toggle visibility Search & Display Options

Select All    Deselect All
 |   | 
Details
  Records Links
Author Ciprian Corneanu; Marc Oliu; Jeffrey F. Cohn; Sergio Escalera edit   pdf
doi  openurl
  Title Survey on RGB, 3D, Thermal, and Multimodal Approaches for Facial Expression Recognition: History Type Journal Article
  Year 2016 Publication IEEE Transactions on Pattern Analysis and Machine Intelligence Abbreviated Journal TPAMI  
  Volume 28 Issue 8 Pages (down) 1548-1568  
  Keywords Facial expression; affect; emotion recognition; RGB; 3D; thermal; multimodal  
  Abstract Facial expressions are an important way through which humans interact socially. Building a system capable of automatically recognizing facial expressions from images and video has been an intense field of study in recent years. Interpreting such expressions remains challenging and much research is needed about the way they relate to human affect. This paper presents a general overview of automatic RGB, 3D, thermal and multimodal facial expression analysis. We define a new taxonomy for the field, encompassing all steps from face detection to facial expression recognition, and describe and classify the state of the art methods accordingly. We also present the important datasets and the bench-marking of most influential methods. We conclude with a general discussion about trends, important questions and future lines of research.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA;MILAB; Approved no  
  Call Number Admin @ si @ COC2016 Serial 2718  
Permanent link to this record
 

 
Author Sergio Escalera; Jordi Gonzalez; Xavier Baro; Jamie Shotton edit  doi
openurl 
  Title Guest Editor Introduction to the Special Issue on Multimodal Human Pose Recovery and Behavior Analysis Type Journal Article
  Year 2016 Publication IEEE Transactions on Pattern Analysis and Machine Intelligence Abbreviated Journal TPAMI  
  Volume 28 Issue Pages (down) 1489 - 1491  
  Keywords  
  Abstract The sixteen papers in this special section focus on human pose recovery and behavior analysis (HuPBA). This is one of the most challenging topics in computer vision, pattern analysis, and machine learning. It is of critical importance for application areas that include gaming, computer interaction, human robot interaction, security, commerce, assistive technologies and rehabilitation, sports, sign language recognition, and driver assistance technology, to mention just a few. In essence, HuPBA requires dealing with the articulated nature of the human body, changes in appearance due to clothing, and the inherent problems of clutter scenes, such as background artifacts, occlusions, and illumination changes. These papers represent the most recent research in this field, including new methods considering still images, image sequences, depth data, stereo vision, 3D vision, audio, and IMUs, among others.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA; ISE;MV; Approved no  
  Call Number Admin @ si @ Serial 2851  
Permanent link to this record
 

 
Author Sergio Escalera; Alicia Fornes; O. Pujol; Petia Radeva; Gemma Sanchez; Josep Llados edit  doi
openurl 
  Title Blurred Shape Model for Binary and Grey-level Symbol Recognition Type Journal Article
  Year 2009 Publication Pattern Recognition Letters Abbreviated Journal PRL  
  Volume 30 Issue 15 Pages (down) 1424–1433  
  Keywords  
  Abstract Many symbol recognition problems require the use of robust descriptors in order to obtain rich information of the data. However, the research of a good descriptor is still an open issue due to the high variability of symbols appearance. Rotation, partial occlusions, elastic deformations, intra-class and inter-class variations, or high variability among symbols due to different writing styles, are just a few problems. In this paper, we introduce a symbol shape description to deal with the changes in appearance that these types of symbols suffer. The shape of the symbol is aligned based on principal components to make the recognition invariant to rotation and reflection. Then, we present the Blurred Shape Model descriptor (BSM), where new features encode the probability of appearance of each pixel that outlines the symbols shape. Moreover, we include the new descriptor in a system to deal with multi-class symbol categorization problems. Adaboost is used to train the binary classifiers, learning the BSM features that better split symbol classes. Then, the binary problems are embedded in an Error-Correcting Output Codes framework (ECOC) to deal with the multi-class case. The methodology is evaluated on different synthetic and real data sets. State-of-the-art descriptors and classifiers are compared, showing the robustness and better performance of the present scheme to classify symbols with high variability of appearance.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA; DAG; MILAB Approved no  
  Call Number BCNPCL @ bcnpcl @ EFP2009a Serial 1180  
Permanent link to this record
 

 
Author Andres Traumann; Gholamreza Anbarjafari; Sergio Escalera edit  doi
openurl 
  Title Accurate 3D Measurement Using Optical Depth Information Type Journal Article
  Year 2015 Publication Electronic Letters Abbreviated Journal EL  
  Volume 51 Issue 18 Pages (down) 1420-1422  
  Keywords  
  Abstract A novel three-dimensional measurement technique is proposed. The methodology consists in mapping from the screen coordinates reported by the optical camera to the real world, and integrating distance gradients from the beginning to the end point, while also minimising the error through fitting pixel locations to a smooth curve. The results demonstrate accuracy of less than half a centimetre using Microsoft Kinect II.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA;MILAB Approved no  
  Call Number Admin @ si @ TAE2015 Serial 2647  
Permanent link to this record
 

 
Author Razieh Rastgoo; Kourosh Kiani; Sergio Escalera edit  url
openurl 
  Title A deep co-attentive hand-based video question answering framework using multi-view skeleton Type Journal Article
  Year 2023 Publication Multimedia Tools and Applications Abbreviated Journal MTAP  
  Volume 82 Issue Pages (down) 1401–1429  
  Keywords  
  Abstract In this paper, we present a novel hand –based Video Question Answering framework, entitled Multi-View Video Question Answering (MV-VQA), employing the Single Shot Detector (SSD), Convolutional Neural Network (CNN), Long Short-Term Memory (LSTM), Bidirectional Encoder Representations from Transformers (BERT), and Co-Attention mechanism with RGB videos as the inputs. Our model includes three main blocks: vision, language, and attention. In the vision block, we employ a novel representation to obtain some efficient multiview features from the hand object using the combination of five 3DCNNs and one LSTM network. To obtain the question embedding, we use the BERT model in language block. Finally, we employ a co-attention mechanism on vision and language features to recognize the final answer. For the first time, we propose such a hand-based Video-QA framework including the multi-view hand skeleton features combined with the question embedding and co-attention mechanism. Our framework is capable of processing the arbitrary numbers of questions in the dataset annotations. There are different application domains for this framework. Here, as an application domain, we applied our framework to dynamic hand gesture recognition for the first time. Since the main object in dynamic hand gesture recognition is the human hand, we performed a step-by-step analysis of the hand detection and multi-view hand skeleton impact on the model performance. Evaluation results on five datasets, including two datasets in VideoQA, two datasets in dynamic hand gesture, and one dataset in hand action recognition show that MV-VQA outperforms state-of-the-art alternatives.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HUPBA Approved no  
  Call Number Admin @ si @ RKE2023b Serial 3881  
Permanent link to this record
Select All    Deselect All
 |   | 
Details

Save Citations:
Export Records: