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Alex Goldhoorn, Arnau Ramisa, Ramon Lopez de Mantaras and Ricardo Toledo. 2007. Using the Average Landmark Vector Method for Robot Homing. Artificial Intelligence Research and Development, Proceedings of the 10th International Conference of the ACIA.331–338.
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Arnau Ramisa, Ramon Lopez de Mantaras and Ricardo Toledo. 2007. Comparing Combinations of Feature Regions for Panoramic VSLAM. 4th International Conference on Informatics in Control, Automation and Robotics.292–297.
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Angel Sappa, Fadi Dornaika, David Geronimo and Antonio Lopez. 2007. Efficient On-Board Stereo Vision Pose Estimation. Computer Aided Systems Theory, Selected paper from.1183–1190. (LNCS.)
Abstract: This paper presents an efficient technique for real time estimation of on-board stereo vision system pose. The whole process is performed in the Euclidean space and consists of two stages. Initially, a compact representation of the original 3D data points is computed. Then, a RANSAC based least squares approach is used for fitting a plane to the 3D road points. Fast RANSAC fitting is obtained by selecting points according to a probability distribution function that takes into account the density of points at a given depth. Finally, stereo camera position
and orientation—pose—is computed relative to the road plane. The proposed technique is intended to be used on driver assistance systems for applications such as obstacle or pedestrian detection. A real time performance is reached. Experimental results on several environments and comparisons with a previous work are presented.
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Angel Sappa, Rosa Herrero, Fadi Dornaika, David Geronimo and Antonio Lopez. 2007. Road Approximation in Euclidean and v-Disparity Space: A Comparative Study. Computer Aided Systems Theory,.1105–1112. (LNCS.)
Abstract: This paper presents a comparative study between two road approximation techniques—planar surfaces—from stereo vision data. The first approach is carried out in the v-disparity space and is based on a voting scheme, the Hough transform. The second one consists in computing the best fitting plane for the whole 3D road data points, directly in the Euclidean space, by using least squares fitting. The comparative study is initially performed over a set of different synthetic surfaces
(e.g., plane, quadratic surface, cubic surface) digitized by a virtual stereo head; then real data obtained with a commercial stereo head are used. The comparative study is intended to be used as a criterion for fining the best technique according to the road geometry. Additionally, it highlights common problems driven from a wrong assumption about the scene’s prior knowledge.
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Jaume Amores, N. Sebe and Petia Radeva. 2007. Class-Specific Binaryy Correlograms for Object Recognition. British Machine Vision Conference.
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Daniel Ponsa and Antonio Lopez. 2007. Cascade of Classifiers for Vehicle Detection. Advanced Concepts for Intelligent Vision Systems, LNCS 4678, volume 1, pp. 980–989.
Keywords: vehicle detection
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Angel Sappa, Rosa Herrero, Fadi Dornaika, David Geronimo and Antonio Lopez. 2007. Road Approximation in Euclidean and v-Disparity Space: A Comparative Study. EUROCAST2007, Workshop on Cybercars and Intelligent Vehicles.368–369.
Abstract: This paper presents a comparative study between two road approximation techniques—planar surfaces—from stereo vision data. The first approach is carried out in the v-disparity space and is based on a voting scheme, the Hough transform. The second one consists in computing the best fitting plane for the whole 3D road data points, directly in the Euclidean space, by using least squares fitting. The comparative study is initially performed over a set of different synthetic surfaces
(e.g., plane, quadratic surface, cubic surface) digitized by a virtual stereo head; then real data obtained with a commercial stereo head are used. The comparative study is intended to be used as a criterion for fining the best technique according to the road geometry. Additionally, it highlights common problems driven from a wrong assumption about the scene’s prior knowledge.
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Jose Manuel Alvarez, Antonio Lopez and Ramon Baldrich. 2007. Shadow Resistant Road Segmentation from a Mobile Monocular System. 3rd Iberian Conference on Pattern Recognition and Image Analysis (IbPRIA 2007), J. Marti et al. (Eds.) LNCS 4477:9–16.
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Fadi Dornaika and Angel Sappa. 2007. Improving Appearance-Based 3D Face Tracking Using Sparse Stereo Data. In J. Braz, A.R., H. Araujo and J. Jorge,, ed. Advances in Computer Graphics and Computer Vision,. Springer Verlag, 354–366.
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Enric Marti, Carme Julia and Debora Gil. 2007. A PBL Experience in the Teaching of Computer Graphics. XVII Congreso Español de Informàtica Gráfica.95–103.
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
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