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Raquel Justo; Leila Ben Letaifa; Cristina Palmero; Eduardo Gonzalez-Fraile; Anna Torp Johansen; Alain Vazquez; Gennaro Cordasco; Stephan Schlogl; Begoña Fernandez-Ruanova; Micaela Silva; Sergio Escalera; Mikel de Velasco; Joffre Tenorio-Laranga; Anna Esposito; Maria Korsnes; M. Ines Torres |

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Title |
Analysis of the Interaction between Elderly People and a Simulated Virtual Coach, Journal of Ambient Intelligence and Humanized Computing |
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Journal Article |
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2020 |
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Journal of Ambient Intelligence and Humanized Computing |
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AIHC |
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11 |
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12 |
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6125-6140 |
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The EMPATHIC project develops and validates new interaction paradigms for personalized virtual coaches (VC) to promote healthy and independent aging. To this end, the work presented in this paper is aimed to analyze the interaction between the EMPATHIC-VC and the users. One of the goals of the project is to ensure an end-user driven design, involving senior users from the beginning and during each phase of the project. Thus, the paper focuses on some sessions where the seniors carried out interactions with a Wizard of Oz driven, simulated system. A coaching strategy based on the GROW model was used throughout these sessions so as to guide interactions and engage the elderly with the goals of the project. In this interaction framework, both the human and the system behavior were analyzed. The way the wizard implements the GROW coaching strategy is a key aspect of the system behavior during the interaction. The language used by the virtual agent as well as his or her physical aspect are also important cues that were analyzed. Regarding the user behavior, the vocal communication provides information about the speaker’s emotional status, that is closely related to human behavior and which can be extracted from the speech and language analysis. In the same way, the analysis of the facial expression, gazes and gestures can provide information on the non verbal human communication even when the user is not talking. In addition, in order to engage senior users, their preferences and likes had to be considered. To this end, the effect of the VC on the users was gathered by means of direct questionnaires. These analyses have shown a positive and calm behavior of users when interacting with the simulated virtual coach as well as some difficulties of the system to develop the proposed coaching strategy. |
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HuPBA; no proj;MILAB |
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no |
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Admin @ si @ JLP2020 |
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3443 |
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Author |
Albert Clapes; Miguel Reyes; Sergio Escalera |


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Multi-modal User Identification and Object Recognition Surveillance System |
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Journal Article |
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2013 |
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Pattern Recognition Letters |
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PRL |
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34 |
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7 |
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799-808 |
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Multi-modal RGB-Depth data analysis; User identification; Object recognition; Intelligent surveillance; Visual features; Statistical learning |
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We propose an automatic surveillance system for user identification and object recognition based on multi-modal RGB-Depth data analysis. We model a RGBD environment learning a pixel-based background Gaussian distribution. Then, user and object candidate regions are detected and recognized using robust statistical approaches. The system robustly recognizes users and updates the system in an online way, identifying and detecting new actors in the scene. Moreover, segmented objects are described, matched, recognized, and updated online using view-point 3D descriptions, being robust to partial occlusions and local 3D viewpoint rotations. Finally, the system saves the historic of user–object assignments, being specially useful for surveillance scenarios. The system has been evaluated on a novel data set containing different indoor/outdoor scenarios, objects, and users, showing accurate recognition and better performance than standard state-of-the-art approaches. |
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Elsevier |
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HUPBA; 600.046; 605.203;MILAB |
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no |
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Admin @ si @ CRE2013 |
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2248 |
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Meysam Madadi; Sergio Escalera; Alex Carruesco Llorens; Carlos Andujar; Xavier Baro; Jordi Gonzalez |


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Top-down model fitting for hand pose recovery in sequences of depth images |
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Journal Article |
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2018 |
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Image and Vision Computing |
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IMAVIS |
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79 |
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63-75 |
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State-of-the-art approaches on hand pose estimation from depth images have reported promising results under quite controlled considerations. In this paper we propose a two-step pipeline for recovering the hand pose from a sequence of depth images. The pipeline has been designed to deal with images taken from any viewpoint and exhibiting a high degree of finger occlusion. In a first step we initialize the hand pose using a part-based model, fitting a set of hand components in the depth images. In a second step we consider temporal data and estimate the parameters of a trained bilinear model consisting of shape and trajectory bases. We evaluate our approach on a new created synthetic hand dataset along with NYU and MSRA real datasets. Results demonstrate that the proposed method outperforms the most recent pose recovering approaches, including those based on CNNs. |
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HUPBA; 600.098;MV;OR;MILAB |
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no |
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Admin @ si @ MEC2018 |
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3203 |
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Jelena Gorbova; Egils Avots; Iiris Lusi; Mark Fishel; Sergio Escalera; Gholamreza Anbarjafari |

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Title |
Integrating Vision and Language for First Impression Personality Analysis |
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Year |
2018 |
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IEEE Multimedia |
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MULTIMEDIA |
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25 |
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2 |
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24 - 33 |
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The authors present a novel methodology for analyzing integrated audiovisual signals and language to assess a persons personality. An evaluation of their proposed multimodal method using a job candidate screening system that predicted five personality traits from a short video demonstrates the methods effectiveness. |
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HUPBA; 602.133;MILAB |
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no |
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Admin @ si @ GAL2018 |
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3124 |
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Fatemeh Noroozi; Marina Marjanovic; Angelina Njegus; Sergio Escalera; Gholamreza Anbarjafari |

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Title |
Audio-Visual Emotion Recognition in Video Clips |
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Journal Article |
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2019 |
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IEEE Transactions on Affective Computing |
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TAC |
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10 |
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1 |
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60-75 |
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This paper presents a multimodal emotion recognition system, which is based on the analysis of audio and visual cues. From the audio channel, Mel-Frequency Cepstral Coefficients, Filter Bank Energies and prosodic features are extracted. For the visual part, two strategies are considered. First, facial landmarks’ geometric relations, i.e. distances and angles, are computed. Second, we summarize each emotional video into a reduced set of key-frames, which are taught to visually discriminate between the emotions. In order to do so, a convolutional neural network is applied to key-frames summarizing videos. Finally, confidence outputs of all the classifiers from all the modalities are used to define a new feature space to be learned for final emotion label prediction, in a late fusion/stacking fashion. The experiments conducted on the SAVEE, eNTERFACE’05, and RML databases show significant performance improvements by our proposed system in comparison to current alternatives, defining the current state-of-the-art in all three databases. |
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1 Jan.-March 2019 |
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HUPBA; 602.143; 602.133;MILAB |
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no |
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Admin @ si @ NMN2017 |
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3011 |
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