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Author Aura Hernandez-Sabate; Meritxell Joanpere; Nuria Gorgorio; Lluis Albarracin edit   pdf
url  openurl
  Title Mathematics learning opportunities when playing a Tower Defense Game Type Journal
  Year 2015 Publication International Journal of Serious Games Abbreviated Journal IJSG  
  Volume 2 Issue 4 Pages 57-71  
  Keywords (up) Tower Defense game; learning opportunities; mathematics; problem solving; game design  
  Abstract A qualitative research study is presented herein with the purpose of identifying mathematics learning opportunities in students between 10 and 12 years old while playing a commercial version of a Tower Defense game. These learning opportunities are understood as mathematicisable moments of the game and involve the establishment of relationships between the game and mathematical problem solving. Based on the analysis of these mathematicisable moments, we conclude that the game can promote problem-solving processes and learning opportunities that can be associated with different mathematical contents that appears in mathematics curricula, thought it seems that teacher or new game elements might be needed to facilitate the processes.  
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  Area Expedition Conference  
  Notes ADAS; 600.076 Approved no  
  Call Number Admin @ si @ HJG2015 Serial 2730  
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Author David Geronimo; Joan Serrat; Antonio Lopez; Ramon Baldrich edit   pdf
doi  openurl
  Title Traffic sign recognition for computer vision project-based learning Type Journal Article
  Year 2013 Publication IEEE Transactions on Education Abbreviated Journal T-EDUC  
  Volume 56 Issue 3 Pages 364-371  
  Keywords (up) traffic signs  
  Abstract This paper presents a graduate course project on computer vision. The aim of the project is to detect and recognize traffic signs in video sequences recorded by an on-board vehicle camera. This is a demanding problem, given that traffic sign recognition is one of the most challenging problems for driving assistance systems. Equally, it is motivating for the students given that it is a real-life problem. Furthermore, it gives them the opportunity to appreciate the difficulty of real-world vision problems and to assess the extent to which this problem can be solved by modern computer vision and pattern classification techniques taught in the classroom. The learning objectives of the course are introduced, as are the constraints imposed on its design, such as the diversity of students' background and the amount of time they and their instructors dedicate to the course. The paper also describes the course contents, schedule, and how the project-based learning approach is applied. The outcomes of the course are discussed, including both the students' marks and their personal feedback.  
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  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 0018-9359 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; CIC Approved no  
  Call Number Admin @ si @ GSL2013; ADAS @ adas @ Serial 2160  
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Author Joan Marc Llargues Asensio; Juan Peralta; Raul Arrabales; Manuel Gonzalez Bedia; Paulo Cortez; Antonio Lopez edit  doi
openurl 
  Title Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters Type Journal Article
  Year 2014 Publication Expert Systems With Applications Abbreviated Journal EXSY  
  Volume 41 Issue 16 Pages 7281–7290  
  Keywords (up) Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks  
  Abstract Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.  
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  Area Expedition Conference  
  Notes ADAS; 600.055; 600.057; 600.076 Approved no  
  Call Number Admin @ si @ LPA2014 Serial 2500  
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Author Daniel Ponsa; Joan Serrat; Antonio Lopez edit   pdf
doi  openurl
  Title On-board image-based vehicle detection and tracking Type Journal Article
  Year 2011 Publication Transactions of the Institute of Measurement and Control Abbreviated Journal TIM  
  Volume 33 Issue 7 Pages 783-805  
  Keywords (up) vehicle detection  
  Abstract In this paper we present a computer vision system for daytime vehicle detection and localization, an essential step in the development of several types of advanced driver assistance systems. It has a reduced processing time and high accuracy thanks to the combination of vehicle detection with lane-markings estimation and temporal tracking of both vehicles and lane markings. Concerning vehicle detection, our main contribution is a frame scanning process that inspects images according to the geometry of image formation, and with an Adaboost-based detector that is robust to the variability in the different vehicle types (car, van, truck) and lighting conditions. In addition, we propose a new method to estimate the most likely three-dimensional locations of vehicles on the road ahead. With regards to the lane-markings estimation component, we have two main contributions. First, we employ a different image feature to the other commonly used edges: we use ridges, which are better suited to this problem. Second, we adapt RANSAC, a generic robust estimation method, to fit a parametric model of a pair of lane markings to the image features. We qualitatively assess our vehicle detection system in sequences captured on several road types and under very different lighting conditions. The processed videos are available on a web page associated with this paper. A quantitative evaluation of the system has shown quite accurate results (a low number of false positives and negatives) at a reasonable computation time.  
