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Author Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title A PBL experience in the teaching of Computer Graphics Type Conference Article
  Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal  
  Volume (up) 5 Issue 1 Pages 95-103  
  Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Dublin; Ireland; September 2005  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference EUROGRAPHICS  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005 Serial 1593  
Permanent link to this record
 

 
Author Enric Marti; Carme Julia; Debora Gil edit   pdf
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Conference Article
  Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal  
  Volume (up) 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Zaragoza; September 2007  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CEDI  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007a Serial 1603  
Permanent link to this record
 

 
Author Alexey Dosovitskiy; German Ros; Felipe Codevilla; Antonio Lopez; Vladlen Koltun edit   pdf
openurl 
  Title CARLA: An Open Urban Driving Simulator Type Conference Article
  Year 2017 Publication 1st Annual Conference on Robot Learning. Proceedings of Machine Learning Abbreviated Journal  
  Volume (up) 78 Issue Pages 1-16  
  Keywords Autonomous driving; sensorimotor control; simulation  
  Abstract We introduce CARLA, an open-source simulator for autonomous driving research. CARLA has been developed from the ground up to support development, training, and validation of autonomous urban driving systems. In addition to open-source code and protocols, CARLA provides open digital assets (urban layouts, buildings, vehicles) that were created for this purpose and can be used freely. The simulation platform supports flexible specification of sensor suites and environmental conditions. We use CARLA to study the performance of three approaches to autonomous driving: a classic modular pipeline, an endto-end
model trained via imitation learning, and an end-to-end model trained via
reinforcement learning. The approaches are evaluated in controlled scenarios of
increasing difficulty, and their performance is examined via metrics provided by CARLA, illustrating the platform’s utility for autonomous driving research.
 
  Address Mountain View; CA; USA; November 2017  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CORL  
  Notes ADAS; 600.085; 600.118 Approved no  
  Call Number Admin @ si @ DRC2017 Serial 2988  
Permanent link to this record
 

 
Author Daniel Hernandez; Alejandro Chacon; Antonio Espinosa; David Vazquez; Juan Carlos Moure; Antonio Lopez edit   pdf
url  openurl
  Title Embedded real-time stereo estimation via Semi-Global Matching on the GPU Type Conference Article
  Year 2016 Publication 16th International Conference on Computational Science Abbreviated Journal  
  Volume (up) 80 Issue Pages 143-153  
  Keywords Autonomous Driving; Stereo; CUDA; 3d reconstruction  
  Abstract Dense, robust and real-time computation of depth information from stereo-camera systems is a computationally demanding requirement for robotics, advanced driver assistance systems (ADAS) and autonomous vehicles. Semi-Global Matching (SGM) is a widely used algorithm that propagates consistency constraints along several paths across the image. This work presents a real-time system producing reliable disparity estimation results on the new embedded energy-efficient GPU devices. Our design runs on a Tegra X1 at 41 frames per second for an image size of 640x480, 128 disparity levels, and using 4 path directions for the SGM method.  
  Address San Diego; CA; USA; June 2016  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference ICCS  
  Notes ADAS; 600.085; 600.082; 600.076 Approved no  
  Call Number ADAS @ adas @ HCE2016a Serial 2740  
Permanent link to this record
 

 
Author Victor Campmany; Sergio Silva; Antonio Espinosa; Juan Carlos Moure; David Vazquez; Antonio Lopez edit   pdf
url  openurl
  Title GPU-based pedestrian detection for autonomous driving Type Conference Article
  Year 2016 Publication 16th International Conference on Computational Science Abbreviated Journal  
  Volume (up) 80 Issue Pages 2377-2381  
  Keywords Pedestrian detection; Autonomous Driving; CUDA  
  Abstract We propose a real-time pedestrian detection system for the embedded Nvidia Tegra X1 GPU-CPU hybrid platform. The pipeline is composed by the following state-of-the-art algorithms: Histogram of Local Binary Patterns (LBP) and Histograms of Oriented Gradients (HOG) features extracted from the input image; Pyramidal Sliding Window technique for foreground segmentation; and Support Vector Machine (SVM) for classification. Results show a 8x speedup in the target Tegra X1 platform and a better performance/watt ratio than desktop CUDA platforms in study.  
  Address San Diego; CA; USA; June 2016  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference ICCS  
  Notes ADAS; 600.085; 600.082; 600.076 Approved no  
  Call Number ADAS @ adas @ CSE2016 Serial 2741  
Permanent link to this record
 

 
Author Alex Goldhoorn; Arnau Ramisa; Ramon Lopez de Mantaras; Ricardo Toledo edit  isbn
openurl 
  Title Using the Average Landmark Vector Method for Robot Homing Type Conference Article
  Year 2007 Publication Artificial Intelligence Research and Development, Proceedings of the 10th International Conference of the ACIA Abbreviated Journal  
  Volume (up) 163 Issue Pages 331–338  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 978–1–58603–798–7 Medium  
  Area Expedition Conference CCIA’07  
  Notes RV;ADAS Approved no  
  Call Number Admin @ si @ GRL2007 Serial 899  
Permanent link to this record
 

 
Author Arnau Ramisa; Shrihari Vasudevan; David Aldavert; Ricardo Toledo; Ramon Lopez de Mantaras edit  url
doi  isbn
openurl 
  Title Evaluation of the SIFT Object Recognition Method in Mobile Robots: Frontiers in Artificial Intelligence and Applications Type Conference Article
  Year 2009 Publication 12th International Conference of the Catalan Association for Artificial Intelligence Abbreviated Journal  
  Volume (up) 202 Issue Pages 9-18  
  Keywords  
  Abstract General object recognition in mobile robots is of primary importance in order to enhance the representation of the environment that robots will use for their reasoning processes. Therefore, we contribute reduce this gap by evaluating the SIFT Object Recognition method in a challenging dataset, focusing on issues relevant to mobile robotics. Resistance of the method to the robotics working conditions was found, but it was limited mainly to well-textured objects.  
  Address Cardona, Spain  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 0922-6389 ISBN 978-1-60750-061-2 Medium  
  Area Expedition Conference CCIA  
  Notes ADAS Approved no  
  Call Number Admin @ si @ RVA2009 Serial 1248  
Permanent link to this record
 

 
Author David Aldavert; Arnau Ramisa; Ramon Lopez de Mantaras; Ricardo Toledo edit  url
isbn  openurl
  Title Real-time Object Segmentation using a Bag of Features Approach Type Conference Article
  Year 2010 Publication 13th International Conference of the Catalan Association for Artificial Intelligence Abbreviated Journal  
  Volume (up) 220 Issue Pages 321–329  
  Keywords Object Segmentation; Bag Of Features; Feature Quantization; Densely sampled descriptors  
  Abstract In this paper, we propose an object segmentation framework, based on the popular bag of features (BoF), which can process several images per second while achieving a good segmentation accuracy assigning an object category to every pixel of the image. We propose an efficient color descriptor to complement the information obtained by a typical gradient-based local descriptor. Results show that color proves to be a useful cue to increase the segmentation accuracy, specially in large homogeneous regions. Then, we extend the Hierarchical K-Means codebook using the recently proposed Vector of Locally Aggregated Descriptors method. Finally, we show that the BoF method can be easily parallelized since it is applied locally, thus the time necessary to process an image is further reduced. The performance of the proposed method is evaluated in the standard PASCAL 2007 Segmentation Challenge object segmentation dataset.  
  Address  
  Corporate Author Thesis  
  Publisher IOS Press Amsterdam, Place of Publication Editor In R.Alquezar, A.Moreno, J.Aguilar.  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 9781607506423 Medium  
  Area Expedition Conference CCIA  
  Notes ADAS Approved no  
  Call Number Admin @ si @ ARL2010b Serial 1417  
Permanent link to this record
 

 
Author Naveen Onkarappa; Sujay M. Veerabhadrappa; Angel Sappa edit  doi
isbn  openurl
  Title Optical Flow in Onboard Applications: A Study on the Relationship Between Accuracy and Scene Texture Type Conference Article
  Year 2012 Publication 4th International Conference on Signal and Image Processing Abbreviated Journal  
  Volume (up) 221 Issue Pages 257-267  
  Keywords  
  Abstract Optical flow has got a major role in making advanced driver assistance systems (ADAS) a reality. ADAS applications are expected to perform efficiently in all kinds of environments, those are highly probable, that one can drive the vehicle in different kinds of roads, times and seasons. In this work, we study the relationship of optical flow with different roads, that is by analyzing optical flow accuracy on different road textures. Texture measures such as TeX , TeX and TeX are evaluated for this purpose. Further, the relation of regularization weight to the flow accuracy in the presence of different textures is also analyzed. Additionally, we present a framework to generate synthetic sequences of different textures in ADAS scenarios with ground-truth optical flow.  
  Address Coimbatore, India  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1876-1100 ISBN 978-81-322-0996-6 Medium  
  Area Expedition Conference ICSIP  
  Notes ADAS Approved no  
  Call Number Admin @ si @ OVS2012 Serial 2356  
Permanent link to this record
 

 
Author Monica Piñol; Angel Sappa; Ricardo Toledo edit   pdf
doi  isbn
openurl 
  Title MultiTable Reinforcement for Visual Object Recognition Type Conference Article
  Year 2012 Publication 4th International Conference on Signal and Image Processing Abbreviated Journal  
  Volume (up) 221 Issue Pages 469-480  
  Keywords  
  Abstract This paper presents a bag of feature based method for visual object recognition. Our contribution is focussed on the selection of the best feature descriptor. It is implemented by using a novel multi-table reinforcement learning method that selects among five of classical descriptors (i.e., Spin, SIFT, SURF, C-SIFT and PHOW) the one that best describes each image. Experimental results and comparisons are provided showing the improvements achieved with the proposed approach.  
  Address Coimbatore, India  
  Corporate Author Thesis  
  Publisher Springer India Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title LNCS  
  Series Volume Series Issue Edition  
  ISSN 1876-1100 ISBN 978-81-322-0996-6 Medium  
  Area Expedition Conference ICSIP  
  Notes ADAS Approved no  
  Call Number Admin @ si @ PST2012 Serial 2157  
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