2012 |
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R. Valenti, N. Sebe, & Theo Gevers. (2012). What are you looking at? Improving Visual gaze Estimation by Saliency. IJCV - International Journal of Computer Vision, 98(3), 324–334.
Abstract: Impact factor 2010: 5.15
Impact factor 2011/12?: 5.36
In this paper we present a novel mechanism to obtain enhanced gaze estimation for subjects looking at a scene or an image. The system makes use of prior knowledge about the scene (e.g. an image on a computer screen), to define a probability map of the scene the subject is gazing at, in order to find the most probable location. The proposed system helps in correcting the fixations which are erroneously estimated by the gaze estimation device by employing a saliency framework to adjust the resulting gaze point vector. The system is tested on three scenarios: using eye tracking data, enhancing a low accuracy webcam based eye tracker, and using a head pose tracker. The correlation between the subjects in the commercial eye tracking data is improved by an average of 13.91%. The correlation on the low accuracy eye gaze tracker is improved by 59.85%, and for the head pose tracker we obtain an improvement of 10.23%. These results show the potential of the system as a way to enhance and self-calibrate different visual gaze estimation systems.
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Wenjuan Gong, Jordi Gonzalez, & Xavier Roca. (2012). Human Action Recognition based on Estimated Weak Poses. EURASIPJ - EURASIP Journal on Advances in Signal Processing, .
Abstract: We present a novel method for human action recognition (HAR) based on estimated poses from image sequences. We use 3D human pose data as additional information and propose a compact human pose representation, called a weak pose, in a low-dimensional space while still keeping the most discriminative information for a given pose. With predicted poses from image features, we map the problem from image feature space to pose space, where a Bag of Poses (BOP) model is learned for the final goal of HAR. The BOP model is a modified version of the classical bag of words pipeline by building the vocabulary based on the most representative weak poses for a given action. Compared with the standard k-means clustering, our vocabulary selection criteria is proven to be more efficient and robust against the inherent challenges of action recognition. Moreover, since for action recognition the ordering of the poses is discriminative, the BOP model incorporates temporal information: in essence, groups of consecutive poses are considered together when computing the vocabulary and assignment. We tested our method on two well-known datasets: HumanEva and IXMAS, to demonstrate that weak poses aid to improve action recognition accuracies. The proposed method is scene-independent and is comparable with the state-of-art method.
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Xavier Boix, Josep M. Gonfaus, Joost Van de Weijer, Andrew Bagdanov, Joan Serrat, & Jordi Gonzalez. (2012). Harmony Potentials: Fusing Global and Local Scale for Semantic Image Segmentation. IJCV - International Journal of Computer Vision, 96(1), 83–102.
Abstract: The Hierarchical Conditional Random Field(HCRF) model have been successfully applied to a number of image labeling problems, including image segmentation. However, existing HCRF models of image segmentation do not allow multiple classes to be assigned to a single region, which limits their ability to incorporate contextual information across multiple scales.
At higher scales in the image, this representation yields an oversimplied model since multiple classes can be reasonably expected to appear within large regions. This simplied model particularly limits the impact of information at higher scales. Since class-label information at these scales is usually more reliable than at lower, noisier scales, neglecting this information is undesirable. To
address these issues, we propose a new consistency potential for image labeling problems, which we call the harmony potential. It can encode any possible combi-
nation of labels, penalizing only unlikely combinations of classes. We also propose an eective sampling strategy over this expanded label set that renders tractable the underlying optimization problem. Our approach obtains state-of-the-art results on two challenging, standard benchmark datasets for semantic image segmentation: PASCAL VOC 2010, and MSRC-21.
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2011 |
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A. Toet, M. Henselmans, M.P. Lucassen, & Theo Gevers. (2011). Emotional effects of dynamic textures. iPER - i-Perception, 969 – 991.
Abstract: This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely unknown, despite their natural ubiquity and increasing use in digital media. Participants watched a set of dynamic textures, representing either water or various different media, and self-reported their emotional experience. Motion complexity was found to have mildly relaxing and nondominant effects. In contrast, motion change complexity was found to be arousing and dominant. The speed of dynamics had arousing, dominant, and unpleasant effects. The amplitude of dynamics was also regarded as unpleasant. The regularity of the dynamics over the textures’ area was found to be uninteresting, nondominant, mildly relaxing, and mildly pleasant. The spatial scale of the dynamics had an unpleasant, arousing, and dominant effect, which was larger for textures with diverse content than for water textures. For water textures, the effects of spatial contrast were arousing, dominant, interesting, and mildly unpleasant. None of these effects were observed for textures of diverse content. The current findings are relevant for the design and synthesis of affective multimedia content and for affective scene indexing and retrieval.
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Albert Ali Salah, Theo Gevers, Nicu Sebe, & Alessandro Vinciarelli. (2011). Computer Vision for Ambient Intelligence. JAISE - Journal of Ambient Intelligence and Smart Environments, 3(3), 187–191.
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