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Author |
Sergio Escalera; R. M. Martinez; Jordi Vitria; Petia Radeva; Maria Teresa Anguera |
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Title |
Deteccion automatica de la dominancia en conversaciones diadicas |
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Journal Article |
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Year |
2010 |
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Escritos de Psicologia |
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EP |
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3 |
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2 |
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41–45 |
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Dominance detection; Non-verbal communication; Visual features |
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Abstract |
Dominance is referred to the level of influence that a person has in a conversation. Dominance is an important research area in social psychology, but the problem of its automatic estimation is a very recent topic in the contexts of social and wearable computing. In this paper, we focus on the dominance detection of visual cues. We estimate the correlation among observers by categorizing the dominant people in a set of face-to-face conversations. Different dominance indicators from gestural communication are defined, manually annotated, and compared to the observers' opinion. Moreover, these indicators are automatically extracted from video sequences and learnt by using binary classifiers. Results from the three analyses showed a high correlation and allows the categorization of dominant people in public discussion video sequences. |
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1989-3809 |
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HUPBA; OR; MILAB;MV |
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no |
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BCNPCL @ bcnpcl @ EMV2010 |
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1315 |
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Author |
Zhen Xu; Sergio Escalera; Adrien Pavao; Magali Richard; Wei-Wei Tu; Quanming Yao; Huan Zhao; Isabelle Guyon |
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Title |
Codabench: Flexible, easy-to-use, and reproducible meta-benchmark platform |
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Journal Article |
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Year |
2022 |
Publication |
Patterns |
Abbreviated Journal |
PATTERNS |
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Volume |
3 |
Issue |
7 |
Pages |
100543 |
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Keywords |
Machine learning; data science; benchmark platform; reproducibility; competitions |
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Obtaining a standardized benchmark of computational methods is a major issue in data-science communities. Dedicated frameworks enabling fair benchmarking in a unified environment are yet to be developed. Here, we introduce Codabench, a meta-benchmark platform that is open sourced and community driven for benchmarking algorithms or software agents versus datasets or tasks. A public instance of Codabench is open to everyone free of charge and allows benchmark organizers to fairly compare submissions under the same setting (software, hardware, data, algorithms), with custom protocols and data formats. Codabench has unique features facilitating easy organization of flexible and reproducible benchmarks, such as the possibility of reusing templates of benchmarks and supplying compute resources on demand. Codabench has been used internally and externally on various applications, receiving more than 130 users and 2,500 submissions. As illustrative use cases, we introduce four diverse benchmarks covering graph machine learning, cancer heterogeneity, clinical diagnosis, and reinforcement learning. |
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June 24, 2022 |
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Science Direct |
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HuPBA;MILAB |
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no |
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Admin @ si @ XEP2022 |
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3764 |
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Author |
Oriol Pujol; Petia Radeva |
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Title |
Texture Segmentation by Statistical Deformable Models |
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Year |
2004 |
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International Journal of Image and Graphics |
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IJIG |
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Volume |
4 |
Issue |
3 |
Pages |
433-452 |
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Keywords |
Texture segmentation, parametric active contours, statistic snakes |
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Deformable models have received much popularity due to their ability to include high-level knowledge on the application domain into low-level image processing. Still, most proposed active contour models do not sufficiently profit from the application information and they are too generalized, leading to non-optimal final results of segmentation, tracking or 3D reconstruction processes. In this paper we propose a new deformable model defined in a statistical framework to segment objects of natural scenes. We perform a supervised learning of local appearance of the textured objects and construct a feature space using a set of co-occurrence matrix measures. Linear Discriminant Analysis allows us to obtain an optimal reduced feature space where a mixture model is applied to construct a likelihood map. Instead of using a heuristic potential field, our active model is deformed on a regularized version of the likelihood map in order to segment objects characterized by the same texture pattern. Different tests on synthetic images, natural scene and medical images show the advantages of our statistic deformable model. |
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MILAB;HuPBA |
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no |
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BCNPCL @ bcnpcl @ PuR2004a |
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505 |
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Author |
Antonio Hernandez; Nadezhda Zlateva; Alexander Marinov; Miguel Reyes; Petia Radeva; Dimo Dimov; Sergio Escalera |
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Title |
Human Limb Segmentation in Depth Maps based on Spatio-Temporal Graph Cuts Optimization |
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Journal Article |
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Year |
2012 |
Publication |
Journal of Ambient Intelligence and Smart Environments |
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JAISE |
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4 |
Issue |
6 |
Pages |
535-546 |
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Keywords |
Multi-modal vision processing; Random Forest; Graph-cuts; multi-label segmentation; human body segmentation |
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We present a framework for object segmentation using depth maps based on Random Forest and Graph-cuts theory, and apply it to the segmentation of human limbs. First, from a set of random depth features, Random Forest is used to infer a set of label probabilities for each data sample. This vector of probabilities is used as unary term in α−β swap Graph-cuts algorithm. Moreover, depth values of spatio-temporal neighboring data points are used as boundary potentials. Results on a new multi-label human depth data set show high performance in terms of segmentation overlapping of the novel methodology compared to classical approaches. |
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1876-1364 |
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MILAB;HuPBA |
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no |
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Admin @ si @ HZM2012a |
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2006 |
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Author |
Victor Ponce; Mario Gorga; Xavier Baro; Petia Radeva; Sergio Escalera |
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Title |
Análisis de la expresión oral y gestual en proyectos fin de carrera vía un sistema de visión artificial |
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Journal Article |
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Year |
2011 |
Publication |
ReVisión |
Abbreviated Journal |
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Volume |
4 |
Issue |
1 |
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La comunicación y expresión oral es una competencia de especial relevancia en el EEES. No obstante, en muchas enseñanzas superiores la puesta en práctica de esta competencia ha sido relegada principalmente a la presentación de proyectos fin de carrera. Dentro de un proyecto de innovación docente, se ha desarrollado una herramienta informática para la extracción de información objetiva para el análisis de la expresión oral y gestual de los alumnos. El objetivo es dar un “feedback” a los estudiantes que les permita mejorar la calidad de sus presentaciones. El prototipo inicial que se presenta en este trabajo permite extraer de forma automática información audiovisual y analizarla mediante técnicas de aprendizaje. El sistema ha sido aplicado a 15 proyectos fin de carrera y 15 exposiciones dentro de una asignatura de cuarto curso. Los resultados obtenidos muestran la viabilidad del sistema para sugerir factores que ayuden tanto en el éxito de la comunicación así como en los criterios de evaluación. |
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1989-1199 |
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HuPBA; MILAB;MV;OR |
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Admin @ si @ PGB2011d |
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2514 |
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