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Author Julio C. S. Jacques Junior; Xavier Baro; Sergio Escalera edit   pdf
url  openurl
  Title Exploiting feature representations through similarity learning, post-ranking and ranking aggregation for person re-identification Type Journal Article
  Year 2018 Publication Image and Vision Computing Abbreviated Journal IMAVIS  
  Volume 79 Issue Pages 76-85  
  Keywords  
  Abstract Person re-identification has received special attention by the human analysis community in the last few years. To address the challenges in this field, many researchers have proposed different strategies, which basically exploit either cross-view invariant features or cross-view robust metrics. In this work, we propose to exploit a post-ranking approach and combine different feature representations through ranking aggregation. Spatial information, which potentially benefits the person matching, is represented using a 2D body model, from which color and texture information are extracted and combined. We also consider background/foreground information, automatically extracted via Deep Decompositional Network, and the usage of Convolutional Neural Network (CNN) features. To describe the matching between images we use the polynomial feature map, also taking into account local and global information. The Discriminant Context Information Analysis based post-ranking approach is used to improve initial ranking lists. Finally, the Stuart ranking aggregation method is employed to combine complementary ranking lists obtained from different feature representations. Experimental results demonstrated that we improve the state-of-the-art on VIPeR and PRID450s datasets, achieving 67.21% and 75.64% on top-1 rank recognition rate, respectively, as well as obtaining competitive results on CUHK01 dataset.  
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  Notes HuPBA; 602.143;MV;OR;MILAB Approved no  
  Call Number Admin @ si @ JBE2018 Serial 3138  
Permanent link to this record
 

 
Author Razieh Rastgoo; Kourosh Kiani; Sergio Escalera edit  doi
openurl 
  Title Multi-Modal Deep Hand Sign Language Recognition in Still Images Using Restricted Boltzmann Machine Type Journal Article
  Year 2018 Publication Entropy Abbreviated Journal ENTROPY  
  Volume 20 Issue 11 Pages 809  
  Keywords hand sign language; deep learning; restricted Boltzmann machine (RBM); multi-modal; profoundly deaf; noisy image  
  Abstract In this paper, a deep learning approach, Restricted Boltzmann Machine (RBM), is used to perform automatic hand sign language recognition from visual data. We evaluate how RBM, as a deep generative model, is capable of generating the distribution of the input data for an enhanced recognition of unseen data. Two modalities, RGB and Depth, are considered in the model input in three forms: original image, cropped image, and noisy cropped image. Five crops of the input image are used and the hand of these cropped images are detected using Convolutional Neural Network (CNN). After that, three types of the detected hand images are generated for each modality and input to RBMs. The outputs of the RBMs for two modalities are fused in another RBM in order to recognize the output sign label of the input image. The proposed multi-modal model is trained on all and part of the American alphabet and digits of four publicly available datasets. We also evaluate the robustness of the proposal against noise. Experimental results show that the proposed multi-modal model, using crops and the RBM fusing methodology, achieves state-of-the-art results on Massey University Gesture Dataset 2012, American Sign Language (ASL). and Fingerspelling Dataset from the University of Surrey’s Center for Vision, Speech and Signal Processing, NYU, and ASL Fingerspelling A datasets.  
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  Notes HUPBA; no proj;MILAB Approved no  
  Call Number Admin @ si @ RKE2018 Serial 3198  
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Author Meysam Madadi; Sergio Escalera; Alex Carruesco Llorens; Carlos Andujar; Xavier Baro; Jordi Gonzalez edit   pdf
url  doi
openurl 
  Title Top-down model fitting for hand pose recovery in sequences of depth images Type Journal Article
  Year 2018 Publication Image and Vision Computing Abbreviated Journal IMAVIS  
  Volume 79 Issue Pages 63-75  
  Keywords  
  Abstract State-of-the-art approaches on hand pose estimation from depth images have reported promising results under quite controlled considerations. In this paper we propose a two-step pipeline for recovering the hand pose from a sequence of depth images. The pipeline has been designed to deal with images taken from any viewpoint and exhibiting a high degree of finger occlusion. In a first step we initialize the hand pose using a part-based model, fitting a set of hand components in the depth images. In a second step we consider temporal data and estimate the parameters of a trained bilinear model consisting of shape and trajectory bases. We evaluate our approach on a new created synthetic hand dataset along with NYU and MSRA real datasets. Results demonstrate that the proposed method outperforms the most recent pose recovering approaches, including those based on CNNs.  
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  Area Expedition Conference  
  Notes HUPBA; 600.098;MV;OR;MILAB Approved no  
  Call Number Admin @ si @ MEC2018 Serial 3203  
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Author Yagmur Gucluturk; Umut Guclu; Xavier Baro; Hugo Jair Escalante; Isabelle Guyon; Sergio Escalera; Marcel A. J. van Gerven; Rob van Lier edit  doi
openurl 
  Title Multimodal First Impression Analysis with Deep Residual Networks Type Journal Article
  Year 2018 Publication IEEE Transactions on Affective Computing Abbreviated Journal TAC  
  Volume 8 Issue 3 Pages 316-329  
  Keywords  
  Abstract People form first impressions about the personalities of unfamiliar individuals even after very brief interactions with them. In this study we present and evaluate several models that mimic this automatic social behavior. Specifically, we present several models trained on a large dataset of short YouTube video blog posts for predicting apparent Big Five personality traits of people and whether they seem suitable to be recommended to a job interview. Along with presenting our audiovisual approach and results that won the third place in the ChaLearn First Impressions Challenge, we investigate modeling in different modalities including audio only, visual only, language only, audiovisual, and combination of audiovisual and language. Our results demonstrate that the best performance could be obtained using a fusion of all data modalities. Finally, in order to promote explainability in machine learning and to provide an example for the upcoming ChaLearn challenges, we present a simple approach for explaining the predictions for job interview recommendations  
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  Notes HUPBA; no proj;MV;OR;MILAB Approved no  
  Call Number Admin @ si @ GGB2018 Serial 3210  
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Author Reza Azad; Maryam Asadi-Aghbolaghi; Shohreh Kasaei; Sergio Escalera edit  doi
openurl 
  Title Dynamic 3D Hand Gesture Recognition by Learning Weighted Depth Motion Maps Type Journal Article
  Year 2019 Publication IEEE Transactions on Circuits and Systems for Video Technology Abbreviated Journal TCSVT  
  Volume 29 Issue 6 Pages 1729-1740  
  Keywords Hand gesture recognition; Multilevel temporal sampling; Weighted depth motion map; Spatio-temporal description; VLAD encoding  
  Abstract Hand gesture recognition from sequences of depth maps is a challenging computer vision task because of the low inter-class and high intra-class variability, different execution rates of each gesture, and the high articulated nature of human hand. In this paper, a multilevel temporal sampling (MTS) method is first proposed that is based on the motion energy of key-frames of depth sequences. As a result, long, middle, and short sequences are generated that contain the relevant gesture information. The MTS results in increasing the intra-class similarity while raising the inter-class dissimilarities. The weighted depth motion map (WDMM) is then proposed to extract the spatio-temporal information from generated summarized sequences by an accumulated weighted absolute difference of consecutive frames. The histogram of gradient (HOG) and local binary pattern (LBP) are exploited to extract features from WDMM. The obtained results define the current state-of-the-art on three public benchmark datasets of: MSR Gesture 3D, SKIG, and MSR Action 3D, for 3D hand gesture recognition. We also achieve competitive results on NTU action dataset.  
  Address June 2019,  
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  Notes HUPBA; no proj;MILAB Approved no  
  Call Number Admin @ si @ AAK2018 Serial 3213  
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