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Josefina Mauri and 14 others. 2000. Avaluació del Conjunt Stent/Artèria mitjançant ecografia intracoronària: lentorn informàtic. Congrés de la Societat Catalana de Cardiologia..
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Felipe Lumbreras and 7 others. 2001. Visual Inspection of Safety Belts. International Conference on Quality Control by Artificial Vision.526–531.
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M.Gomez and 6 others. 2002. Reconstrucción de un modelo espacio-temporal de la luz del vaso a partir de secuencias de ecografía intracoronaria. XXXVIII Congreso Nacional de la Sociedad Española de Cardiología..
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Oriol Rodriguez-Leon and 10 others. 2002. Ecografia Intracoronària: Segmentació Automàtica de area de la llum. XXXVIII Congreso Nacional de la Sociedad Española de Cardiología..
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Ernest Valveny, Ricardo Toledo, Ramon Baldrich and Enric Marti. 2002. Combining recognition-based in segmentation-based approaches for graphic symol recognition using deformable template matching. Proceeding of the Second IASTED International Conference Visualization, Imaging and Image Proceesing VIIP 2002.502–507.
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Angel Sappa, Niki Aifanti, Sotiris Malassiotis and Michael G. Strintzis. 2003. Monocular 3D Human Body Reconstruction Towards Depth Augmentation of Television Sequences. IEEE International Conference on Image Processing, Barcelona, Spain, September 2003.325–328.
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Angel Sappa and M.A. Garcia. 2004. Hierarchical Clustering of 3D Objects and its Application to Minimum Distance Computation. IEEE International Conference on Robotics & Automation, 5287–5292, New Orleans, LA (USA), ISBN: 0–7803–8232–3.
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Enric Marti, Debora Gil and Carme Julia. 2005. A PBL experience in the teaching of Computer Graphics. EUROGRAPHICS Proceedings.95–103.
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
Keywords: project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning
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Carme Julia, Angel Sappa, Felipe Lumbreras, Joan Serrat and Antonio Lopez. 2006. Factorization with Missing and Noisy Data. 6th International Conference on Computational Science.555–562.
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Angel Sappa, David Geronimo, Fadi Dornaika and Antonio Lopez. 2006. Real Time Vehicle Pose Using On-Board Stereo Vision System. International Conference on Image Analysis and Recognition.205–216.
Abstract: This paper presents a robust technique for a real time estimation of both camera’s position and orientation—referred as pose. A commercial stereo vision system is used. Unlike previous approaches, it can be used either for urban or highway scenarios. The proposed technique consists of two stages. Initially, a compact 2D representation of the original 3D data points is computed. Then, a RANSAC based least squares approach is used for fitting a plane to the road. At the same time,
relative camera’s position and orientation are computed. The proposed technique is intended to be used on a driving assistance scheme for applications such as obstacle or pedestrian detection. Experimental results on urban environments with different road geometries are presented.
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