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Author (up) Eduard Vazquez; Theo Gevers; M. Lucassen; Joost Van de Weijer; Ramon Baldrich edit  doi
openurl 
  Title Saliency of Color Image Derivatives: A Comparison between Computational Models and Human Perception Type Journal Article
  Year 2010 Publication Journal of the Optical Society of America A Abbreviated Journal JOSA A  
  Volume 27 Issue 3 Pages 613–621  
  Keywords  
  Abstract In this paper, computational methods are proposed to compute color edge saliency based on the information content of color edges. The computational methods are evaluated on bottom-up saliency in a psychophysical experiment, and on a more complex task of salient object detection in real-world images. The psychophysical experiment demonstrates the relevance of using information theory as a saliency processing model and that the proposed methods are significantly better in predicting color saliency (with a human-method correspondence up to 74.75% and an observer agreement of 86.8%) than state-of-the-art models. Furthermore, results from salient object detection confirm that an early fusion of color and contrast provide accurate performance to compute visual saliency with a hit rate up to 95.2%.  
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  Notes ISE;CIC Approved no  
  Call Number CAT @ cat @ VGL2010 Serial 1275  
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Author (up) Egils Avots; Meysam Madadi; Sergio Escalera; Jordi Gonzalez; Xavier Baro; Paul Pallin; Gholamreza Anbarjafari edit   pdf
url  doi
openurl 
  Title From 2D to 3D geodesic-based garment matching Type Journal Article
  Year 2019 Publication Multimedia Tools and Applications Abbreviated Journal MTAP  
  Volume 78 Issue 18 Pages 25829–25853  
  Keywords Shape matching; Geodesic distance; Texture mapping; RGBD image processing; Gaussian mixture model  
  Abstract A new approach for 2D to 3D garment retexturing is proposed based on Gaussian mixture models and thin plate splines (TPS). An automatically segmented garment of an individual is matched to a new source garment and rendered, resulting in augmented images in which the target garment has been retextured using the texture of the source garment. We divide the problem into garment boundary matching based on Gaussian mixture models and then interpolate inner points using surface topology extracted through geodesic paths, which leads to a more realistic result than standard approaches. We evaluated and compared our system quantitatively by root mean square error (RMS) and qualitatively using the mean opinion score (MOS), showing the benefits of the proposed methodology on our gathered dataset.  
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  Notes HuPBA; ISE; 600.098; 600.119; 602.133 Approved no  
  Call Number Admin @ si @ AME2019 Serial 3317  
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Author (up) Enric Marti; Jordi Regincos;Jaime Lopez-Krahe; Juan J.Villanueva edit  url
doi  openurl
  Title Hand line drawing interpretation as three-dimensional objects Type Journal Article
  Year 1993 Publication Signal Processing – Intelligent systems for signal and image understanding Abbreviated Journal  
  Volume 32 Issue 1-2 Pages 91-110  
  Keywords Line drawing interpretation; line labelling; scene analysis; man-machine interaction; CAD input; line extraction  
  Abstract In this paper we present a technique to interpret hand line drawings as objects in a three-dimensional space. The object domain considered is based on planar surfaces with straight edges, concretely, on ansextension of Origami world to hidden lines. The line drawing represents the object under orthographic projection and it is sensed using a scanner. Our method is structured in two modules: feature extraction and feature interpretation. In the first one, image processing techniques are applied under certain tolerance margins to detect lines and junctions on the hand line drawing. Feature interpretation module is founded on line labelling techniques using a labelled junction dictionary. A labelling algorithm is here proposed. It uses relaxation techniques to reduce the number of incompatible labels with the junction dictionary so that the convergence of solutions can be accelerated. We formulate some labelling hypotheses tending to eliminate elements in two sets of labelled interpretations. That is, those which are compatible with the dictionary but do not correspond to three-dimensional objects and those which represent objects not very probable to be specified by means of a line drawing. New entities arise on the line drawing as a result of the extension of Origami world. These are defined to enunciate the assumptions of our method as well as to clarify the algorithms proposed. This technique is framed in a project aimed to implement a system to create 3D objects to improve man-machine interaction in CAD systems.  
