Wiley Encyclopedia of Electrical and Electronics Engineering.
Abstract: Pedestrian detection is a highly relevant topic for both advanced driver assistance systems (ADAS) and autonomous driving. In this entry, we review the ideas behind pedestrian detection systems from the point of view of perception based on computer vision and machine learning.
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Antonio Lopez, Atsushi Imiya, Tomas Pajdla and Jose Manuel Alvarez. 2017. Computer Vision in Vehicle Technology: Land, Sea & Air. John Wiley & Sons, Ltd.
Abstract: Summary This chapter examines different vision-based commercial solutions for real-live problems related to vehicles. It is worth mentioning the recent astonishing performance of deep convolutional neural networks (DCNNs) in difficult visual tasks such as image classification, object recognition/localization/detection, and semantic segmentation. In fact,
different DCNN architectures are already being explored for low-level tasks such as optical flow and disparity computation, and higher level ones such as place recognition.
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Antonio Lopez, David Vazquez and Gabriel Villalonga. 2018. Data for Training Models, Domain Adaptation. Intelligent Vehicles. Enabling Technologies and Future Developments.395–436.
Abstract: Simulation can enable several developments in the field of intelligent vehicles. This chapter is divided into three main subsections. The first one deals with driving simulators. The continuous improvement of hardware performance is a well-known fact that is allowing the development of more complex driving simulators. The immersion in the simulation scene is increased by high fidelity feedback to the driver. In the second subsection, traffic simulation is explained as well as how it can be used for intelligent transport systems. Finally, it is rather clear that sensor-based perception and action must be based on data-driven algorithms. Simulation could provide data to train and test algorithms that are afterwards implemented in vehicles. These tools are explained in the third subsection.
Keywords: Driving simulator; hardware; software; interface; traffic simulation; macroscopic simulation; microscopic simulation; virtual data; training data
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Antonio Lopez, Jiaolong Xu, Jose L. Gomez, David Vazquez and German Ros. 2017. From Virtual to Real World Visual Perception using Domain Adaptation -- The DPM as Example. In Gabriela Csurka, ed. Domain Adaptation in Computer Vision Applications. Springer, 243–258.
Abstract: Supervised learning tends to produce more accurate classifiers than unsupervised learning in general. This implies that training data is preferred with annotations. When addressing visual perception challenges, such as localizing certain object classes within an image, the learning of the involved classifiers turns out to be a practical bottleneck. The reason is that, at least, we have to frame object examples with bounding boxes in thousands of images. A priori, the more complex the model is regarding its number of parameters, the more annotated examples are required. This annotation task is performed by human oracles, which ends up in inaccuracies and errors in the annotations (aka ground truth) since the task is inherently very cumbersome and sometimes ambiguous. As an alternative we have pioneered the use of virtual worlds for collecting such annotations automatically and with high precision. However, since the models learned with virtual data must operate in the real world, we still need to perform domain adaptation (DA). In this chapter we revisit the DA of a deformable part-based model (DPM) as an exemplifying case of virtual- to-real-world DA. As a use case, we address the challenge of vehicle detection for driver assistance, using different publicly available virtual-world data. While doing so, we investigate questions such as: how does the domain gap behave due to virtual-vs-real data with respect to dominant object appearance per domain, as well as the role of photo-realism in the virtual world.
Keywords: Domain Adaptation
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Antonio Lopez and 6 others. 2000. New improvements in the multiscale analysis of trabecular bone patterns. Pattern Recognition and Applications. IOS Press, 251–260.
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Aura Hernandez-Sabate and Debora Gil. 2012. The Benefits of IVUS Dynamics for Retrieving Stable Models of Arteries. In Yasuhiro Honda, ed. Intravascular Ultrasound. Intech, 185–206.
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Cesar de Souza. 2018. Action Recognition in Videos: Data-efficient approaches for supervised learning of human action classification models for video. (Ph.D. thesis, Ediciones Graficas Rey.)
Abstract: In this dissertation, we explore different ways to perform human action recognition in video clips. We focus on data efficiency, proposing new approaches that alleviate the need for laborious and time-consuming manual data annotation. In the first part of this dissertation, we start by analyzing previous state-of-the-art models, comparing their differences and similarities in order to pinpoint where their real strengths come from. Leveraging this information, we then proceed to boost the classification accuracy of shallow models to levels that rival deep neural networks. We introduce hybrid video classification architectures based on carefully designed unsupervised representations of handcrafted spatiotemporal features classified by supervised deep networks. We show in our experiments that our hybrid model combine the best of both worlds: it is data efficient (trained on 150 to 10,000 short clips) and yet improved significantly on the state of the art, including deep models trained on millions of manually labeled images and videos. In the second part of this research, we investigate the generation of synthetic training data for action recognition, as it has recently shown promising results for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation and other computer graphics techniques of modern game engines. We generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for “Procedural Human Action Videos”. It contains a total of 39,982 videos, with more than 1,000 examples for each action of 35 categories. Our approach is not limited to existing motion capture sequences, and we procedurally define 14 synthetic actions. We then introduce deep multi-task representation learning architectures to mix synthetic and real videos, even if the action categories differ. Our experiments on the UCF-101 and HMDB-51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance, outperforming fine-tuning state-of-the-art unsupervised generative models of videos.
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