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  Notes ADAS Approved no  
  Call Number ADAS @ adas @ PSL2011 Serial 1413  
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Author Joan Serrat; Ferran Diego; Felipe Lumbreras; Jose Manuel Alvarez; Antonio Lopez; C. Elvira edit   pdf
openurl 
  Title Dynamic Comparison of Headlights Type Journal Article
  Year 2008 Publication Journal of Automobile Engineering Abbreviated Journal  
  Volume 222 Issue 5 Pages 643–656  
  Keywords (up) video alignment  
  Abstract  
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  Notes ADAS Approved no  
  Call Number ADAS @ adas @ SDL2008a Serial 958  
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Author Ferran Diego; Daniel Ponsa; Joan Serrat; Antonio Lopez edit   pdf
openurl 
  Title Video Alignment for Change Detection Type Journal Article
  Year 2011 Publication IEEE Transactions on Image Processing Abbreviated Journal TIP  
  Volume 20 Issue 7 Pages 1858-1869  
  Keywords (up) video alignment  
  Abstract In this work, we address the problem of aligning two video sequences. Such alignment refers to synchronization, i.e., the establishment of temporal correspondence between frames of the first and second video, followed by spatial registration of all the temporally corresponding frames. Video synchronization and alignment have been attempted before, but most often in the relatively simple cases of fixed or rigidly attached cameras and simultaneous acquisition. In addition, restrictive assumptions have been applied, including linear time correspondence or the knowledge of the complete trajectories of corresponding scene points; to some extent, these assumptions limit the practical applicability of any solutions developed. We intend to solve the more general problem of aligning video sequences recorded by independently moving cameras that follow similar trajectories, based only on the fusion of image intensity and GPS information. The novelty of our approach is to pose the synchronization as a MAP inference problem on a Bayesian network including the observations from these two sensor types, which have been proved complementary. Alignment results are presented in the context of videos recorded from vehicles driving along the same track at different times, for different road types. In addition, we explore two applications of the proposed video alignment method, both based on change detection between aligned videos. One is the detection of vehicles, which could be of use in ADAS. The other is online difference spotting videos of surveillance rounds.  
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  Notes ADAS; IF Approved no  
  Call Number DPS 2011; ADAS @ adas @ dps2011 Serial 1705  
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Author Ferran Diego; Joan Serrat; Antonio Lopez edit   pdf
doi  openurl
  Title Joint spatio-temporal alignment of sequences Type Journal Article
  Year 2013 Publication IEEE Transactions on Multimedia Abbreviated Journal TMM  
  Volume 15 Issue 6 Pages 1377-1387  
  Keywords (up) video alignment  
  Abstract Video alignment is important in different areas of computer vision such as wide baseline matching, action recognition, change detection, video copy detection and frame dropping prevention. Current video alignment methods usually deal with a relatively simple case of fixed or rigidly attached cameras or simultaneous acquisition. Therefore, in this paper we propose a joint video alignment for bringing two video sequences into a spatio-temporal alignment. Specifically, the novelty of the paper is to formulate the video alignment to fold the spatial and temporal alignment into a single alignment framework. This simultaneously satisfies a frame-correspondence and frame-alignment similarity; exploiting the knowledge among neighbor frames by a standard pairwise Markov random field (MRF). This new formulation is able to handle the alignment of sequences recorded at different times by independent moving cameras that follows a similar trajectory, and also generalizes the particular cases that of fixed geometric transformation and/or linear temporal mapping. We conduct experiments on different scenarios such as sequences recorded simultaneously or by moving cameras to validate the robustness of the proposed approach. The proposed method provides the highest video alignment accuracy compared to the state-of-the-art methods on sequences recorded from vehicles driving along the same track at different times.  
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  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1520-9210 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number Admin @ si @ DSL2013; ADAS @ adas @ Serial 2228  
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