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  Publisher Elsevier North-Holland, Inc. Place of Publication Amsterdam, The Netherlands, The Netherlands Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 0165-1684 ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ISE; Approved no  
  Call Number IAM @ iam @ MRL1993 Serial 1611  
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Author (up) F.Negin; Pau Rodriguez; M.Koperski; A.Kerboua; Jordi Gonzalez; J.Bourgeois; E.Chapoulie; P.Robert; F.Bremond edit  url
openurl 
  Title PRAXIS: Towards automatic cognitive assessment using gesture recognition Type Journal Article
  Year 2018 Publication Expert Systems with Applications Abbreviated Journal ESWA  
  Volume 106 Issue Pages 21-35  
  Keywords  
  Abstract Praxis test is a gesture-based diagnostic test which has been accepted as diagnostically indicative of cortical pathologies such as Alzheimer’s disease. Despite being simple, this test is oftentimes skipped by the clinicians. In this paper, we propose a novel framework to investigate the potential of static and dynamic upper-body gestures based on the Praxis test and their potential in a medical framework to automatize the test procedures for computer-assisted cognitive assessment of older adults.

In order to carry out gesture recognition as well as correctness assessment of the performances we have recollected a novel challenging RGB-D gesture video dataset recorded by Kinect v2, which contains 29 specific gestures suggested by clinicians and recorded from both experts and patients performing the gesture set. Moreover, we propose a framework to learn the dynamics of upper-body gestures, considering the videos as sequences of short-term clips of gestures. Our approach first uses body part detection to extract image patches surrounding the hands and then, by means of a fine-tuned convolutional neural network (CNN) model, it learns deep hand features which are then linked to a long short-term memory to capture the temporal dependencies between video frames.
We report the results of four developed methods using different modalities. The experiments show effectiveness of our deep learning based approach in gesture recognition and performance assessment tasks. Satisfaction of clinicians from the assessment reports indicates the impact of framework corresponding to the diagnosis.
 
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  Notes ISE Approved no  
  Call Number Admin @ si @ NRK2018 Serial 3669  
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Author (up) Francisco Javier Orozco; Ognjen Rudovic; Jordi Gonzalez; Maja Pantic edit   pdf
url  doi
openurl 
  Title Hierarchical On-line Appearance-Based Tracking for 3D Head Pose, Eyebrows, Lips, Eyelids and Irises Type Journal Article
  Year 2013 Publication Image and Vision Computing Abbreviated Journal IMAVIS  
  Volume 31 Issue 4 Pages 322-340  
  Keywords On-line appearance models; Levenberg–Marquardt algorithm; Line-search optimization; 3D face tracking; Facial action tracking; Eyelid tracking; Iris tracking  
  Abstract In this paper, we propose an On-line Appearance-Based Tracker (OABT) for simultaneous tracking of 3D head pose, lips, eyebrows, eyelids and irises in monocular video sequences. In contrast to previously proposed tracking approaches, which deal with face and gaze tracking separately, our OABT can also be used for eyelid and iris tracking, as well as 3D head pose, lips and eyebrows facial actions tracking. Furthermore, our approach applies an on-line learning of changes in the appearance of the tracked target. Hence, the prior training of appearance models, which usually requires a large amount of labeled facial images, is avoided. Moreover, the proposed method is built upon a hierarchical combination of three OABTs, which are optimized using a Levenberg–Marquardt Algorithm (LMA) enhanced with line-search procedures. This, in turn, makes the proposed method robust to changes in lighting conditions, occlusions and translucent textures, as evidenced by our experiments. Finally, the proposed method achieves head and facial actions tracking in real-time.  
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  Publisher Elsevier Place of Publication Editor  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ISE; 605.203; 302.012; 302.018; 600.049 Approved no  
  Call Number ORG2013 Serial 2221  
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