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Author Wenjuan Gong; Jordi Gonzalez; Xavier Roca edit   pdf
doi  openurl
  Title Human Action Recognition based on Estimated Weak Poses Type Journal Article
  Year 2012 Publication EURASIP Journal on Advances in Signal Processing Abbreviated Journal EURASIPJ  
  Volume Issue Pages  
  Keywords  
  Abstract (down) We present a novel method for human action recognition (HAR) based on estimated poses from image sequences. We use 3D human pose data as additional information and propose a compact human pose representation, called a weak pose, in a low-dimensional space while still keeping the most discriminative information for a given pose. With predicted poses from image features, we map the problem from image feature space to pose space, where a Bag of Poses (BOP) model is learned for the final goal of HAR. The BOP model is a modified version of the classical bag of words pipeline by building the vocabulary based on the most representative weak poses for a given action. Compared with the standard k-means clustering, our vocabulary selection criteria is proven to be more efficient and robust against the inherent challenges of action recognition. Moreover, since for action recognition the ordering of the poses is discriminative, the BOP model incorporates temporal information: in essence, groups of consecutive poses are considered together when computing the vocabulary and assignment. We tested our method on two well-known datasets: HumanEva and IXMAS, to demonstrate that weak poses aid to improve action recognition accuracies. The proposed method is scene-independent and is comparable with the state-of-art method.  
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  Notes ISE Approved no  
  Call Number Admin @ si @ GGR2012 Serial 2003  
Permanent link to this record
 

 
Author Marco Pedersoli; Andrea Vedaldi; Jordi Gonzalez; Xavier Roca edit   pdf
doi  openurl
  Title A coarse-to-fine approach for fast deformable object detection Type Journal Article
  Year 2015 Publication Pattern Recognition Abbreviated Journal PR  
  Volume 48 Issue 5 Pages 1844-1853  
  Keywords  
  Abstract (down) We present a method that can dramatically accelerate object detection with part based models. The method is based on the observation that the cost of detection is likely to be dominated by the cost of matching each part to the image, and not by the cost of computing the optimal configuration of the parts as commonly assumed. Therefore accelerating detection requires minimizing the number of
part-to-image comparisons. To this end we propose a multiple-resolutions hierarchical part based model and a corresponding coarse-to-fine inference procedure that recursively eliminates from the search space unpromising part
placements. The method yields a ten-fold speedup over the standard dynamic programming approach and is complementary to the cascade-of-parts approach of [9]. Compared to the latter, our method does not have parameters to be determined empirically, which simplifies its use during the training of the model. Most importantly, the two techniques can be combined to obtain a very significant speedup, of two orders of magnitude in some cases. We evaluate our method extensively on the PASCAL VOC and INRIA datasets, demonstrating a very high increase in the detection speed with little degradation of the accuracy.
 
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  Notes ISE; 600.078; 602.005; 605.001; 302.012 Approved no  
  Call Number Admin @ si @ PVG2015 Serial 2628  
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Author Koen E.A. van de Sande; Theo Gevers; Cees G.M. Snoek edit  doi
openurl 
  Title Empowering Visual Categorization with the GPU Type Journal Article
  Year 2011 Publication IEEE Transactions on Multimedia Abbreviated Journal TMM  
  Volume 13 Issue 1 Pages 60-70  
  Keywords  
  Abstract (down) Visual categorization is important to manage large collections of digital images and video, where textual meta-data is often incomplete or simply unavailable. The bag-of-words model has become the most powerful method for visual categorization of images and video. Despite its high accuracy, a severe drawback of this model is its high computational cost. As the trend to increase computational power in newer CPU and GPU architectures is to increase their level of parallelism, exploiting this parallelism becomes an important direction to handle the computational cost of the bag-of-words approach. When optimizing a system based on the bag-of-words approach, the goal is to minimize the time it takes to process batches of images. Additionally, we also consider power usage as an evaluation metric. In this paper, we analyze the bag-of-words model for visual categorization in terms of computational cost and identify two major bottlenecks: the quantization step and the classification step. We address these two bottlenecks by proposing two efficient algorithms for quantization and classification by exploiting the GPU hardware and the CUDA parallel programming model. The algorithms are designed to (1) keep categorization accuracy intact, (2) decompose the problem and (3) give the same numerical results. In the experiments on large scale datasets it is shown that, by using a parallel implementation on the Geforce GTX260 GPU, classifying unseen images is 4.8 times faster than a quad-core CPU version on the Core i7 920, while giving the exact same numerical results. In addition, we show how the algorithms can be generalized to other applications, such as text retrieval and video retrieval. Moreover, when the obtained speedup is used to process extra video frames in a video retrieval benchmark, the accuracy of visual categorization is improved by 29%.  
