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Joan Serrat; Ferran Diego; Felipe Lumbreras |
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Los faros delanteros a traves del objetivo |
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2008 |
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UAB Divulga, Revista de divulgacion cientifica |
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ADAS |
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ADAS @ adas @ SDL2008b |
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1471 |
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Carme Julia; Angel Sappa; Felipe Lumbreras |
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Aprendiendo a recrear la realidad en 3D |
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2008 |
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UAB Divulga, Revista de divulgacion cientifica |
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spreading;ADAS |
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ADAS @ adas @ JSL2008b |
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1472 |
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Enric Marti; Carme Julia; Debora Gil |
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A PBL Experience in the Teaching of Computer Graphics |
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2006 |
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Computer Graphics Forum |
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CGF |
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25 |
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1 |
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95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Computer Graphics Forum |
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Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi |
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IAM;ADAS; |
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IAM @ iam @ MJG2006a |
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1607 |
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Lluis Pere de las Heras; Ahmed Sheraz; Marcus Liwicki; Ernest Valveny; Gemma Sanchez |
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Title |
Statistical Segmentation and Structural Recognition for Floor Plan Interpretation |
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2014 |
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International Journal on Document Analysis and Recognition |
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IJDAR |
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17 |
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3 |
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221-237 |
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A generic method for floor plan analysis and interpretation is presented in this article. The method, which is mainly inspired by the way engineers draw and interpret floor plans, applies two recognition steps in a bottom-up manner. First, basic building blocks, i.e., walls, doors, and windows are detected using a statistical patch-based segmentation approach. Second, a graph is generated, and structural pattern recognition techniques are applied to further locate the main entities, i.e., rooms of the building. The proposed approach is able to analyze any type of floor plan regardless of the notation used. We have evaluated our method on different publicly available datasets of real architectural floor plans with different notations. The overall detection and recognition accuracy is about 95 %, which is significantly better than any other state-of-the-art method. Our approach is generic enough such that it could be easily adopted to the recognition and interpretation of any other printed machine-generated structured documents. |
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Springer Berlin Heidelberg |
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1433-2833 |
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DAG; ADAS; 600.076; 600.077 |
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HSL2014 |
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2370 |
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Carme Julia; Angel Sappa; Felipe Lumbreras; Joan Serrat; Antonio Lopez |
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Title |
Rank Estimation in Missing Data Matrix Problems |
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2011 |
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Journal of Mathematical Imaging and Vision |
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JMIV |
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39 |
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2 |
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140-160 |
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A novel technique for missing data matrix rank estimation is presented. It is focused on matrices of trajectories, where every element of the matrix corresponds to an image coordinate from a feature point of a rigid moving object at a given frame; missing data are represented as empty entries. The objective of the proposed approach is to estimate the rank of a missing data matrix in order to fill in empty entries with some matrix completion method, without using or assuming neither the number of objects contained in the scene nor the kind of their motion. The key point of the proposed technique consists in studying the frequency behaviour of the individual trajectories, which are seen as 1D signals. The main assumption is that due to the rigidity of the moving objects, the frequency content of the trajectories will be similar after filling in their missing entries. The proposed rank estimation approach can be used in different computer vision problems, where the rank of a missing data matrix needs to be estimated. Experimental results with synthetic and real data are provided in order to empirically show the good performance of the proposed approach. |
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0924-9907 |
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Admin @ si @ JSL2011; |
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1710 |
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