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  Notes ISE Approved no  
  Call Number Admin @ si @ SGS2011b Serial 1729  
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Author Jose Manuel Alvarez; Theo Gevers; Ferran Diego; Antonio Lopez edit   pdf
doi  openurl
  Title Road Geometry Classification by Adaptative Shape Models Type Journal Article
  Year 2013 Publication IEEE Transactions on Intelligent Transportation Systems Abbreviated Journal TITS  
  Volume 14 Issue 1 Pages 459-468  
  Keywords road detection  
  Abstract (down) Vision-based road detection is important for different applications in transportation, such as autonomous driving, vehicle collision warning, and pedestrian crossing detection. Common approaches to road detection are based on low-level road appearance (e.g., color or texture) and neglect of the scene geometry and context. Hence, using only low-level features makes these algorithms highly depend on structured roads, road homogeneity, and lighting conditions. Therefore, the aim of this paper is to classify road geometries for road detection through the analysis of scene composition and temporal coherence. Road geometry classification is proposed by building corresponding models from training images containing prototypical road geometries. We propose adaptive shape models where spatial pyramids are steered by the inherent spatial structure of road images. To reduce the influence of lighting variations, invariant features are used. Large-scale experiments show that the proposed road geometry classifier yields a high recognition rate of 73.57% ± 13.1, clearly outperforming other state-of-the-art methods. Including road shape information improves road detection results over existing appearance-based methods. Finally, it is shown that invariant features and temporal information provide robustness against disturbing imaging conditions.  
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  ISSN 1524-9050 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS;ISE Approved no  
  Call Number Admin @ si @ AGD2013;; ADAS @ adas @ Serial 2269  
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Author Dani Rowe; Jordi Gonzalez; Marco Pedersoli; Juan J. Villanueva edit   pdf
doi  openurl
  Title On Tracking Inside Groups Type Journal Article
  Year 2010 Publication Machine Vision and Applications Abbreviated Journal MVA  
  Volume 21 Issue 2 Pages 113–127  
  Keywords  
  Abstract (down) This work develops a new architecture for multiple-target tracking in unconstrained dynamic scenes, which consists of a detection level which feeds a two-stage tracking system. A remarkable characteristic of the system is its ability to track several targets while they group and split, without using 3D information. Thus, special attention is given to the feature-selection and appearance-computation modules, and to those modules involved in tracking through groups. The system aims to work as a stand-alone application in complex and dynamic scenarios. No a-priori knowledge about either the scene or the targets, based on a previous training period, is used. Hence, the scenario is completely unknown beforehand. Successful tracking has been demonstrated in well-known databases of both indoor and outdoor scenarios. Accurate and robust localisations have been yielded during long-term target merging and occlusions.  
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  Publisher Springer-Verlag Place of Publication Editor  
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  Series Volume Series Issue Edition  
  ISSN 0932-8092 ISBN Medium  
  Area Expedition Conference  
  Notes ISE Approved no  
  Call Number ISE @ ise @ RGP2010 Serial 1158  
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